A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.c
#include "r_local.h"
image_t *draw_chars; // 8*8 graphic characters
//=============================================================================
/*
================
Draw_FindPic
================
*/
image_t *Draw_FindPic (char *name)
{
image_t *image;
char fullname[MAX_QPATH];
if (name[0] != '/' && name[0] != '\\')
{
Com_sprintf (fullname, sizeof(fullname), "pics/%s.pcx", name);
image = R_FindImage (fullname, it_pic);
}
else
image = R_FindImage (name+1, it_pic);
return image;
}
/*
===============
Draw_InitLocal
===============
*/
void Draw_InitLocal (void)
{
draw_chars = Draw_FindPic ("conchars");
}
/*
================
Draw_Char
Draws one 8*8 graphics character
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
void Draw_Char (int x, int y, int num)
{
byte *dest;
byte *source;
int drawline;
int row, col;
num &= 255;
if (num == 32 || num == 32+128)
return;
if (y <= -8)
return; // totally off screen
// if ( ( y + 8 ) >= vid.height )
if ( ( y + 8 ) > vid.height ) // PGM - status text was missing in sw...
return;
#ifdef PARANOID
if (y > vid.height - 8 || x < 0 || x > vid.width - 8)
ri.Sys_Error (ERR_FATAL,"Con_DrawCharacter: (%i, %i)", x, y);
if (num < 0 || num > 255)
ri.Sys_Error (ERR_FATAL,"Con_DrawCharacter: char %i", num);
#endif
row = num>>4;
col = num&15;
source = draw_chars->pixels[0] + (row<<10) + (col<<3);
if (y < 0)
{ // clipped
drawline = 8 + y;
source -= 128*y;
y = 0;
}
else
drawline = 8;
dest = vid.buffer + y*vid.rowbytes + x;
while (drawline--)
{
if (source[0] != TRANSPARENT_COLOR)
dest[0] = source[0];
if (source[1] != TRANSPARENT_COLOR)
dest[1] = source[1];
if (source[2] != TRANSPARENT_COLOR)
dest[2] = source[2];
if (source[3] != TRANSPARENT_COLOR)
dest[3] = source[3];
if (source[4] != TRANSPARENT_COLOR)
dest[4] = source[4];
if (source[5] != TRANSPARENT_COLOR)
dest[5] = source[5];
if (source[6] != TRANSPARENT_COLOR)
dest[6] = source[6];
if (source[7] != TRANSPARENT_COLOR)
dest[7] = source[7];
source += 128;
dest += vid.rowbytes;
}
}
/*
=============
Draw_GetPicSize
=============
*/
void Draw_GetPicSize (int *w, int *h, char *pic)
{
image_t *gl;
gl = Draw_FindPic (pic);
if (!gl)
{
*w = *h = -1;
return;
}
*w = gl->width;
*h = gl->height;
}
/*
=============
Draw_StretchPicImplementation
=============
*/
void Draw_StretchPicImplementation (int x, int y, int w, int h, image_t *pic)
{
byte *dest, *source;
int v, u, sv;
int height;
int f, fstep;
int skip;
if ((x < 0) ||
(x + w > vid.width) ||
(y + h > vid.height))
{
ri.Sys_Error (ERR_FATAL,"Draw_Pic: bad coordinates");
}
height = h;
if (y < 0)
{
skip = -y;
height += y;
y = 0;
}
else
skip = 0;
dest = vid.buffer + y * vid.rowbytes + x;
for (v=0 ; v<height ; v++, dest += vid.rowbytes)
{
sv = (skip + v)*pic->height/h;
source = pic->pixels[0] + sv*pic->width;
if (w == pic->width)
memcpy (dest, source, w);
else
{
f = 0;
fstep = pic->width*0x10000/w;
for (u=0 ; u<w ; u+=4)
{
dest[u] = source[f>>16];
f += fstep;
dest[u+1] = source[f>>16];
f += fstep;
dest[u+2] = source[f>>16];
f += fstep;
dest[u+3] = source[f>>16];
f += fstep;
}
}
}
}
/*
=============
Draw_StretchPic
=============
*/
void Draw_StretchPic (int x, int y, int w, int h, char *name)
{
image_t *pic;
pic = Draw_FindPic (name);
