A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

4016 lines
100 KiB

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
#include "m_player.h"
typedef enum match_s {
MATCH_NONE,
MATCH_SETUP,
MATCH_PREGAME,
MATCH_GAME,
MATCH_POST
} match_t;
typedef enum {
ELECT_NONE,
ELECT_MATCH,
ELECT_ADMIN,
ELECT_MAP
} elect_t;
typedef struct ctfgame_s
{
int team1, team2;
int total1, total2; // these are only set when going into intermission!
float last_flag_capture;
int last_capture_team;
match_t match; // match state
float matchtime; // time for match start/end (depends on state)
int lasttime; // last time update
elect_t election; // election type
edict_t *etarget; // for admin election, who's being elected
char elevel[32]; // for map election, target level
int evotes; // votes so far
int needvotes; // votes needed
float electtime; // remaining time until election times out
char emsg[256]; // election name
ghost_t ghosts[MAX_CLIENTS]; // ghost codes
} ctfgame_t;
ctfgame_t ctfgame;
cvar_t *ctf;
cvar_t *ctf_forcejoin;
cvar_t *competition;
cvar_t *matchlock;
cvar_t *electpercentage;
cvar_t *matchtime;
cvar_t *matchsetuptime;
cvar_t *matchstarttime;
cvar_t *admin_password;
cvar_t *warp_list;
char *ctf_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
// picked up item
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
// timer
"if 9 "
"xv 246 "
"num 2 10 "
"xv 296 "
"pic 9 "
"endif "
// help / weapon icon
"if 11 "
"xv 148 "
"pic 11 "
"endif "
// frags
"xr -50 "
"yt 2 "
"num 3 14 "
//tech
"yb -129 "
"if 26 "
"xr -26 "
"pic 26 "
"endif "
// red team
"yb -102 "
"if 17 "
"xr -26 "
"pic 17 "
"endif "
"xr -62 "
"num 2 18 "
//joined overlay
"if 22 "
"yb -104 "
"xr -28 "
"pic 22 "
"endif "
// blue team
"yb -75 "
"if 19 "
"xr -26 "
"pic 19 "
"endif "
"xr -62 "
"num 2 20 "
"if 23 "
"yb -77 "
"xr -28 "
"pic 23 "
"endif "
// have flag graph
"if 21 "
"yt 26 "
"xr -24 "
"pic 21 "
"endif "
// id view state
"if 27 "
"xv 0 "
"yb -58 "
"string \"Viewing\" "
"xv 64 "
"stat_string 27 "
"endif "
"if 28 "
"xl 0 "
"yb -78 "
"stat_string 28 "
"endif "
;
static char *tnames[] = {
"item_tech1", "item_tech2", "item_tech3", "item_tech4",
NULL
};
void stuffcmd(edict_t *ent, char *s)
{
gi.WriteByte (11);
gi.WriteString (s);
gi.unicast (ent, true);
}
/*--------------------------------------------------------------------------*/
/*
=================
findradius
Returns entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
static edict_t *loc_findradius (edict_t *from, vec3_t org, float rad)
{
vec3_t eorg;
int j;
if (!from)
from = g_edicts;
else
from++;
for ( ; from < &g_edicts[globals.num_edicts]; from++)
{
if (!from->inuse)
continue;
#if 0
if (from->solid == SOLID_NOT)
continue;
#endif
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
if (VectorLength(eorg) > rad)
continue;
return from;
}
return NULL;
}
static void loc_buildboxpoints(vec3_t p[8], vec3_t org, vec3_t mins, vec3_t maxs)
{
VectorAdd(org, mins, p[0]);
VectorCopy(p[0], p[1]);
p[1][0] -= mins[0];
VectorCopy(p[0], p[2]);
p[2][1] -= mins[1];
VectorCopy(p[0], p[3]);
p[3][0] -= mins[0];
p[3][1] -= mins[1];
VectorAdd(org, maxs, p[4]);
VectorCopy(p[4], p[5]);
p[5][0] -= maxs[0];
VectorCopy(p[0], p[6]);
p[6][1] -= maxs[1];
VectorCopy(p[0], p[7]);
p[7][0] -= maxs[0];
p[7][1] -= maxs[1];
}
static qboolean loc_CanSee (edict_t *targ, edict_t *inflictor)
{
trace_t trace;
vec3_t targpoints[8];
int i;
vec3_t viewpoint;
// bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH)
return false; // bmodels not supported
loc_buildboxpoints(targpoints, targ->s.origin, targ->mins, targ->maxs);
VectorCopy(inflictor->s.origin, viewpoint);
viewpoint[2] += inflictor->viewheight;
for (i = 0; i < 8; i++) {
trace = gi.trace (viewpoint, vec3_origin, vec3_origin, targpoints[i], inflictor, MASK_SOLID);
if (trace.fraction == 1.0)
return true;
}
return false;
}
/*--------------------------------------------------------------------------*/
static gitem_t *flag1_item;
static gitem_t *flag2_item;
void CTFSpawn(void)
{
if (!flag1_item)
flag1_item = FindItemByClassname("item_flag_team1");
if (!flag2_item)
flag2_item = FindItemByClassname("item_flag_team2");
memset(&ctfgame, 0, sizeof(ctfgame));
CTFSetupTechSpawn();
if (competition->value > 1) {
ctfgame.match = MATCH_SETUP;
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
}
}
void CTFInit(void)
{
ctf = gi.cvar("ctf", "1", CVAR_SERVERINFO);
ctf_forcejoin = gi.cvar("ctf_forcejoin", "", 0);
competition = gi.cvar("competition", "0", CVAR_SERVERINFO);
matchlock = gi.cvar("matchlock", "1", CVAR_SERVERINFO);
electpercentage = gi.cvar("electpercentage", "66", 0);
matchtime = gi.cvar("matchtime", "20", CVAR_SERVERINFO);
matchsetuptime = gi.cvar("matchsetuptime", "10", 0);
matchstarttime = gi.cvar("matchstarttime", "20", 0);
admin_password = gi.cvar("admin_password", "", 0);
warp_list = gi.cvar("warp_list", "q2ctf1 q2ctf2 q2ctf3 q2ctf4 q2ctf5", 0);
}
/*--------------------------------------------------------------------------*/
char *CTFTeamName(int team)
{
switch (team) {
case CTF_TEAM1:
return "RED";
case CTF_TEAM2:
return "BLUE";
}
return "UKNOWN";
}
char *CTFOtherTeamName(int team)
{
switch (team) {
case CTF_TEAM1:
return "BLUE";
case CTF_TEAM2:
return "RED";
}
return "UKNOWN";
}
int CTFOtherTeam(int team)
{
switch (team) {
case CTF_TEAM1:
return CTF_TEAM2;
case CTF_TEAM2:
return CTF_TEAM1;
}
return -1; // invalid value
}
/*--------------------------------------------------------------------------*/
edict_t *SelectRandomDeathmatchSpawnPoint (void);
edict_t *SelectFarthestDeathmatchSpawnPoint (void);
float PlayersRangeFromSpot (edict_t *spot);
void CTFAssignSkin(edict_t *ent, char *s)
{
int playernum = ent-g_edicts-1;
char *p;
char t[64];
Com_sprintf(t, sizeof(t), "%s", s);
if ((p = strrchr(t, '/')) != NULL)
p[1] = 0;
else
strcpy(t, "male/");
switch (ent->client->resp.ctf_team) {
case CTF_TEAM1:
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s%s",
ent->client->pers.netname, t, CTF_TEAM1_SKIN) );
break;
case CTF_TEAM2:
gi.configstring (CS_PLAYERSKINS+playernum,
va("%s\\%s%s", ent->client->pers.netname, t, CTF_TEAM2_SKIN) );
break;
default:
gi.configstring (CS_PLAYERSKINS+playernum,
va("%s\\%s", ent->client->pers.netname, s) );
break;
}
// gi.cprintf(ent, PRINT_HIGH, "You have been assigned to %s team.\n", ent->client->pers.netname);
}
void CTFAssignTeam(gclient_t *who)
{
edict_t *player;
int i;
int team1count = 0, team2count = 0;
who->resp.ctf_state = 0;
if (!((int)dmflags->value & DF_CTF_FORCEJOIN)) {
who->resp.ctf_team = CTF_NOTEAM;
return;
}
for (i = 1; i <= maxclients->value; i++) {
player = &g_edicts[i];
if (!player->inuse || player->client == who)
continue;
switch (player->client->resp.ctf_team) {
case CTF_TEAM1:
team1count++;
break;
case CTF_TEAM2:
team2count++;
}
}
if (team1count < team2count)
who->resp.ctf_team = CTF_TEAM1;
else if (team2count < team1count)
who->resp.ctf_team = CTF_TEAM2;
else if (rand() & 1)
who->resp.ctf_team = CTF_TEAM1;
else
who->resp.ctf_team = CTF_TEAM2;
}
/*
================
SelectCTFSpawnPoint
go to a ctf point, but NOT the two points closest
to other players
================
*/
edict_t *SelectCTFSpawnPoint (edict_t *ent)
{
edict_t *spot, *spot1, *spot2;
int count = 0;
int selection;
float range, range1, range2;
char *cname;
if (ent->client->resp.ctf_state)
if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
return SelectFarthestDeathmatchSpawnPoint ();
else
return SelectRandomDeathmatchSpawnPoint ();
ent->client->resp.ctf_state++;
switch (ent->client->resp.ctf_team) {
case CTF_TEAM1:
cname = "info_player_team1";
break;
case CTF_TEAM2:
cname = "info_player_team2";
break;
default:
return SelectRandomDeathmatchSpawnPoint();
}
spot = NULL;
range1 = range2 = 99999;
spot1 = spot2 = NULL;
while ((spot = G_Find (spot, FOFS(classname), cname)) != NULL)
{
count++;
range = PlayersRangeFromSpot(spot);
if (range < range1)
{
range1 = range;
spot1 = spot;
}
else if (range < range2)
{
range2 = range;
spot2 = spot;
}
}
if (!count)
return SelectRandomDeathmatchSpawnPoint();
if (count <= 2)
{
spot1 = spot2 = NULL;
}
else
count -= 2;
selection = rand() % count;
spot = NULL;
do
{
spot = G_Find (spot, FOFS(classname), cname);
if (spot == spot1 || spot == spot2)
selection++;
} while(selection--);
return spot;
}
/*------------------------------------------------------------------------*/
/*
CTFFragBonuses
Calculate the bonuses for flag defense, flag carrier defense, etc.
Note that bonuses are not cumaltive. You get one, they are in importance
order.
*/
void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker)
{
int i;
edict_t *ent;
gitem_t *flag_item, *enemy_flag_item;
int otherteam;
edict_t *flag, *carrier;
char *c;
vec3_t v1, v2;
if (targ->client && attacker->client) {
if (attacker->client->resp.ghost)
if (attacker != targ)
attacker->client->resp.ghost->kills++;
if (targ->client->resp.ghost)
targ->client->resp.ghost->deaths++;
}
// no bonus for fragging yourself
if (!targ->client || !attacker->client || targ == attacker)
return;
otherteam = CTFOtherTeam(targ->client->resp.ctf_team);
if (otherteam < 0)
return; // whoever died isn't on a team
// same team, if the flag at base, check to he has the enemy flag
if (targ->client->resp.ctf_team == CTF_TEAM1) {
flag_item = flag1_item;
enemy_flag_item = flag2_item;
} else {
flag_item = flag2_item;
enemy_flag_item = flag1_item;
}
// did the attacker frag the flag carrier?
