A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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//
// d_ifacea.h
//
// Include file for asm driver interface.
//
//
// !!! note that this file must match the corresponding C structures in
// d_iface.h at all times !!!
//
// !!! if this is changed, it must be changed in d_iface.h too !!!
#define TURB_TEX_SIZE 64 // base turbulent texture size
// !!! if this is changed, it must be changed in d_iface.h too !!!
#define CYCLE 128
// !!! if this is changed, it must be changed in r_shared.h too !!!
#define MAXHEIGHT 1200
// !!! if this is changed, it must be changed in qcommon.h too !!!
#define CACHE_SIZE 32 // used to align key data structures
// particle_t structure
// !!! if this is changed, it must be changed in d_iface.h too !!!
// driver-usable fields
#define pt_org 0
#define pt_color 12
// drivers never touch the following fields
#define pt_next 16
#define pt_vel 20
#define pt_ramp 32
#define pt_die 36
#define pt_type 40
#define pt_size 44
#define PARTICLE_Z_CLIP 8.0
// finalvert_t structure
// !!! if this is changed, it must be changed in d_iface.h too !!!
#define fv_v 0 // !!! if this is moved, cases where the !!!
// !!! address of this field is pushed in !!!
// !!! d_polysa.s must be changed !!!
#define fv_flags 24
#define fv_reserved 28
#define fv_size 32
#define fv_shift 5
// stvert_t structure
// !!! if this is changed, it must be changed in modelgen.h too !!!
#define stv_onseam 0
#define stv_s 4
#define stv_t 8
#define stv_size 12
// trivertx_t structure
// !!! if this is changed, it must be changed in modelgen.h too !!!
#define tv_v 0
#define tv_lightnormalindex 3
#define tv_size 4
// affinetridesc_t structure
// !!! if this is changed, it must be changed in d_iface.h too !!!
#define atd_pskin 0
#define atd_pskindesc 4
#define atd_skinwidth 8
#define atd_skinheight 12
#define atd_ptriangles 16
#define atd_pfinalverts 20
#define atd_numtriangles 24
#define atd_drawtype 28
#define atd_seamfixupX16 32
#define atd_size 36