if (!pic)
{
ri.Con_Printf (PRINT_ALL, "Can't find pic: %s\n", name);
return;
}
Draw_StretchPicImplementation (x, y, w, h, pic);
}
/*
=============
Draw_StretchRaw
=============
*/
void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data)
{
image_t pic;
pic.pixels[0] = data;
pic.width = cols;
pic.height = rows;
Draw_StretchPicImplementation (x, y, w, h, &pic);
}
/*
=============
Draw_Pic
=============
*/
void Draw_Pic (int x, int y, char *name)
{
image_t *pic;
byte *dest, *source;
int v, u;
int tbyte;
int height;
pic = Draw_FindPic (name);
if (!pic)
{
ri.Con_Printf (PRINT_ALL, "Can't find pic: %s\n", name);
return;
}
if ((x < 0) ||
(x + pic->width > vid.width) ||
(y + pic->height > vid.height))
return; // ri.Sys_Error (ERR_FATAL,"Draw_Pic: bad coordinates");
height = pic->height;
source = pic->pixels[0];
if (y < 0)
{
height += y;
source += pic->width*-y;
y = 0;
}
dest = vid.buffer + y * vid.rowbytes + x;
if (!pic->transparent)
{
for (v=0 ; v<height ; v++)
{
memcpy (dest, source, pic->width);
dest += vid.rowbytes;
source += pic->width;
}
}
else
{
if (pic->width & 7)
{ // general
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u++)
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += vid.rowbytes;
source += pic->width;
}
}
else
{ // unwound
for (v=0 ; v<height ; v++)
{
for (u=0 ; u<pic->width ; u+=8)
{
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ( (tbyte=source[u+1]) != TRANSPARENT_COLOR)
dest[u+1] = tbyte;
if ( (tbyte=source[u+2]) != TRANSPARENT_COLOR)
dest[u+2] = tbyte;
if ( (tbyte=source[u+3]) != TRANSPARENT_COLOR)
dest[u+3] = tbyte;
if ( (tbyte=source[u+4]) != TRANSPARENT_COLOR)
dest[u+4] = tbyte;
if ( (tbyte=source[u+5]) != TRANSPARENT_COLOR)
dest[u+5] = tbyte;
if ( (tbyte=source[u+6]) != TRANSPARENT_COLOR)
dest[u+6] = tbyte;
if ( (tbyte=source[u+7]) != TRANSPARENT_COLOR)
dest[u+7] = tbyte;
}
dest += vid.rowbytes;
source += pic->width;
}
}
}
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h, char *name)
{
int i, j;
byte *psrc;
byte *pdest;
image_t *pic;
int x2;
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (x + w > vid.width)
w = vid.width - x;
if (y + h > vid.height)
h = vid.height - y;
if (w <= 0 || h <= 0)
return;
pic = Draw_FindPic (name);
if (!pic)
{
ri.Con_Printf (PRINT_ALL, "Can't find pic: %s\n", name);
return;
}
x2 = x + w;
pdest = vid.buffer + y*vid.rowbytes;
for (i=0 ; i<h ; i++, pdest += vid.rowbytes)
{
psrc = pic->pixels[0] + pic->width * ((i+y)&63);
for (j=x ; j<x2 ; j++)
pdest[j] = psrc[j&63];
}
}
/*
=============
Draw_Fill
Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
{
byte *dest;
int u, v;
if (x+w > vid.width)
w = vid.width - x;
if (y+h > vid.height)
h = vid.height - y;
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (w < 0 || h < 0)
return;
dest = vid.buffer + y*vid.rowbytes + x;
for (v=0 ; v<h ; v++, dest += vid.rowbytes)
for (u=0 ; u<w ; u++)
dest[u] = c;
}
//=============================================================================
/*
================
Draw_FadeScreen
================
*/
void Draw_FadeScreen (void)
{
int x,y;
byte *pbuf;
int t;
for (y=0 ; y<vid.height ; y++)
{
pbuf = (byte *)(vid.buffer + vid.rowbytes*y);
t = (y & 1) << 1;
for (x=0 ; x<vid.width ; x++)
{
if ((x & 3) != t)
pbuf[x] = 0;
}
}
}