/* PlipInput.h * * Provides an interface between the emulation core and the frontend. */ #pragma once #include #include #include "PlipInputDefinition.h" namespace Plip { class PlipInput { public: void AddInput(int id, const PlipInputDefinition &input); void AddInput(std::map inputList); void ClearInput(); protected: PlipInput() = default; private: std::map m_coreInput; }; }