A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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73 lines
1.4 KiB

.386P
.model FLAT
;
; d_scana.s
; x86 assembly-language turbulent texture mapping code
;
include qasm.inc
include d_if.inc
if id386
_DATA SEGMENT
_DATA ENDS
_TEXT SEGMENT
;----------------------------------------------------------------------
; turbulent texture mapping code
;----------------------------------------------------------------------
align 4
public _D_DrawTurbulent8Span
_D_DrawTurbulent8Span:
push ebp ; preserve caller's stack frame pointer
push esi ; preserve register variables
push edi
push ebx
mov esi,ds:dword ptr[_r_turb_s]
mov ecx,ds:dword ptr[_r_turb_t]
mov edi,ds:dword ptr[_r_turb_pdest]
mov ebx,ds:dword ptr[_r_turb_spancount]
Llp:
mov eax,ecx
mov edx,esi
sar eax,16
mov ebp,ds:dword ptr[_r_turb_turb]
sar edx,16
and eax,offset CYCLE-1
and edx,offset CYCLE-1
mov eax,ds:dword ptr[ebp+eax*4]
mov edx,ds:dword ptr[ebp+edx*4]
add eax,esi
sar eax,16
add edx,ecx
sar edx,16
and eax,offset TURB_TEX_SIZE-1
and edx,offset TURB_TEX_SIZE-1
shl edx,6
mov ebp,ds:dword ptr[_r_turb_pbase]
add edx,eax
inc edi
add esi,ds:dword ptr[_r_turb_sstep]
add ecx,ds:dword ptr[_r_turb_tstep]
mov dl,ds:byte ptr[ebp+edx*1]
dec ebx
mov ds:byte ptr[-1+edi],dl
jnz Llp
mov ds:dword ptr[_r_turb_pdest],edi
pop ebx ; restore register variables
pop edi
pop esi
pop ebp ; restore caller's stack frame pointer
ret
_TEXT ENDS
endif ;id386
END