if (targ->client->pers.inventory[ITEM_INDEX(enemy_flag_item)]) {
attacker->client->resp.ctf_lastfraggedcarrier = level.time;
attacker->client->resp.score += CTF_FRAG_CARRIER_BONUS;
gi.cprintf(attacker, PRINT_MEDIUM, "BONUS: %d points for fragging enemy flag carrier.\n",
CTF_FRAG_CARRIER_BONUS);
// the target had the flag, clear the hurt carrier
// field on the other team
for (i = 1; i <= maxclients->value; i++) {
ent = g_edicts + i;
if (ent->inuse && ent->client->resp.ctf_team == otherteam)
ent->client->resp.ctf_lasthurtcarrier = 0;
}
return;
}
if (targ->client->resp.ctf_lasthurtcarrier &&
level.time - targ->client->resp.ctf_lasthurtcarrier < CTF_CARRIER_DANGER_PROTECT_TIMEOUT &&
!attacker->client->pers.inventory[ITEM_INDEX(flag_item)]) {
// attacker is on the same team as the flag carrier and
// fragged a guy who hurt our flag carrier
attacker->client->resp.score += CTF_CARRIER_DANGER_PROTECT_BONUS;
gi.bprintf(PRINT_MEDIUM, "%s defends %s's flag carrier against an agressive enemy\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
if (attacker->client->resp.ghost)
attacker->client->resp.ghost->carrierdef++;
return;
}
// flag and flag carrier area defense bonuses
// we have to find the flag and carrier entities
// find the flag
switch (attacker->client->resp.ctf_team) {
case CTF_TEAM1:
c = "item_flag_team1";
break;
case CTF_TEAM2:
c = "item_flag_team2";
break;
default:
return;
}
flag = NULL;
while ((flag = G_Find (flag, FOFS(classname), c)) != NULL) {
if (!(flag->spawnflags & DROPPED_ITEM))
break;
}
if (!flag)
return; // can't find attacker's flag
// find attacker's team's flag carrier
for (i = 1; i <= maxclients->value; i++) {
carrier = g_edicts + i;
if (carrier->inuse &&
carrier->client->pers.inventory[ITEM_INDEX(flag_item)])
break;
carrier = NULL;
}
// ok we have the attackers flag and a pointer to the carrier
// check to see if we are defending the base's flag
VectorSubtract(targ->s.origin, flag->s.origin, v1);
VectorSubtract(attacker->s.origin, flag->s.origin, v2);
if ((VectorLength(v1) < CTF_TARGET_PROTECT_RADIUS ||
VectorLength(v2) < CTF_TARGET_PROTECT_RADIUS ||
loc_CanSee(flag, targ) || loc_CanSee(flag, attacker)) &&
attacker->client->resp.ctf_team != targ->client->resp.ctf_team) {
// we defended the base flag
attacker->client->resp.score += CTF_FLAG_DEFENSE_BONUS;
if (flag->solid == SOLID_NOT)
gi.bprintf(PRINT_MEDIUM, "%s defends the %s base.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
else
gi.bprintf(PRINT_MEDIUM, "%s defends the %s flag.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
if (attacker->client->resp.ghost)
attacker->client->resp.ghost->basedef++;
return;
}
if (carrier && carrier != attacker) {
VectorSubtract(targ->s.origin, carrier->s.origin, v1);
VectorSubtract(attacker->s.origin, carrier->s.origin, v1);
if (VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS ||
VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS ||
loc_CanSee(carrier, targ) || loc_CanSee(carrier, attacker)) {
attacker->client->resp.score += CTF_CARRIER_PROTECT_BONUS;
gi.bprintf(PRINT_MEDIUM, "%s defends the %s's flag carrier.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
if (attacker->client->resp.ghost)
attacker->client->resp.ghost->carrierdef++;
return;
}
}
}
void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker)
{
gitem_t *flag_item;
if (!targ->client || !attacker->client)
return;
if (targ->client->resp.ctf_team == CTF_TEAM1)
flag_item = flag2_item;
else
flag_item = flag1_item;
if (targ->client->pers.inventory[ITEM_INDEX(flag_item)] &&
targ->client->resp.ctf_team != attacker->client->resp.ctf_team)
attacker->client->resp.ctf_lasthurtcarrier = level.time;
}
/*------------------------------------------------------------------------*/
void CTFResetFlag(int ctf_team)
{
char *c;
edict_t *ent;
switch (ctf_team) {
case CTF_TEAM1:
c = "item_flag_team1";
break;
case CTF_TEAM2:
c = "item_flag_team2";
break;
default:
return;
}
ent = NULL;
while ((ent = G_Find (ent, FOFS(classname), c)) != NULL) {
if (ent->spawnflags & DROPPED_ITEM)
G_FreeEdict(ent);
else {
ent->svflags &= ~SVF_NOCLIENT;
ent->solid = SOLID_TRIGGER;
gi.linkentity(ent);
ent->s.event = EV_ITEM_RESPAWN;
}
}
}
void CTFResetFlags(void)
{
CTFResetFlag(CTF_TEAM1);
CTFResetFlag(CTF_TEAM2);
}
qboolean CTFPickup_Flag(edict_t *ent, edict_t *other)
{
int ctf_team;
int i;
edict_t *player;
gitem_t *flag_item, *enemy_flag_item;
// figure out what team this flag is
if (strcmp(ent->classname, "item_flag_team1") == 0)
ctf_team = CTF_TEAM1;
else if (strcmp(ent->classname, "item_flag_team2") == 0)
ctf_team = CTF_TEAM2;
else {
gi.cprintf(ent, PRINT_HIGH, "Don't know what team the flag is on.\n");
return false;
}
// same team, if the flag at base, check to he has the enemy flag
if (ctf_team == CTF_TEAM1) {
flag_item = flag1_item;
enemy_flag_item = flag2_item;
} else {
flag_item = flag2_item;
enemy_flag_item = flag1_item;
}
if (ctf_team == other->client->resp.ctf_team) {
if (!(ent->spawnflags & DROPPED_ITEM)) {
// the flag is at home base. if the player has the enemy
// flag, he's just won!
if (other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)]) {
gi.bprintf(PRINT_HIGH, "%s captured the %s flag!\n",
other->client->pers.netname, CTFOtherTeamName(ctf_team));
other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)] = 0;
ctfgame.last_flag_capture = level.time;
ctfgame.last_capture_team = ctf_team;
if (ctf_team == CTF_TEAM1)
ctfgame.team1++;
else
ctfgame.team2++;
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagcap.wav"), 1, ATTN_NONE, 0);
// other gets another 10 frag bonus
other->client->resp.score += CTF_CAPTURE_BONUS;
if (other->client->resp.ghost)
other->client->resp.ghost->caps++;
// Ok, let's do the player loop, hand out the bonuses
for (i = 1; i <= maxclients->value; i++) {
player = &g_edicts[i];
if (!player->inuse)
continue;
if (player->client->resp.ctf_team != other->client->resp.ctf_team)
player->client->resp.ctf_lasthurtcarrier = -5;
else if (player->client->resp.ctf_team == other->client->resp.ctf_team) {
if (player != other)
player->client->resp.score += CTF_TEAM_BONUS;
// award extra points for capture assists
if (player->client->resp.ctf_lastreturnedflag + CTF_RETURN_FLAG_ASSIST_TIMEOUT > level.time) {
gi.bprintf(PRINT_HIGH, "%s gets an assist for returning the flag!\n", player->client->pers.netname);
player->client->resp.score += CTF_RETURN_FLAG_ASSIST_BONUS;
}
if (player->client->resp.ctf_lastfraggedcarrier + CTF_FRAG_CARRIER_ASSIST_TIMEOUT > level.time) {
gi.bprintf(PRINT_HIGH, "%s gets an assist for fragging the flag carrier!\n", player->client->pers.netname);
player->client->resp.score += CTF_FRAG_CARRIER_ASSIST_BONUS;
}
}
}
CTFResetFlags();
return false;
}
return false; // its at home base already
}
// hey, its not home. return it by teleporting it back
gi.bprintf(PRINT_HIGH, "%s returned the %s flag!\n",
other->client->pers.netname, CTFTeamName(ctf_team));
other->client->resp.score += CTF_RECOVERY_BONUS;
other->client->resp.ctf_lastreturnedflag = level.time;
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagret.wav"), 1, ATTN_NONE, 0);
//CTFResetFlag will remove this entity! We must return false
CTFResetFlag(ctf_team);
return false;
}
// hey, its not our flag, pick it up
gi.bprintf(PRINT_HIGH, "%s got the %s flag!\n",
other->client->pers.netname, CTFTeamName(ctf_team));
other->client->resp.score += CTF_FLAG_BONUS;
other->client->pers.inventory[ITEM_INDEX(flag_item)] = 1;
other->client->resp.ctf_flagsince = level.time;
// pick up the flag
// if it's not a dropped flag, we just make is disappear
// if it's dropped, it will be removed by the pickup caller
if (!(ent->spawnflags & DROPPED_ITEM)) {
ent->flags |= FL_RESPAWN;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
}
return true;
}
static void CTFDropFlagTouch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
//owner (who dropped us) can't touch for two secs
if (other == ent->owner &&
ent->nextthink - level.time > CTF_AUTO_FLAG_RETURN_TIMEOUT-2)
return;
Touch_Item (ent, other, plane, surf);
}
static void CTFDropFlagThink(edict_t *ent)
{
// auto return the flag
// reset flag will remove ourselves
if (strcmp(ent->classname, "item_flag_team1") == 0) {
CTFResetFlag(CTF_TEAM1);
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1));
} else if (strcmp(ent->classname, "item_flag_team2") == 0) {
CTFResetFlag(CTF_TEAM2);
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM2));
}
}
// Called from PlayerDie, to drop the flag from a dying player
void CTFDeadDropFlag(edict_t *self)
{
edict_t *dropped = NULL;
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)]) {
dropped = Drop_Item(self, flag1_item);
self->client->pers.inventory[ITEM_INDEX(flag1_item)] = 0;
gi.bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM1));
} else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)]) {
dropped = Drop_Item(self, flag2_item);
self->client->pers.inventory[ITEM_INDEX(flag2_item)] = 0;
gi.bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM2));
}
if (dropped) {
dropped->think = CTFDropFlagThink;
dropped->nextthink = level.time + CTF_AUTO_FLAG_RETURN_TIMEOUT;
dropped->touch = CTFDropFlagTouch;
}
}
qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item)
{
if (rand() & 1)
gi.cprintf(ent, PRINT_HIGH, "Only lusers drop flags.\n");
else
gi.cprintf(ent, PRINT_HIGH, "Winners don't drop flags.\n");
return false;
}
static void CTFFlagThink(edict_t *ent)
{
if (ent->solid != SOLID_NOT)
ent->s.frame = 173 + (((ent->s.frame - 173) + 1) % 16);
ent->nextthink = level.time + FRAMETIME;
}
void CTFFlagSetup (edict_t *ent)
{
trace_t tr;
vec3_t dest;
float *v;
v = tv(-15,-15,-15);
VectorCopy (v, ent->mins);
v = tv(15,15,15);
VectorCopy (v, ent->maxs);
if (ent->model)
gi.setmodel (ent, ent->model);
else
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
v = tv(0,0,-128);
VectorAdd (ent->s.origin, v, dest);
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
if (tr.startsolid)
{
gi.dprintf ("CTFFlagSetup: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
G_FreeEdict (ent);
return;
}
VectorCopy (tr.endpos, ent->s.origin);
gi.linkentity (ent);
ent->nextthink = level.time + FRAMETIME;
ent->think = CTFFlagThink;
}
void CTFEffects(edict_t *player)
{
player->s.effects &= ~(EF_FLAG1 | EF_FLAG2);
if (player->health > 0) {
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)]) {
player->s.effects |= EF_FLAG1;
}
if (player->client->pers.inventory[ITEM_INDEX(flag2_item)]) {
player->s.effects |= EF_FLAG2;
}
}
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)])
player->s.modelindex3 = gi.modelindex("players/male/flag1.md2");
else if (player->client->pers.inventory[ITEM_INDEX(flag2_item)])
player->s.modelindex3 = gi.modelindex("players/male/flag2.md2");
else
player->s.modelindex3 = 0;
}
// called when we enter the intermission
void CTFCalcScores(void)
{
int i;
ctfgame.total1 = ctfgame.total2 = 0;
for (i = 0; i < maxclients->value; i++) {
if (!g_edicts[i+1].inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
ctfgame.total1 += game.clients[i].resp.score;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
ctfgame.total2 += game.clients[i].resp.score;
}
}
void CTFID_f (edict_t *ent)
{
if (ent->client->resp.id_state) {
gi.cprintf(ent, PRINT_HIGH, "Disabling player identication display.\n");
ent->client->resp.id_state = false;
} else {
gi.cprintf(ent, PRINT_HIGH, "Activating player identication display.\n");
ent->client->resp.id_state = true;
}
}
static void CTFSetIDView(edict_t *ent)
{
vec3_t forward, dir;
trace_t tr;
edict_t *who, *best;
float bd = 0, d;
int i;
ent->client->ps.stats[STAT_CTF_ID_VIEW] = 0;
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorScale(forward, 1024, forward);
VectorAdd(ent->s.origin, forward, forward);
tr = gi.trace(ent->s.origin, NULL, NULL, forward, ent, MASK_SOLID);
if (tr.fraction < 1 && tr.ent && tr.ent->client) {
ent->client->ps.stats[STAT_CTF_ID_VIEW] =
CS_PLAYERSKINS + (ent - g_edicts - 1);
return;
}
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
best = NULL;
for (i = 1; i <= maxclients->value; i++) {
who = g_edicts + i;
if (!who->inuse || who->solid == SOLID_NOT)
continue;
VectorSubtract(who->s.origin, ent->s.origin, dir);
VectorNormalize(dir);
d = DotProduct(forward, dir);
if (d > bd && loc_CanSee(ent, who)) {
bd = d;
best = who;
}
}
if (bd > 0.90)
ent->client->ps.stats[STAT_CTF_ID_VIEW] =
CS_PLAYERSKINS + (best - g_edicts - 1);
}
void SetCTFStats(edict_t *ent)
{
gitem_t *tech;
int i;
int p1, p2;
edict_t *e;
if (ctfgame.match > MATCH_NONE)
ent->client->ps.stats[STAT_CTF_MATCH] = CONFIG_CTF_MATCH;
else
ent->client->ps.stats[STAT_CTF_MATCH] = 0;
//ghosting
if (ent->client->resp.ghost) {
ent->client->resp.ghost->score = ent->client->resp.score;
strcpy(ent->client->resp.ghost->netname, ent->client->pers.netname);
ent->client->resp.ghost->number = ent->s.number;
}
// logo headers for the frag display
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = gi.imageindex ("ctfsb1");
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = gi.imageindex ("ctfsb2");
// if during intermission, we must blink the team header of the winning team
if (level.intermissiontime && (level.framenum & 8)) { // blink 1/8th second
// note that ctfgame.total[12] is set when we go to intermission
if (ctfgame.team1 > ctfgame.team2)
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
else if (ctfgame.team2 > ctfgame.team1)
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
else if (ctfgame.total1 > ctfgame.total2) // frag tie breaker
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
else if (ctfgame.total2 > ctfgame.total1)
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
else { // tie game!
