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/* PlipInput.h
*
* Provides an interface between the emulation core and the frontend.
*/
#pragma once
#include <map>
#include <string>
#include "PlipInputDefinition.h"
namespace Plip {
class PlipInput {
public:
void AddInput(int id, const PlipInputDefinition &input);
void AddInput(std::map<int, PlipInputDefinition> inputList);
void ClearInput();
protected:
PlipInput() = default;
private:
std::map<int, PlipInputDefinition> m_coreInput;
};
}