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
}
}
// tech icon
i = 0;
ent->client->ps.stats[STAT_CTF_TECH] = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon);
break;
}
i++;
}
// figure out what icon to display for team logos
// three states:
// flag at base
// flag taken
// flag dropped
p1 = gi.imageindex ("i_ctf1");
e = G_Find(NULL, FOFS(classname), "item_flag_team1");
if (e != NULL) {
if (e->solid == SOLID_NOT) {
int i;
// not at base
// check if on player
p1 = gi.imageindex ("i_ctf1d"); // default to dropped
for (i = 1; i <= maxclients->value; i++)
if (g_edicts[i].inuse &&
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag1_item)]) {
// enemy has it
p1 = gi.imageindex ("i_ctf1t");
break;
}
} else if (e->spawnflags & DROPPED_ITEM)
p1 = gi.imageindex ("i_ctf1d"); // must be dropped
}
p2 = gi.imageindex ("i_ctf2");
e = G_Find(NULL, FOFS(classname), "item_flag_team2");
if (e != NULL) {
if (e->solid == SOLID_NOT) {
int i;
// not at base
// check if on player
p2 = gi.imageindex ("i_ctf2d"); // default to dropped
for (i = 1; i <= maxclients->value; i++)
if (g_edicts[i].inuse &&
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag2_item)]) {
// enemy has it
p2 = gi.imageindex ("i_ctf2t");
break;
}
} else if (e->spawnflags & DROPPED_ITEM)
p2 = gi.imageindex ("i_ctf2d"); // must be dropped
}
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
if (ctfgame.last_flag_capture && level.time - ctfgame.last_flag_capture < 5) {
if (ctfgame.last_capture_team == CTF_TEAM1)
if (level.framenum & 8)
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
else
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = 0;
else
if (level.framenum & 8)
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
else
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = 0;
}
ent->client->ps.stats[STAT_CTF_TEAM1_CAPS] = ctfgame.team1;
ent->client->ps.stats[STAT_CTF_TEAM2_CAPS] = ctfgame.team2;
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = 0;
if (ent->client->resp.ctf_team == CTF_TEAM1 &&
ent->client->pers.inventory[ITEM_INDEX(flag2_item)] &&
(level.framenum & 8))
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf2");
else if (ent->client->resp.ctf_team == CTF_TEAM2 &&
ent->client->pers.inventory[ITEM_INDEX(flag1_item)] &&
(level.framenum & 8))
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf1");
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = 0;
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = 0;
if (ent->client->resp.ctf_team == CTF_TEAM1)
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = gi.imageindex ("i_ctfj");
else if (ent->client->resp.ctf_team == CTF_TEAM2)
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = gi.imageindex ("i_ctfj");
ent->client->ps.stats[STAT_CTF_ID_VIEW] = 0;
if (ent->client->resp.id_state)
CTFSetIDView(ent);
}
/*------------------------------------------------------------------------*/
/*QUAKED info_player_team1 (1 0 0) (-16 -16 -24) (16 16 32)
potential team1 spawning position for ctf games
*/
void SP_info_player_team1(edict_t *self)
{
}
/*QUAKED info_player_team2 (0 0 1) (-16 -16 -24) (16 16 32)
potential team2 spawning position for ctf games
*/
void SP_info_player_team2(edict_t *self)
{
}
/*------------------------------------------------------------------------*/
/* GRAPPLE */
/*------------------------------------------------------------------------*/
// ent is player
void CTFPlayerResetGrapple(edict_t *ent)
{
if (ent->client && ent->client->ctf_grapple)
CTFResetGrapple(ent->client->ctf_grapple);
}
// self is grapple, not player
void CTFResetGrapple(edict_t *self)
{
if (self->owner->client->ctf_grapple) {
float volume = 1.0;
gclient_t *cl;
if (self->owner->client->silencer_shots)
volume = 0.2;
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grreset.wav"), volume, ATTN_NORM, 0);
cl = self->owner->client;
cl->ctf_grapple = NULL;
cl->ctf_grapplereleasetime = level.time;
cl->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
cl->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
G_FreeEdict(self);
}
}
void CTFGrappleTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
float volume = 1.0;
if (other == self->owner)
return;
if (self->owner->client->ctf_grapplestate != CTF_GRAPPLE_STATE_FLY)
return;
if (surf && (surf->flags & SURF_SKY))
{
CTFResetGrapple(self);
return;
}
VectorCopy(vec3_origin, self->velocity);
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
if (other->takedamage) {
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, 0, MOD_GRAPPLE);
CTFResetGrapple(self);
return;
}
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_PULL; // we're on hook
self->enemy = other;
self->solid = SOLID_NOT;
if (self->owner->client->silencer_shots)
volume = 0.2;
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grpull.wav"), volume, ATTN_NORM, 0);
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhit.wav"), volume, ATTN_NORM, 0);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_SPARKS);
gi.WritePosition (self->s.origin);
if (!plane)
gi.WriteDir (vec3_origin);
else
gi.WriteDir (plane->normal);
gi.multicast (self->s.origin, MULTICAST_PVS);
}
// draw beam between grapple and self
void CTFGrappleDrawCable(edict_t *self)
{
vec3_t offset, start, end, f, r;
vec3_t dir;
float distance;
AngleVectors (self->owner->client->v_angle, f, r, NULL);
VectorSet(offset, 16, 16, self->owner->viewheight-8);
P_ProjectSource (self->owner->client, self->owner->s.origin, offset, f, r, start);
VectorSubtract(start, self->owner->s.origin, offset);
VectorSubtract (start, self->s.origin, dir);
distance = VectorLength(dir);
// don't draw cable if close
if (distance < 64)
return;
#if 0
if (distance > 256)
return;
// check for min/max pitch
vectoangles (dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (fabs(angles[0]) > 45)
return;
trace_t tr; //!!
tr = gi.trace (start, NULL, NULL, self->s.origin, self, MASK_SHOT);
if (tr.ent != self) {
CTFResetGrapple(self);
return;
}
#endif
// adjust start for beam origin being in middle of a segment
// VectorMA (start, 8, f, start);
VectorCopy (self->s.origin, end);
// adjust end z for end spot since the monster is currently dead
// end[2] = self->absmin[2] + self->size[2] / 2;
gi.WriteByte (svc_temp_entity);
#if 1 //def USE_GRAPPLE_CABLE
gi.WriteByte (TE_GRAPPLE_CABLE);
gi.WriteShort (self->owner - g_edicts);
gi.WritePosition (self->owner->s.origin);
gi.WritePosition (end);
gi.WritePosition (offset);
#else
gi.WriteByte (TE_MEDIC_CABLE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (end);
gi.WritePosition (start);
#endif
gi.multicast (self->s.origin, MULTICAST_PVS);
}
void SV_AddGravity (edict_t *ent);
// pull the player toward the grapple
void CTFGrapplePull(edict_t *self)
{
vec3_t hookdir, v;
float vlen;
if (strcmp(self->owner->client->pers.weapon->classname, "weapon_grapple") == 0 &&
!self->owner->client->newweapon &&
self->owner->client->weaponstate != WEAPON_FIRING &&
self->owner->client->weaponstate != WEAPON_ACTIVATING) {
CTFResetGrapple(self);
return;
}
if (self->enemy) {
if (self->enemy->solid == SOLID_NOT) {
CTFResetGrapple(self);
return;
}
if (self->enemy->solid == SOLID_BBOX) {
VectorScale(self->enemy->size, 0.5, v);
VectorAdd(v, self->enemy->s.origin, v);
VectorAdd(v, self->enemy->mins, self->s.origin);
gi.linkentity (self);
} else
VectorCopy(self->enemy->velocity, self->velocity);
if (self->enemy->takedamage &&
!CheckTeamDamage (self->enemy, self->owner)) {
float volume = 1.0;
if (self->owner->client->silencer_shots)
volume = 0.2;
T_Damage (self->enemy, self, self->owner, self->velocity, self->s.origin, vec3_origin, 1, 1, 0, MOD_GRAPPLE);
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhurt.wav"), volume, ATTN_NORM, 0);
}
if (self->enemy->deadflag) { // he died
CTFResetGrapple(self);
return;
}
}
CTFGrappleDrawCable(self);
if (self->owner->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
// pull player toward grapple
// this causes icky stuff with prediction, we need to extend
// the prediction layer to include two new fields in the player
// move stuff: a point and a velocity. The client should add
// that velociy in the direction of the point
vec3_t forward, up;
AngleVectors (self->owner->client->v_angle, forward, NULL, up);
VectorCopy(self->owner->s.origin, v);
v[2] += self->owner->viewheight;
VectorSubtract (self->s.origin, v, hookdir);
vlen = VectorLength(hookdir);
if (self->owner->client->ctf_grapplestate == CTF_GRAPPLE_STATE_PULL &&
vlen < 64) {
float volume = 1.0;
if (self->owner->client->silencer_shots)
volume = 0.2;
self->owner->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grhang.wav"), volume, ATTN_NORM, 0);
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_HANG;
}
VectorNormalize (hookdir);
VectorScale(hookdir, CTF_GRAPPLE_PULL_SPEED, hookdir);
VectorCopy(hookdir, self->owner->velocity);
SV_AddGravity(self->owner);
}
}
void CTFFireGrapple (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect)
{
edict_t *grapple;
trace_t tr;
VectorNormalize (dir);
grapple = G_Spawn();
VectorCopy (start, grapple->s.origin);
VectorCopy (start, grapple->s.old_origin);
vectoangles (dir, grapple->s.angles);
VectorScale (dir, speed, grapple->velocity);
grapple->movetype = MOVETYPE_FLYMISSILE;
grapple->clipmask = MASK_SHOT;
grapple->solid = SOLID_BBOX;
grapple->s.effects |= effect;
VectorClear (grapple->mins);
VectorClear (grapple->maxs);
grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2");
// grapple->s.sound = gi.soundindex ("misc/lasfly.wav");
grapple->owner = self;
grapple->touch = CTFGrappleTouch;
// grapple->nextthink = level.time + FRAMETIME;
// grapple->think = CTFGrappleThink;
grapple->dmg = damage;
self->client->ctf_grapple = grapple;
self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
gi.linkentity (grapple);
tr = gi.trace (self->s.origin, NULL, NULL, grapple->s.origin, grapple, MASK_SHOT);
if (tr.fraction < 1.0)
{
VectorMA (grapple->s.origin, -10, dir, grapple->s.origin);
grapple->touch (grapple, tr.ent, NULL, NULL);
}
}
void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
{
vec3_t forward, right;
vec3_t start;
vec3_t offset;
float volume = 1.0;
if (ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY)
return; // it's already out
AngleVectors (ent->client->v_angle, forward, right, NULL);
// VectorSet(offset, 24, 16, ent->viewheight-8+2);
VectorSet(offset, 24, 8, ent->viewheight-8+2);
VectorAdd (offset, g_offset, offset);
P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
VectorScale (forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -1;
if (ent->client->silencer_shots)
volume = 0.2;
gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0);
CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect);
#if 0
// send muzzle flash
gi.WriteByte (svc_muzzleflash);
gi.WriteShort (ent-g_edicts);
gi.WriteByte (MZ_BLASTER);
gi.multicast (ent->s.origin, MULTICAST_PVS);
#endif
PlayerNoise(ent, start, PNOISE_WEAPON);
}
void CTFWeapon_Grapple_Fire (edict_t *ent)
{
int damage;
damage = 10;
CTFGrappleFire (ent, vec3_origin, damage, 0);
ent->client->ps.gunframe++;
}
void CTFWeapon_Grapple (edict_t *ent)
{
static int pause_frames[] = {10, 18, 27, 0};
static int fire_frames[] = {6, 0};
int prevstate;
// if the the attack button is still down, stay in the firing frame
if ((ent->client->buttons & BUTTON_ATTACK) &&
ent->client->weaponstate == WEAPON_FIRING &&
ent->client->ctf_grapple)
ent->client->ps.gunframe = 9;
if (!(ent->client->buttons & BUTTON_ATTACK) &&
ent->client->ctf_grapple) {
CTFResetGrapple(ent->client->ctf_grapple);
if (ent->client->weaponstate == WEAPON_FIRING)
ent->client->weaponstate = WEAPON_READY;
}
if (ent->client->newweapon &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY &&
ent->client->weaponstate == WEAPON_FIRING) {
// he wants to change weapons while grappled
ent->client->weaponstate = WEAPON_DROPPING;
ent->client->ps.gunframe = 32;
}
prevstate = ent->client->weaponstate;
Weapon_Generic (ent, 5, 9, 31, 36, pause_frames, fire_frames,
CTFWeapon_Grapple_Fire);
// if we just switched back to grapple, immediately go to fire frame
if (prevstate == WEAPON_ACTIVATING &&
ent->client->weaponstate == WEAPON_READY &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
if (!(ent->client->buttons & BUTTON_ATTACK))
ent->client->ps.gunframe = 9;
else
ent->client->ps.gunframe = 5;
ent->client->weaponstate = WEAPON_FIRING;
}
}
void CTFTeam_f (edict_t *ent)
{
char *t, *s;
int desired_team;
t = gi.args();
if (!*t) {
gi.cprintf(ent, PRINT_HIGH, "You are on the %s team.\n",
CTFTeamName(ent->client->resp.ctf_team));
return;
}
if (ctfgame.match > MATCH_SETUP) {
gi.cprintf(ent, PRINT_HIGH, "Can't change teams in a match.\n");
return;
}
if (Q_stricmp(t, "red") == 0)
desired_team = CTF_TEAM1;
else if (Q_stricmp(t, "blue") == 0)
desired_team = CTF_TEAM2;
else {
gi.cprintf(ent, PRINT_HIGH, "Unknown team %s.\n", t);
return;
}
if (ent->client->resp.ctf_team == desired_team) {
gi.cprintf(ent, PRINT_HIGH, "You are already on the %s team.\n",
CTFTeamName(ent->client->resp.ctf_team));
return;
}
////
ent->svflags = 0;
ent->flags &= ~FL_GODMODE;
ent->client->resp.ctf_team = desired_team;
ent->client->resp.ctf_state = 0;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
if (ent->solid == SOLID_NOT) { // spectator
PutClientInServer (ent);
// add a teleportation effect
ent->s.event = EV_PLAYER_TELEPORT;
// hold in place briefly
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
ent->client->ps.pmove.pm_time = 14;
gi.bprintf(PRINT_HIGH, "%s joined the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
return;
}
ent->health = 0;
player_die (ent, ent, ent, 100000, vec3_origin);
// don't even bother waiting for death frames
ent->deadflag = DEAD_DEAD;
respawn (ent);
ent->client->resp.score = 0;
gi.bprintf(PRINT_HIGH, "%s changed to the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
}
/*
==================
CTFScoreboardMessage
==================
*/
void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
int len;
int i, j, k, n;
int sorted[2][MAX_CLIENTS];
int sortedscores[2][MAX_CLIENTS];
int score, total[2], totalscore[2];
int last[2];
gclient_t *cl;
edict_t *cl_ent;
int team;
int maxsize = 1000;
// sort the clients by team and score
total[0] = total[1] = 0;
last[0] = last[1] = 0;
totalscore[0] = totalscore[1] = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
team = 0;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
team = 1;
else
continue; // unknown team?
score = game.clients[i].resp.score;
for (j=0 ; j<total[team] ; j++)
{
if (score > sortedscores[team][j])
break;
}
for (k=total[team] ; k>j ; k--)
{
sorted[team][k] = sorted[team][k-1];
sortedscores[team][k] = sortedscores[team][k-1];
}
sorted[team][j] = i;
sortedscores[team][j] = score;
totalscore[team] += score;
total[team]++;
}
// print level name and exit rules
// add the clients in sorted order
*string = 0;
len = 0;
// team one
sprintf(string, "if 24 xv 8 yv 8 pic 24 endif "
"xv 40 yv 28 string \"%4d/%-3d\" "
"xv 98 yv 12 num 2 18 "
"if 25 xv 168 yv 8 pic 25 endif "
"xv 200 yv 28 string \"%4d/%-3d\" "
"xv 256 yv 12 num 2 20 ",
totalscore[0], total[0],
totalscore[1], total[1]);
len = strlen(string);
for (i=0 ; i<16 ; i++)
{
if (i >= total[0] && i >= total[1])
break; // we're done
#if 0 //ndef NEW_SCORE
// set up y
sprintf(entry, "yv %d ", 42 + i * 8);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
#else
*entry = 0;
#endif
// left side
if (i < total[0]) {
cl = &game.clients[sorted[0][i]];
cl_ent = g_edicts + 1 + sorted[0][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 0 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
strcat(entry, "xv 56 picn sbfctf2 ");
#else
sprintf(entry+strlen(entry),
"ctf 0 %d %d %d %d ",
42 + i * 8,
sorted[0][i],
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
last[0] = i;
}
}
// right side
if (i < total[1]) {
cl = &game.clients[sorted[1][i]];
cl_ent = g_edicts + 1 + sorted[1][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 160 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
strcat(entry, "xv 216 picn sbfctf1 ");
#else
sprintf(entry+strlen(entry),
"ctf 160 %d %d %d %d ",
42 + i * 8,
sorted[1][i],
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
last[1] = i;
}
}
}
// put in spectators if we have enough room
if (last[0] > last[1])
j = last[0];
else
j = last[1];
j = (j + 2) * 8 + 42;
k = n = 0;
if (maxsize - len > 50) {
for (i = 0; i < maxclients->value; i++) {
cl_ent = g_edicts + 1 + i;
cl = &game.clients[i];
if (!cl_ent->inuse ||
cl_ent->solid != SOLID_NOT ||
cl_ent->client->resp.ctf_team != CTF_NOTEAM)
continue;
if (!k) {
k = 1;
sprintf(entry, "xv 0 yv %d string2 \"Spectators\" ", j);
strcat(string, entry);
len = strlen(string);
j += 8;
}
sprintf(entry+strlen(entry),
"ctf %d %d %d %d %d ",
(n & 1) ? 160 : 0, // x
j, // y
i, // playernum
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
if (n & 1)
j += 8;
n++;
}
}
if (total[0] - last[0] > 1) // couldn't fit everyone
sprintf(string + strlen(string), "xv 8 yv %d string \"..and %d more\" ",
42 + (last[0]+1)*8, total[0] - last[0] - 1);
if (total[1] - last[1] > 1) // couldn't fit everyone
sprintf(string + strlen(string), "xv 168 yv %d string \"..and %d more\" ",
42 + (last[1]+1)*8, total[1] - last[1] - 1);
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*------------------------------------------------------------------------*/
/* TECH */
/*------------------------------------------------------------------------*/
void CTFHasTech(edict_t *who)
{
if (level.time - who->client->ctf_lasttechmsg > 2) {
gi.centerprintf(who, "You already have a TECH powerup.");
who->client->ctf_lasttechmsg = level.time;
}
}
gitem_t *CTFWhat_Tech(edict_t *ent)
{
gitem_t *tech;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
return tech;
}
i++;
}
return NULL;
}
qboolean CTFPickup_Tech (edict_t *ent, edict_t *other)
{
gitem_t *tech;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
other->client->pers.inventory[ITEM_INDEX(tech)]) {
CTFHasTech(other);
return false; // has this one
}
i++;
}
// client only gets one tech
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
other->client->ctf_regentime = level.time;
return true;
}
static void SpawnTech(gitem_t *item, edict_t *spot);
static edict_t *FindTechSpawn(void)
{
edict_t *spot = NULL;
int i = rand() % 16;
while (i--)
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
if (!spot)
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
return spot;
}
static void TechThink(edict_t *tech)
{
edict_t *spot;
if ((spot = FindTechSpawn()) != NULL) {
SpawnTech(tech->item, spot);
G_FreeEdict(tech);
} else {
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
tech->think = TechThink;
}
}
void CTFDrop_Tech(edict_t *ent, gitem_t *item)
{
edict_t *tech;
tech = Drop_Item(ent, item);
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
tech->think = TechThink;
ent->client->pers.inventory[ITEM_INDEX(item)] = 0;
}
void CTFDeadDropTech(edict_t *ent)
{
gitem_t *tech;
edict_t *dropped;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
dropped = Drop_Item(ent, tech);
// hack the velocity to make it bounce random
dropped->velocity[0] = (rand() % 600) - 300;
dropped->velocity[1] = (rand() % 600) - 300;
dropped->nextthink = level.time + CTF_TECH_TIMEOUT;
dropped->think = TechThink;
dropped->owner = NULL;
ent->client->pers.inventory[ITEM_INDEX(tech)] = 0;
}
i++;
}
}
static void SpawnTech(gitem_t *item, edict_t *spot)
{
edict_t *ent;
vec3_t forward, right;
vec3_t angles;
ent = G_Spawn();
ent->classname = item->classname;
ent->item = item;
ent->spawnflags = DROPPED_ITEM;
ent->s.effects = item->world_model_flags;
ent->s.renderfx = RF_GLOW;
VectorSet (ent->mins, -15, -15, -15);
VectorSet (ent->maxs, 15, 15, 15);
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
ent->owner = ent;
angles[0] = 0;
angles[1] = rand() % 360;
angles[2] = 0;
AngleVectors (angles, forward, right, NULL);
VectorCopy (spot->s.origin, ent->s.origin);
ent->s.origin[2] += 16;
VectorScale (forward, 100, ent->velocity);
ent->velocity[2] = 300;
ent->nextthink = level.time + CTF_TECH_TIMEOUT;
ent->think = TechThink;
gi.linkentity (ent);
}
static void SpawnTechs(edict_t *ent)
{
gitem_t *tech;
edict_t *spot;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
(spot = FindTechSpawn()) != NULL)
SpawnTech(tech, spot);
i++;
}
if (ent)
G_FreeEdict(ent);
}
// frees the passed edict!
void CTFRespawnTech(edict_t *ent)
{
edict_t *spot;
if ((spot = FindTechSpawn()) != NULL)
SpawnTech(ent->item, spot);
G_FreeEdict(ent);
}
void CTFSetupTechSpawn(void)
{
edict_t *ent;
if (((int)dmflags->value & DF_CTF_NO_TECH))
return;
ent = G_Spawn();
ent->nextthink = level.time + 2;
ent->think = SpawnTechs;
}
void CTFResetTech(void)
{
edict_t *ent;
int i;
for (ent = g_edicts + 1, i = 1; i < globals.num_edicts; i++, ent++) {
if (ent->inuse)
if (ent->item && (ent->item->flags & IT_TECH))
G_FreeEdict(ent);
}
SpawnTechs(NULL);
}
int CTFApplyResistance(edict_t *ent, int dmg)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech1");
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
// make noise
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech1.wav"), volume, ATTN_NORM, 0);
return dmg / 2;
}
return dmg;
}
int CTFApplyStrength(edict_t *ent, int dmg)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech2");
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
return dmg * 2;
}
return dmg;
}
qboolean CTFApplyStrengthSound(edict_t *ent)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech2");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
if (ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2x.wav"), volume, ATTN_NORM, 0);
else
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2.wav"), volume, ATTN_NORM, 0);
}
return true;
}
return false;
}
qboolean CTFApplyHaste(edict_t *ent)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech3");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
return true;
return false;
}
void CTFApplyHasteSound(edict_t *ent)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech3");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)] &&
ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech3.wav"), volume, ATTN_NORM, 0);
}
}
void CTFApplyRegeneration(edict_t *ent)
{
static gitem_t *tech = NULL;
qboolean noise = false;
gclient_t *client;
int index;
float volume = 1.0;
client = ent->client;
if (!client)
return;
if (ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech4");
if (tech && client->pers.inventory[ITEM_INDEX(tech)]) {
if (client->ctf_regentime < level.time) {
client->ctf_regentime = level.time;
if (ent->health < 150) {
ent->health += 5;
if (ent->health > 150)
ent->health = 150;
client->ctf_regentime += 0.5;
noise = true;
}
index = ArmorIndex (ent);
if (index && client->pers.inventory[index] < 150) {
client->pers.inventory[index] += 5;
if (client->pers.inventory[index] > 150)
client->pers.inventory[index] = 150;
client->ctf_regentime += 0.5;
noise = true;
}
}
if (noise && ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech4.wav"), volume, ATTN_NORM, 0);
}
}
}
qboolean CTFHasRegeneration(edict_t *ent)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech4");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
return true;
return false;
}
/*
======================================================================
SAY_TEAM
======================================================================
*/
// This array is in 'importance order', it indicates what items are
// more important when reporting their names.
struct {
char *classname;
int priority;
} loc_names[] =
{
{ "item_flag_team1", 1 },
{ "item_flag_team2", 1 },
{ "item_quad", 2 },
{ "item_invulnerability", 2 },
{ "weapon_bfg", 3 },
{ "weapon_railgun", 4 },
{ "weapon_rocketlauncher", 4 },
{ "weapon_hyperblaster", 4 },
{ "weapon_chaingun", 4 },
{ "weapon_grenadelauncher", 4 },
{ "weapon_machinegun", 4 },
{ "weapon_supershotgun", 4 },
{ "weapon_shotgun", 4 },
{ "item_power_screen", 5 },
{ "item_power_shield", 5 },
{ "item_armor_body", 6 },
{ "item_armor_combat", 6 },
{ "item_armor_jacket", 6 },
{ "item_silencer", 7 },
{ "item_breather", 7 },
{ "item_enviro", 7 },
{ "item_adrenaline", 7 },
{ "item_bandolier", 8 },
{ "item_pack", 8 },
{ NULL, 0 }
};
static void CTFSay_Team_Location(edict_t *who, char *buf)
{
edict_t *what = NULL;
edict_t *hot = NULL;
float hotdist = 999999, newdist;
vec3_t v;
int hotindex = 999;
int i;
gitem_t *item;
int nearteam = -1;
edict_t *flag1, *flag2;
qboolean hotsee = false;
qboolean cansee;
while ((what = loc_findradius(what, who->s.origin, 1024)) != NULL) {
// find what in loc_classnames
for (i = 0; loc_names[i].classname; i++)
if (strcmp(what->classname, loc_names[i].classname) == 0)
break;
if (!loc_names[i].classname)
continue;
// something we can see get priority over something we can't
cansee = loc_CanSee(what, who);
if (cansee && !hotsee) {
hotsee = true;
hotindex = loc_names[i].priority;
hot = what;
VectorSubtract(what->s.origin, who->s.origin, v);
hotdist = VectorLength(v);
continue;
}
// if we can't see this, but we have something we can see, skip it
if (hotsee && !cansee)
continue;
if (hotsee && hotindex < loc_names[i].priority)
continue;
VectorSubtract(what->s.origin, who->s.origin, v);
newdist = VectorLength(v);
if (newdist < hotdist ||
(cansee && loc_names[i].priority < hotindex)) {
hot = what;
hotdist = newdist;
hotindex = i;
hotsee = loc_CanSee(hot, who);
}
}
if (!hot) {
strcpy(buf, "nowhere");
return;
}
// we now have the closest item
// see if there's more than one in the map, if so
// we need to determine what team is closest
what = NULL;
while ((what = G_Find(what, FOFS(classname), hot->classname)) != NULL) {
if (what == hot)
continue;
// if we are here, there is more than one, find out if hot
// is closer to red flag or blue flag
if ((flag1 = G_Find(NULL, FOFS(classname), "item_flag_team1")) != NULL &&
(flag2 = G_Find(NULL, FOFS(classname), "item_flag_team2")) != NULL) {
VectorSubtract(hot->s.origin, flag1->s.origin, v);
hotdist = VectorLength(v);
VectorSubtract(hot->s.origin, flag2->s.origin, v);
newdist = VectorLength(v);
if (hotdist < newdist)
nearteam = CTF_TEAM1;
else if (hotdist > newdist)
nearteam = CTF_TEAM2;
}
break;
}
if ((item = FindItemByClassname(hot->classname)) == NULL) {
strcpy(buf, "nowhere");
return;
}
// in water?
if (who->waterlevel)
strcpy(buf, "in the water ");
else
*buf = 0;
// near or above
VectorSubtract(who->s.origin, hot->s.origin, v);
if (fabs(v[2]) > fabs(v[0]) && fabs(v[2]) > fabs(v[1]))
if (v[2] > 0)
strcat(buf, "above ");
else
strcat(buf, "below ");
else
strcat(buf, "near ");
if (nearteam == CTF_TEAM1)
strcat(buf, "the red ");
else if (nearteam == CTF_TEAM2)
strcat(buf, "the blue ");
else
strcat(buf, "the ");
strcat(buf, item->pickup_name);
}
static void CTFSay_Team_Armor(edict_t *who, char *buf)
{
gitem_t *item;
int index, cells;
int power_armor_type;
*buf = 0;
power_armor_type = PowerArmorType (who);
if (power_armor_type)
{
cells = who->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
if (cells)
sprintf(buf+strlen(buf), "%s with %i cells ",
(power_armor_type == POWER_ARMOR_SCREEN) ?
"Power Screen" : "Power Shield", cells);
}
index = ArmorIndex (who);
if (index)
{
item = GetItemByIndex (index);
if (item) {
if (*buf)
strcat(buf, "and ");
sprintf(buf+strlen(buf), "%i units of %s",
who->client->pers.inventory[index], item->pickup_name);
}
}
if (!*buf)
strcpy(buf, "no armor");
}
static void CTFSay_Team_Health(edict_t *who, char *buf)
{
if (who->health <= 0)
strcpy(buf, "dead");
else
sprintf(buf, "%i health", who->health);
}
static void CTFSay_Team_Tech(edict_t *who, char *buf)
{
gitem_t *tech;
int i;
// see if the player has a tech powerup
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
who->client->pers.inventory[ITEM_INDEX(tech)]) {
sprintf(buf, "the %s", tech->pickup_name);
return;
}
i++;
}
strcpy(buf, "no powerup");
}
static void CTFSay_Team_Weapon(edict_t *who, char *buf)
{
if (who->client->pers.weapon)
strcpy(buf, who->client->pers.weapon->pickup_name);
else
strcpy(buf, "none");
}
static void CTFSay_Team_Sight(edict_t *who, char *buf)
{
int i;
edict_t *targ;
int n = 0;
char s[1024];
char s2[1024];
*s = *s2 = 0;
for (i = 1; i <= maxclients->value; i++) {
targ = g_edicts + i;
if (!targ->inuse ||
targ == who ||
!loc_CanSee(targ, who))
continue;
if (*s2) {
if (strlen(s) + strlen(s2) + 3 < sizeof(s)) {
if (n)
strcat(s, ", ");
strcat(s, s2);
*s2 = 0;
}
n++;
}
strcpy(s2, targ->client->pers.netname);
}
if (*s2) {
if (strlen(s) + strlen(s2) + 6 < sizeof(s)) {
if (n)
strcat(s, " and ");
strcat(s, s2);
}
strcpy(buf, s);
} else
strcpy(buf, "no one");
}
void CTFSay_Team(edict_t *who, char *msg)
{
char outmsg[1024];
char buf[1024];
int i;
char *p;
edict_t *cl_ent;
if (CheckFlood(who))
return;
outmsg[0] = 0;
if (*msg == '\"') {
msg[strlen(msg) - 1] = 0;
msg++;
}
for (p = outmsg; *msg && (p - outmsg) < sizeof(outmsg) - 1; msg++) {
if (*msg == '%') {
switch (*++msg) {
case 'l' :
case 'L' :
CTFSay_Team_Location(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'a' :
case 'A' :
CTFSay_Team_Armor(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'h' :
case 'H' :
CTFSay_Team_Health(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 't' :
case 'T' :
CTFSay_Team_Tech(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'w' :
case 'W' :
CTFSay_Team_Weapon(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'n' :
case 'N' :
CTFSay_Team_Sight(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
default :
*p++ = *msg;
}
} else
*p++ = *msg;
}
*p = 0;
for (i = 0; i < maxclients->value; i++) {
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
if (cl_ent->client->resp.ctf_team == who->client->resp.ctf_team)
gi.cprintf(cl_ent, PRINT_CHAT, "(%s): %s\n",
who->client->pers.netname, outmsg);
}
}
/*-----------------------------------------------------------------------*/
/*QUAKED misc_ctf_banner (1 .5 0) (-4 -64 0) (4 64 248) TEAM2
The origin is the bottom of the banner.
The banner is 248 tall.
*/
static void misc_ctf_banner_think (edict_t *ent)
{
ent->s.frame = (ent->s.frame + 1) % 16;
ent->nextthink = level.time + FRAMETIME;
}
void SP_misc_ctf_banner (edict_t *ent)
{
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex ("models/ctf/banner/tris.md2");
if (ent->spawnflags & 1) // team2
ent->s.skinnum = 1;
ent->s.frame = rand() % 16;
gi.linkentity (ent);
ent->think = misc_ctf_banner_think;
ent->nextthink = level.time + FRAMETIME;
}
/*QUAKED misc_ctf_small_banner (1 .5 0) (-4 -32 0) (4 32 124) TEAM2
The origin is the bottom of the banner.
The banner is 124 tall.
*/
void SP_misc_ctf_small_banner (edict_t *ent)
{
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex ("models/ctf/banner/small.md2");
if (ent->spawnflags & 1) // team2
ent->s.skinnum = 1;
ent->s.frame = rand() % 16;
gi.linkentity (ent);
ent->think = misc_ctf_banner_think;
ent->nextthink = level.time + FRAMETIME;
}
/*-----------------------------------------------------------------------*/
static void SetLevelName(pmenu_t *p)
{
static char levelname[33];
levelname[0] = '*';
if (g_edicts[0].message)
strncpy(levelname+1, g_edicts[0].message, sizeof(levelname) - 2);
else
strncpy(levelname+1, level.mapname, sizeof(levelname) - 2);
levelname[sizeof(levelname) - 1] = 0;
p->text = levelname;
}
/*-----------------------------------------------------------------------*/
/* ELECTIONS */
qboolean CTFBeginElection(edict_t *ent, elect_t type, char *msg)
{
int i;
int count;
edict_t *e;
if (electpercentage->value == 0) {
gi.cprintf(ent, PRINT_HIGH, "Elections are disabled, only an admin can process this action.\n");
return false;
}
if (ctfgame.election != ELECT_NONE) {
gi.cprintf(ent, PRINT_HIGH, "Election already in progress.\n");
return false;
}
// clear votes
count = 0;
for (i = 1; i <= maxclients->value; i++) {
e = g_edicts + i;
e->client->resp.voted = false;
if (e->inuse)
count++;
}
if (count < 2) {
gi.cprintf(ent, PRINT_HIGH, "Not enough players for election.\n");
return false;
}
ctfgame.etarget = ent;
ctfgame.election = type;
ctfgame.evotes = 0;
ctfgame.needvotes = (count * electpercentage->value) / 100;
ctfgame.electtime = level.time + 20; // twenty seconds for election
strncpy(ctfgame.emsg, msg, sizeof(ctfgame.emsg) - 1);
// tell everyone
gi.bprintf(PRINT_CHAT, "%s\n", ctfgame.emsg);
gi.bprintf(PRINT_HIGH, "Type YES or NO to vote on this request.\n");
gi.bprintf(PRINT_HIGH, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
(int)(ctfgame.electtime - level.time));
return true;
}
void DoRespawn (edict_t *ent);
void CTFResetAllPlayers(void)
{
int i;
edict_t *ent;
for (i = 1; i <= maxclients->value; i++) {
ent = g_edicts + i;
if (!ent->inuse)
continue;
if (ent->client->menu)
PMenu_Close(ent);
CTFPlayerResetGrapple(ent);
CTFDeadDropFlag(ent);
CTFDeadDropTech(ent);
ent->client->resp.ctf_team = CTF_NOTEAM;
ent->client->resp.ready = false;
ent->svflags = 0;
ent->flags &= ~FL_GODMODE;
PutClientInServer(ent);
}
// reset the level
CTFResetTech();
CTFResetFlags();
for (ent = g_edicts + 1, i = 1; i < globals.num_edicts; i++, ent++) {
if (ent->inuse && !ent->client) {
if (ent->solid == SOLID_NOT && ent->think == DoRespawn &&
ent->nextthink >= level.time) {
ent->nextthink = 0;
DoRespawn(ent);
}
}
}
if (ctfgame.match == MATCH_SETUP)
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
}
void CTFAssignGhost(edict_t *ent)
{
int ghost, i;
for (ghost = 0; ghost < MAX_CLIENTS; ghost++)
if (!ctfgame.ghosts[ghost].code)
break;
if (ghost == MAX_CLIENTS)
return;
ctfgame.ghosts[ghost].team = ent->client->resp.ctf_team;
ctfgame.ghosts[ghost].score = 0;
for (;;) {
ctfgame.ghosts[ghost].code = 10000 + (rand() % 90000);
for (i = 0; i < MAX_CLIENTS; i++)
if (i != ghost && ctfgame.ghosts[i].code == ctfgame.ghosts[ghost].code)
break;
if (i == MAX_CLIENTS)
break;
}
ctfgame.ghosts[ghost].ent = ent;
strcpy(ctfgame.ghosts[ghost].netname, ent->client->pers.netname);
ent->client->resp.ghost = ctfgame.ghosts + ghost;
gi.cprintf(ent, PRINT_CHAT, "Your ghost code is **** %d ****\n", ctfgame.ghosts[ghost].code);
gi.cprintf(ent, PRINT_HIGH, "If you lose connection, you can rejoin with your score "
"intact by typing \"ghost %d\".\n", ctfgame.ghosts[ghost].code);
}
// start a match
void CTFStartMatch(void)
{
int i;
edict_t *ent;
int ghost = 0;
ctfgame.match = MATCH_GAME;
ctfgame.matchtime = level.time + matchtime->value * 60;
ctfgame.team1 = ctfgame.team2 = 0;
memset(ctfgame.ghosts, 0, sizeof(ctfgame.ghosts));
for (i = 1; i <= maxclients->value; i++) {
ent = g_edicts + i;
if (!ent->inuse)
continue;
ent->client->resp.score = 0;
ent->client->resp.ctf_state = 0;
ent->client->resp.ghost = NULL;
gi.centerprintf(ent, "******************\n\nMATCH HAS STARTED!\n\n******************");
if (ent->client->resp.ctf_team != CTF_NOTEAM) {
// make up a ghost code
CTFAssignGhost(ent);
CTFPlayerResetGrapple(ent);
ent->svflags = SVF_NOCLIENT;
ent->flags &= ~FL_GODMODE;
ent->client->respawn_time = level.time + 1.0 + ((rand()%30)/10.0);
ent->client->ps.pmove.pm_type = PM_DEAD;
ent->client->anim_priority = ANIM_DEATH;
ent->s.frame = FRAME_death308-1;
ent->client->anim_end = FRAME_death308;
ent->deadflag = DEAD_DEAD;
ent->movetype = MOVETYPE_NOCLIP;
ent->client->ps.gunindex = 0;
gi.linkentity (ent);
}
}
}
void CTFEndMatch(void)
{
ctfgame.match = MATCH_POST;
gi.bprintf(PRINT_CHAT, "MATCH COMPLETED!\n");
CTFCalcScores();
gi.bprintf(PRINT_HIGH, "RED TEAM: %d captures, %d points\n",
ctfgame.team1, ctfgame.total1);
gi.bprintf(PRINT_HIGH, "BLUE TEAM: %d captures, %d points\n",
ctfgame.team2, ctfgame.total2);
if (ctfgame.team1 > ctfgame.team2)
gi.bprintf(PRINT_CHAT, "RED team won over the BLUE team by %d CAPTURES!\n",
ctfgame.team1 - ctfgame.team2);
else if (ctfgame.team2 > ctfgame.team1)
gi.bprintf(PRINT_CHAT, "BLUE team won over the RED team by %d CAPTURES!\n",
ctfgame.team2 - ctfgame.team1);
else if (ctfgame.total1 > ctfgame.total2) // frag tie breaker
gi.bprintf(PRINT_CHAT, "RED team won over the BLUE team by %d POINTS!\n",
ctfgame.total1 - ctfgame.total2);
else if (ctfgame.total2 > ctfgame.total1)
gi.bprintf(PRINT_CHAT, "BLUE team won over the RED team by %d POINTS!\n",
ctfgame.total2 - ctfgame.total1);
else
gi.bprintf(PRINT_CHAT, "TIE GAME!\n");
EndDMLevel();
}
qboolean CTFNextMap(void)
{
if (ctfgame.match == MATCH_POST) {
ctfgame.match = MATCH_SETUP;
CTFResetAllPlayers();
return true;
}
return false;
}
void CTFWinElection(void)
{
switch (ctfgame.election) {
case ELECT_MATCH :
// reset into match mode
if (competition->value < 3)
gi.cvar_set("competition", "2");
ctfgame.match = MATCH_SETUP;
CTFResetAllPlayers();
break;
case ELECT_ADMIN :
ctfgame.etarget->client->resp.admin = true;
gi.bprintf(PRINT_HIGH, "%s has become an admin.\n", ctfgame.etarget->client->pers.netname);
gi.cprintf(ctfgame.etarget, PRINT_HIGH, "Type 'admin' to access the adminstration menu.\n");
break;
case ELECT_MAP :
gi.bprintf(PRINT_HIGH, "%s is warping to level %s.\n",
ctfgame.etarget->client->pers.netname, ctfgame.elevel);
strncpy(level.forcemap, ctfgame.elevel, sizeof(level.forcemap) - 1);
EndDMLevel();
break;
}
ctfgame.election = ELECT_NONE;
}
void CTFVoteYes(edict_t *ent)
{
if (ctfgame.election == ELECT_NONE) {
gi.cprintf(ent, PRINT_HIGH, "No election is in progress.\n");
return;
}
if (ent->client->resp.voted) {
gi.cprintf(ent, PRINT_HIGH, "You already voted.\n");
return;
}
if (ctfgame.etarget == ent) {
gi.cprintf(ent, PRINT_HIGH, "You can't vote for yourself.\n");
return;
}
ent->client->resp.voted = true;
ctfgame.evotes++;
if (ctfgame.evotes == ctfgame.needvotes) {
// the election has been won
CTFWinElection();
return;
}
gi.bprintf(PRINT_HIGH, "%s\n", ctfgame.emsg);
gi.bprintf(PRINT_CHAT, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
(int)(ctfgame.electtime - level.time));
}
void CTFVoteNo(edict_t *ent)
{
if (ctfgame.election == ELECT_NONE) {
gi.cprintf(ent, PRINT_HIGH, "No election is in progress.\n");
return;
}
if (ent->client->resp.voted) {
gi.cprintf(ent, PRINT_HIGH, "You already voted.\n");
return;
}
if (ctfgame.etarget == ent) {
gi.cprintf(ent, PRINT_HIGH, "You can't vote for yourself.\n");
return;
}
ent->client->resp.voted = true;
gi.bprintf(PRINT_HIGH, "%s\n", ctfgame.emsg);
gi.bprintf(PRINT_CHAT, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
(int)(ctfgame.electtime - level.time));
}
void CTFReady(edict_t *ent)
{
int i, j;
edict_t *e;
int t1, t2;
if (ent->client->resp.ctf_team == CTF_NOTEAM) {
gi.cprintf(ent, PRINT_HIGH, "Pick a team first (hit <TAB> for menu)\n");
return;
}
if (ctfgame.match != MATCH_SETUP) {
gi.cprintf(ent, PRINT_HIGH, "A match is not being setup.\n");
return;
}
if (ent->client->resp.ready) {
gi.cprintf(ent, PRINT_HIGH, "You have already commited.\n");
return;
}
ent->client->resp.ready = true;
gi.bprintf(PRINT_HIGH, "%s is ready.\n", ent->client->pers.netname);
t1 = t2 = 0;
for (j = 0, i = 1; i <= maxclients->value; i++) {
e = g_edicts + i;
if (!e->inuse)
continue;
if (e->client->resp.ctf_team != CTF_NOTEAM && !e->client->resp.ready)
j++;
if (e->client->resp.ctf_team == CTF_TEAM1)
t1++;
else if (e->client->resp.ctf_team == CTF_TEAM2)
t2++;
}
if (!j && t1 && t2) {
// everyone has commited
gi.bprintf(PRINT_CHAT, "All players have commited. Match starting\n");
ctfgame.match = MATCH_PREGAME;
ctfgame.matchtime = level.time + matchstarttime->value;
}
}
void CTFNotReady(edict_t *ent)
{
if (ent->client->resp.ctf_team == CTF_NOTEAM) {
gi.cprintf(ent, PRINT_HIGH, "Pick a team first (hit <TAB> for menu)\n");
return;
}
if (ctfgame.match != MATCH_SETUP && ctfgame.match != MATCH_PREGAME) {
gi.cprintf(ent, PRINT_HIGH, "A match is not being setup.\n");
return;
}
if (!ent->client->resp.ready) {
gi.cprintf(ent, PRINT_HIGH, "You haven't commited.\n");
return;
}
ent->client->resp.ready = false;
gi.bprintf(PRINT_HIGH, "%s is no longer ready.\n", ent->client->pers.netname);
if (ctfgame.match == MATCH_PREGAME) {
gi.bprintf(PRINT_CHAT, "Match halted.\n");
ctfgame.match = MATCH_SETUP;
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
}
}
void CTFGhost(edict_t *ent)
{
int i;
int n;
if (gi.argc() < 2) {
gi.cprintf(ent, PRINT_HIGH, "Usage: ghost <code>\n");
return;
}
if (ent->client->resp.ctf_team != CTF_NOTEAM) {
gi.cprintf(ent, PRINT_HIGH, "You are already in the game.\n");
return;
}
if (ctfgame.match != MATCH_GAME) {
gi.cprintf(ent, PRINT_HIGH, "No match is in progress.\n");
return;
}
n = atoi(gi.argv(1));
for (i = 0; i < MAX_CLIENTS; i++) {
if (ctfgame.ghosts[i].code && ctfgame.ghosts[i].code == n) {
gi.cprintf(ent, PRINT_HIGH, "Ghost code accepted, your position has been reinstated.\n");
ctfgame.ghosts[i].ent->client->resp.ghost = NULL;
ent->client->resp.ctf_team = ctfgame.ghosts[i].team;
ent->client->resp.ghost = ctfgame.ghosts + i;
ent->client->resp.score = ctfgame.ghosts[i].score;
ent->client->resp.ctf_state = 0;
ctfgame.ghosts[i].ent = ent;
ent->svflags = 0;
ent->flags &= ~FL_GODMODE;
PutClientInServer(ent);
gi.bprintf(PRINT_HIGH, "%s has been reinstated to %s team.\n",
ent->client->pers.netname, CTFTeamName(ent->client->resp.ctf_team));
return;
}
}
gi.cprintf(ent, PRINT_HIGH, "Invalid ghost code.\n");
}
qboolean CTFMatchSetup(void)
{
if (ctfgame.match == MATCH_SETUP || ctfgame.match == MATCH_PREGAME)
return true;
return false;
}
qboolean CTFMatchOn(void)
{
if (ctfgame.match == MATCH_GAME)
return true;
return false;
}
/*-----------------------------------------------------------------------*/
void CTFJoinTeam1(edict_t *ent, pmenuhnd_t *p);
void CTFJoinTeam2(edict_t *ent, pmenuhnd_t *p);
void CTFCredits(edict_t *ent, pmenuhnd_t *p);
void CTFReturnToMain(edict_t *ent, pmenuhnd_t *p);
void CTFChaseCam(edict_t *ent, pmenuhnd_t *p);
pmenu_t creditsmenu[] = {
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ "*Programming", PMENU_ALIGN_CENTER, NULL },
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, NULL },
{ "*Level Design", PMENU_ALIGN_CENTER, NULL },
{ "Christian Antkow", PMENU_ALIGN_CENTER, NULL },
{ "Tim Willits", PMENU_ALIGN_CENTER, NULL },
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, NULL },
{ "*Art", PMENU_ALIGN_CENTER, NULL },
{ "Adrian Carmack Paul Steed", PMENU_ALIGN_CENTER, NULL },
{ "Kevin Cloud", PMENU_ALIGN_CENTER, NULL },
{ "*Sound", PMENU_ALIGN_CENTER, NULL },
{ "Tom 'Bjorn' Klok", PMENU_ALIGN_CENTER, NULL },
{ "*Original CTF Art Design", PMENU_ALIGN_CENTER, NULL },
{ "Brian 'Whaleboy' Cozzens", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ "Return to Main Menu", PMENU_ALIGN_LEFT, CTFReturnToMain }
};
static const int jmenu_level = 2;
static const int jmenu_match = 3;
static const int jmenu_red = 5;
static const int jmenu_blue = 7;
static const int jmenu_chase = 9;
static const int jmenu_reqmatch = 11;
pmenu_t joinmenu[] = {
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ "Join Red Team", PMENU_ALIGN_LEFT, CTFJoinTeam1 },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ "Join Blue Team", PMENU_ALIGN_LEFT, CTFJoinTeam2 },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ "Chase Camera", PMENU_ALIGN_LEFT, CTFChaseCam },
{ "Credits", PMENU_ALIGN_LEFT, CTFCredits },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, NULL },
{ "ENTER to select", PMENU_ALIGN_LEFT, NULL },
{ "ESC to Exit Menu", PMENU_ALIGN_LEFT, NULL },
{ "(TAB to Return)", PMENU_ALIGN_LEFT, NULL },
{ "v" CTF_STRING_VERSION, PMENU_ALIGN_RIGHT, NULL },
};
pmenu_t nochasemenu[] = {
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ "No one to chase", PMENU_ALIGN_LEFT, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ "Return to Main Menu", PMENU_ALIGN_LEFT, CTFReturnToMain }
};
void CTFJoinTeam(edict_t *ent, int desired_team)
{
char *s;
PMenu_Close(ent);
ent->svflags &= ~SVF_NOCLIENT;
ent->client->resp.ctf_team = desired_team;
ent->client->resp.ctf_state = 0;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
// assign a ghost if we are in match mode
if (ctfgame.match == MATCH_GAME) {
if (ent->client->resp.ghost)
ent->client->resp.ghost->code = 0;
ent->client->resp.ghost = NULL;
CTFAssignGhost(ent);
}
PutClientInServer (ent);
// add a teleportation effect
ent->s.event = EV_PLAYER_TELEPORT;
// hold in place briefly
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
ent->client->ps.pmove.pm_time = 14;
gi.bprintf(PRINT_HIGH, "%s joined the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
if (ctfgame.match == MATCH_SETUP) {
gi.centerprintf(ent, "***********************\n"
"Type \"ready\" in console\n"
"to ready up.\n"
"***********************");
}
}
void CTFJoinTeam1(edict_t *ent, pmenuhnd_t *p)
{
CTFJoinTeam(ent, CTF_TEAM1);
}
void CTFJoinTeam2(edict_t *ent, pmenuhnd_t *p)
{
CTFJoinTeam(ent, CTF_TEAM2);
}
void CTFChaseCam(edict_t *ent, pmenuhnd_t *p)
{
int i;
edict_t *e;
if (ent->client->chase_target) {
ent->client->chase_target = NULL;
PMenu_Close(ent);
return;
}
for (i = 1; i <= maxclients->value; i++) {
e = g_edicts + i;
if (e->inuse && e->solid != SOLID_NOT) {
ent->client->chase_target = e;
PMenu_Close(ent);
ent->client->update_chase = true;
return;
}
}
SetLevelName(nochasemenu + jmenu_level);
PMenu_Close(ent);
PMenu_Open(ent, nochasemenu, -1, sizeof(nochasemenu) / sizeof(pmenu_t), NULL);
}
void CTFReturnToMain(edict_t *ent, pmenuhnd_t *p)
{
PMenu_Close(ent);
CTFOpenJoinMenu(ent);
}
void CTFRequestMatch(edict_t *ent, pmenuhnd_t *p)
{
char text[1024];
PMenu_Close(ent);
sprintf(text, "%s has requested to switch to competition mode.",
ent->client->pers.netname);
CTFBeginElection(ent, ELECT_MATCH, text);
}
void DeathmatchScoreboard (edict_t *ent);
void CTFShowScores(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
ent->client->showscores = true;
ent->client->showinventory = false;
DeathmatchScoreboard (ent);
}
int CTFUpdateJoinMenu(edict_t *ent)
{
static char team1players[32];
static char team2players[32];
int num1, num2, i;
if (ctfgame.match >= MATCH_PREGAME && matchlock->value) {
joinmenu[jmenu_red].text = "MATCH IS LOCKED";
joinmenu[jmenu_red].SelectFunc = NULL;
joinmenu[jmenu_blue].text = " (entry is not permitted)";
joinmenu[jmenu_blue].SelectFunc = NULL;
} else {
if (ctfgame.match >= MATCH_PREGAME) {
joinmenu[jmenu_red].text = "Join Red MATCH Team";
joinmenu[jmenu_blue].text = "Join Blue MATCH Team";
} else {
joinmenu[jmenu_red].text = "Join Red Team";
joinmenu[jmenu_blue].text = "Join Blue Team";
}
joinmenu[jmenu_red].SelectFunc = CTFJoinTeam1;
joinmenu[jmenu_blue].SelectFunc = CTFJoinTeam2;
}
if (ctf_forcejoin->string && *ctf_forcejoin->string) {
if (stricmp(ctf_forcejoin->string, "red") == 0) {
joinmenu[jmenu_blue].text = NULL;
joinmenu[jmenu_blue].SelectFunc = NULL;
} else if (stricmp(ctf_forcejoin->string, "blue") == 0) {
joinmenu[jmenu_red].text = NULL;
joinmenu[jmenu_red].SelectFunc = NULL;
}
}
if (ent->client->chase_target)
joinmenu[jmenu_chase].text = "Leave Chase Camera";
else
joinmenu[jmenu_chase].text = "Chase Camera";
SetLevelName(joinmenu + jmenu_level);
num1 = num2 = 0;
for (i = 0; i < maxclients->value; i++) {
if (!g_edicts[i+1].inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
num1++;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
num2++;
}
sprintf(team1players, " (%d players)", num1);
sprintf(team2players, " (%d players)", num2);
switch (ctfgame.match) {
case MATCH_NONE :
joinmenu[jmenu_match].text = NULL;
break;
case MATCH_SETUP :
joinmenu[jmenu_match].text = "*MATCH SETUP IN PROGRESS";
break;
case MATCH_PREGAME :
joinmenu[jmenu_match].text = "*MATCH STARTING";
break;
case MATCH_GAME :
joinmenu[jmenu_match].text = "*MATCH IN PROGRESS";
break;
}
if (joinmenu[jmenu_red].text)
joinmenu[jmenu_red+1].text = team1players;
else
joinmenu[jmenu_red+1].text = NULL;
if (joinmenu[jmenu_blue].text)
joinmenu[jmenu_blue+1].text = team2players;
else
joinmenu[jmenu_blue+1].text = NULL;
joinmenu[jmenu_reqmatch].text = NULL;
joinmenu[jmenu_reqmatch].SelectFunc = NULL;
if (competition->value && ctfgame.match < MATCH_SETUP) {
joinmenu[jmenu_reqmatch].text = "Request Match";
joinmenu[jmenu_reqmatch].SelectFunc = CTFRequestMatch;
}
if (num1 > num2)
return CTF_TEAM1;
else if (num2 > num1)
return CTF_TEAM2;
return (rand() & 1) ? CTF_TEAM1 : CTF_TEAM2;
}
void CTFOpenJoinMenu(edict_t *ent)
{
int team;
team = CTFUpdateJoinMenu(ent);
if (ent->client->chase_target)
team = 8;
else if (team == CTF_TEAM1)
team = 4;
else
team = 6;
PMenu_Open(ent, joinmenu, team, sizeof(joinmenu) / sizeof(pmenu_t), NULL);
}
void CTFCredits(edict_t *ent, pmenuhnd_t *p)
{
PMenu_Close(ent);
PMenu_Open(ent, creditsmenu, -1, sizeof(creditsmenu) / sizeof(pmenu_t), NULL);
}
qboolean CTFStartClient(edict_t *ent)
{
if (ent->client->resp.ctf_team != CTF_NOTEAM)
return false;
if (!((int)dmflags->value & DF_CTF_FORCEJOIN) || ctfgame.match >= MATCH_SETUP) {
// start as 'observer'
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
ent->svflags |= SVF_NOCLIENT;
ent->client->resp.ctf_team = CTF_NOTEAM;
ent->client->ps.gunindex = 0;
gi.linkentity (ent);
CTFOpenJoinMenu(ent);
return true;
}
return false;
}
void CTFObserver(edict_t *ent)
{
// start as 'observer'
if (ent->movetype == MOVETYPE_NOCLIP) {
gi.cprintf(ent, PRINT_HIGH, "You are already an observer.\n");
return;
}
CTFPlayerResetGrapple(ent);
CTFDeadDropFlag(ent);
CTFDeadDropTech(ent);
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
ent->svflags |= SVF_NOCLIENT;
ent->client->resp.ctf_team = CTF_NOTEAM;
ent->client->ps.gunindex = 0;
ent->client->resp.score = 0;
gi.linkentity (ent);
CTFOpenJoinMenu(ent);
}
qboolean CTFInMatch(void)
{
if (ctfgame.match > MATCH_NONE)
return true;
return false;
}
qboolean CTFCheckRules(void)
{
int t;
int i, j;
char text[64];
edict_t *ent;
if (ctfgame.election != ELECT_NONE && ctfgame.electtime <= level.time) {
gi.bprintf(PRINT_CHAT, "Election timed out and has been cancelled.\n");
ctfgame.election = ELECT_NONE;
}
if (ctfgame.match != MATCH_NONE) {
t = ctfgame.matchtime - level.time;
if (t <= 0) { // time ended on something
switch (ctfgame.match) {
case MATCH_SETUP :
// go back to normal mode
if (competition->value < 3) {
ctfgame.match = MATCH_NONE;
gi.cvar_set("competition", "1");
CTFResetAllPlayers();
} else {
// reset the time
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
}
return false;
case MATCH_PREGAME :
// match started!
CTFStartMatch();
return false;
case MATCH_GAME :
// match ended!
CTFEndMatch();
return false;
}
}
if (t == ctfgame.lasttime)
return false;
ctfgame.lasttime = t;
switch (ctfgame.match) {
case MATCH_SETUP :
for (j = 0, i = 1; i <= maxclients->value; i++) {
ent = g_edicts + i;
if (!ent->inuse)
continue;
if (ent->client->resp.ctf_team != CTF_NOTEAM &&
!ent->client->resp.ready)
j++;
}
if (competition->value < 3)
sprintf(text, "%02d:%02d SETUP: %d not ready",
t / 60, t % 60, j);
else
sprintf(text, "SETUP: %d not ready", j);
gi.configstring (CONFIG_CTF_MATCH, text);
break;
case MATCH_PREGAME :
sprintf(text, "%02d:%02d UNTIL START",
t / 60, t % 60);
gi.configstring (CONFIG_CTF_MATCH, text);
break;
case MATCH_GAME:
sprintf(text, "%02d:%02d MATCH",
t / 60, t % 60);
gi.configstring (CONFIG_CTF_MATCH, text);
break;
}
return false;
}
if (capturelimit->value &&
(ctfgame.team1 >= capturelimit->value ||
ctfgame.team2 >= capturelimit->value)) {
gi.bprintf (PRINT_HIGH, "Capturelimit hit.\n");
return true;
}
return false;
}
/*--------------------------------------------------------------------------
* just here to help old map conversions
*--------------------------------------------------------------------------*/
static void old_teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *dest;
int i;
vec3_t forward;
if (!other->client)
return;
dest = G_Find (NULL, FOFS(targetname), self->target);
if (!dest)
{
gi.dprintf ("Couldn't find destination\n");
return;
}
//ZOID
CTFPlayerResetGrapple(other);
//ZOID
// unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other);
VectorCopy (dest->s.origin, other->s.origin);
VectorCopy (dest->s.origin, other->s.old_origin);
// other->s.origin[2] += 10;
// clear the velocity and hold them in place briefly
VectorClear (other->velocity);
other->client->ps.pmove.pm_time = 160>>3; // hold time
other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
// draw the teleport splash at source and on the player
self->enemy->s.event = EV_PLAYER_TELEPORT;
other->s.event = EV_PLAYER_TELEPORT;
// set angles
for (i=0 ; i<3 ; i++)
other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
other->s.angles[PITCH] = 0;
other->s.angles[YAW] = dest->s.angles[YAW];
other->s.angles[ROLL] = 0;
VectorCopy (dest->s.angles, other->client->ps.viewangles);
VectorCopy (dest->s.angles, other->client->v_angle);
// give a little forward velocity
AngleVectors (other->client->v_angle, forward, NULL, NULL);
VectorScale(forward, 200, other->velocity);
// kill anything at the destination
if (!KillBox (other))
{
}
gi.linkentity (other);
}
/*QUAKED trigger_teleport (0.5 0.5 0.5) ?
Players touching this will be teleported
*/
void SP_trigger_teleport (edict_t *ent)
{
edict_t *s;
int i;
if (!ent->target)
{
gi.dprintf ("teleporter without a target.\n");
G_FreeEdict (ent);
return;
}
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_TRIGGER;
ent->touch = old_teleporter_touch;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
// noise maker and splash effect dude
s = G_Spawn();
ent->enemy = s;
for (i = 0; i < 3; i++)
s->s.origin[i] = ent->mins[i] + (ent->maxs[i] - ent->mins[i])/2;
s->s.sound = gi.soundindex ("world/hum1.wav");
gi.linkentity(s);
}
/*QUAKED info_teleport_destination (0.5 0.5 0.5) (-16 -16 -24) (16 16 32)
Point trigger_teleports at these.
*/
void SP_info_teleport_destination (edict_t *ent)
{
ent->s.origin[2] += 16;
}
/*----------------------------------------------------------------------------------*/
/* ADMIN */
typedef struct admin_settings_s {
int matchlen;
int matchsetuplen;
int matchstartlen;
qboolean weaponsstay;
qboolean instantitems;
qboolean quaddrop;
qboolean instantweap;
qboolean matchlock;
} admin_settings_t;
#define SETMENU_SIZE (7 + 5)
void CTFAdmin_UpdateSettings(edict_t *ent, pmenuhnd_t *setmenu);
void CTFOpenAdminMenu(edict_t *ent);
void CTFAdmin_SettingsApply(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
char st[80];
int i;
if (settings->matchlen != matchtime->value) {
gi.bprintf(PRINT_HIGH, "%s changed the match length to %d minutes.\n",
ent->client->pers.netname, settings->matchlen);
if (ctfgame.match == MATCH_GAME) {
// in the middle of a match, change it on the fly
ctfgame.matchtime = (ctfgame.matchtime - matchtime->value*60) + settings->matchlen*60;
}
sprintf(st, "%d", settings->matchlen);
gi.cvar_set("matchtime", st);
}
if (settings->matchsetuplen != matchsetuptime->value) {
gi.bprintf(PRINT_HIGH, "%s changed the match setup time to %d minutes.\n",
ent->client->pers.netname, settings->matchsetuplen);
if (ctfgame.match == MATCH_SETUP) {
// in the middle of a match, change it on the fly
ctfgame.matchtime = (ctfgame.matchtime - matchsetuptime->value*60) + settings->matchsetuplen*60;
}
sprintf(st, "%d", settings->matchsetuplen);
gi.cvar_set("matchsetuptime", st);
}
if (settings->matchstartlen != matchstarttime->value) {
gi.bprintf(PRINT_HIGH, "%s changed the match start time to %d seconds.\n",
ent->client->pers.netname, settings->matchstartlen);
if (ctfgame.match == MATCH_PREGAME) {
// in the middle of a match, change it on the fly
ctfgame.matchtime = (ctfgame.matchtime - matchstarttime->value) + settings->matchstartlen;
}
sprintf(st, "%d", settings->matchstartlen);
gi.cvar_set("matchstarttime", st);
}
if (settings->weaponsstay != !!((int)dmflags->value & DF_WEAPONS_STAY)) {
gi.bprintf(PRINT_HIGH, "%s turned %s weapons stay.\n",
ent->client->pers.netname, settings->weaponsstay ? "on" : "off");
i = (int)dmflags->value;
if (settings->weaponsstay)
i |= DF_WEAPONS_STAY;
else
i &= ~DF_WEAPONS_STAY;
sprintf(st, "%d", i);
gi.cvar_set("dmflags", st);
}
if (settings->instantitems != !!((int)dmflags->value & DF_INSTANT_ITEMS)) {
gi.bprintf(PRINT_HIGH, "%s turned %s instant items.\n",
ent->client->pers.netname, settings->instantitems ? "on" : "off");
i = (int)dmflags->value;
if (settings->instantitems)
i |= DF_INSTANT_ITEMS;
else
i &= ~DF_INSTANT_ITEMS;
sprintf(st, "%d", i);
gi.cvar_set("dmflags", st);
}
if (settings->quaddrop != !!((int)dmflags->value & DF_QUAD_DROP)) {
gi.bprintf(PRINT_HIGH, "%s turned %s quad drop.\n",
ent->client->pers.netname, settings->quaddrop ? "on" : "off");
i = (int)dmflags->value;
if (settings->quaddrop)
i |= DF_QUAD_DROP;
else
i &= ~DF_QUAD_DROP;
sprintf(st, "%d", i);
gi.cvar_set("dmflags", st);
}
if (settings->instantweap != !!((int)instantweap->value)) {
gi.bprintf(PRINT_HIGH, "%s turned %s instant weapons.\n",
ent->client->pers.netname, settings->instantweap ? "on" : "off");
sprintf(st, "%d", (int)settings->instantweap);
gi.cvar_set("instantweap", st);
}
if (settings->matchlock != !!((int)matchlock->value)) {
gi.bprintf(PRINT_HIGH, "%s turned %s match lock.\n",
ent->client->pers.netname, settings->matchlock ? "on" : "off");
sprintf(st, "%d", (int)settings->matchlock);
gi.cvar_set("matchlock", st);
}
PMenu_Close(ent);
CTFOpenAdminMenu(ent);
}
void CTFAdmin_SettingsCancel(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
PMenu_Close(ent);
CTFOpenAdminMenu(ent);
}
void CTFAdmin_ChangeMatchLen(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->matchlen = (settings->matchlen % 60) + 5;
if (settings->matchlen < 5)
settings->matchlen = 5;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeMatchSetupLen(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->matchsetuplen = (settings->matchsetuplen % 60) + 5;
if (settings->matchsetuplen < 5)
settings->matchsetuplen = 5;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeMatchStartLen(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->matchstartlen = (settings->matchstartlen % 600) + 10;
if (settings->matchstartlen < 20)
settings->matchstartlen = 20;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeWeapStay(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->weaponsstay = !settings->weaponsstay;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeInstantItems(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->instantitems = !settings->instantitems;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeQuadDrop(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->quaddrop = !settings->quaddrop;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeInstantWeap(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->instantweap = !settings->instantweap;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_ChangeMatchLock(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings = p->arg;
settings->matchlock = !settings->matchlock;
CTFAdmin_UpdateSettings(ent, p);
}
void CTFAdmin_UpdateSettings(edict_t *ent, pmenuhnd_t *setmenu)
{
int i = 2;
char text[64];
admin_settings_t *settings = setmenu->arg;
sprintf(text, "Match Len: %2d mins", settings->matchlen);
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchLen);
i++;
sprintf(text, "Match Setup Len: %2d mins", settings->matchsetuplen);
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchSetupLen);
i++;
sprintf(text, "Match Start Len: %2d secs", settings->matchstartlen);
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchStartLen);
i++;
sprintf(text, "Weapons Stay: %s", settings->weaponsstay ? "Yes" : "No");
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeWeapStay);
i++;
sprintf(text, "Instant Items: %s", settings->instantitems ? "Yes" : "No");
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeInstantItems);
i++;
sprintf(text, "Quad Drop: %s", settings->quaddrop ? "Yes" : "No");
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeQuadDrop);
i++;
sprintf(text, "Instant Weapons: %s", settings->instantweap ? "Yes" : "No");
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeInstantWeap);
i++;
sprintf(text, "Match Lock: %s", settings->matchlock ? "Yes" : "No");
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchLock);
i++;
PMenu_Update(ent);
}
pmenu_t def_setmenu[] = {
{ "*Settings Menu", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchlen;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchsetuplen;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchstartlen;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean weaponsstay;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean instantitems;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean quaddrop;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean instantweap;
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean matchlock;
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ "Apply", PMENU_ALIGN_LEFT, CTFAdmin_SettingsApply },
{ "Cancel", PMENU_ALIGN_LEFT, CTFAdmin_SettingsCancel }
};
void CTFAdmin_Settings(edict_t *ent, pmenuhnd_t *p)
{
admin_settings_t *settings;
pmenuhnd_t *menu;
PMenu_Close(ent);
settings = malloc(sizeof(*settings));
settings->matchlen = matchtime->value;
settings->matchsetuplen = matchsetuptime->value;
settings->matchstartlen = matchstarttime->value;
settings->weaponsstay = !!((int)dmflags->value & DF_WEAPONS_STAY);
settings->instantitems = !!((int)dmflags->value & DF_INSTANT_ITEMS);
settings->quaddrop = !!((int)dmflags->value & DF_QUAD_DROP);
settings->instantweap = instantweap->value != 0;
settings->matchlock = matchlock->value != 0;
menu = PMenu_Open(ent, def_setmenu, -1, sizeof(def_setmenu) / sizeof(pmenu_t), settings);
CTFAdmin_UpdateSettings(ent, menu);
}
void CTFAdmin_MatchSet(edict_t *ent, pmenuhnd_t *p)
{
PMenu_Close(ent);
if (ctfgame.match == MATCH_SETUP) {
gi.bprintf(PRINT_CHAT, "Match has been forced to start.\n");
ctfgame.match = MATCH_PREGAME;
ctfgame.matchtime = level.time + matchstarttime->value;
} else if (ctfgame.match == MATCH_GAME) {
gi.bprintf(PRINT_CHAT, "Match has been forced to terminate.\n");
ctfgame.match = MATCH_SETUP;
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
CTFResetAllPlayers();
}
}
void CTFAdmin_MatchMode(edict_t *ent, pmenuhnd_t *p)
{
PMenu_Close(ent);
if (ctfgame.match != MATCH_SETUP) {
if (competition->value < 3)
gi.cvar_set("competition", "2");
ctfgame.match = MATCH_SETUP;
CTFResetAllPlayers();
}
}
void CTFAdmin_Cancel(edict_t *ent, pmenuhnd_t *p)
{
PMenu_Close(ent);
}
pmenu_t adminmenu[] = {
{ "*Administration Menu", PMENU_ALIGN_CENTER, NULL },
{ NULL, PMENU_ALIGN_CENTER, NULL }, // blank
{ "Settings", PMENU_ALIGN_LEFT, CTFAdmin_Settings },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ NULL, PMENU_ALIGN_LEFT, NULL },
{ "Cancel", PMENU_ALIGN_LEFT, CTFAdmin_Cancel },
{ NULL, PMENU_ALIGN_CENTER, NULL },
};
void CTFOpenAdminMenu(edict_t *ent)
{
adminmenu[3].text = NULL;
adminmenu[3].SelectFunc = NULL;
if (ctfgame.match == MATCH_SETUP) {
adminmenu[3].text = "Force start match";
adminmenu[3].SelectFunc = CTFAdmin_MatchSet;
} else if (ctfgame.match == MATCH_GAME) {
adminmenu[3].text = "Cancel match";
adminmenu[3].SelectFunc = CTFAdmin_MatchSet;
} else if (ctfgame.match == MATCH_NONE && competition->value) {
adminmenu[3].text = "Switch to match mode";
adminmenu[3].SelectFunc = CTFAdmin_MatchMode;
}
// if (ent->client->menu)
// PMenu_Close(ent->client->menu);
PMenu_Open(ent, adminmenu, -1, sizeof(adminmenu) / sizeof(pmenu_t), NULL);
}
void CTFAdmin(edict_t *ent)
{
char text[1024];
if (gi.argc() > 1 && admin_password->string && *admin_password->string &&
!ent->client->resp.admin && strcmp(admin_password->string, gi.argv(1)) == 0) {
ent->client->resp.admin = true;
gi.bprintf(PRINT_HIGH, "%s has become an admin.\n", ent->client->pers.netname);
gi.cprintf(ent, PRINT_HIGH, "Type 'admin' to access the adminstration menu.\n");
}
if (!ent->client->resp.admin) {
sprintf(text, "%s has requested admin rights.",
ent->client->pers.netname);
CTFBeginElection(ent, ELECT_ADMIN, text);
return;
}
if (ent->client->menu)
PMenu_Close(ent);
CTFOpenAdminMenu(ent);
}
/*----------------------------------------------------------------*/
void CTFStats(edict_t *ent)
{
int i, e;
ghost_t *g;
char st[80];
char text[1400];
edict_t *e2;
*text = 0;
if (ctfgame.match == MATCH_SETUP) {
for (i = 1; i <= maxclients->value; i++) {
e2 = g_edicts + i;
if (!e2->inuse)
continue;
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
if (strlen(text) + strlen(st) < sizeof(text) - 50)
strcat(text, st);
}
}
}
for (i = 0, g = ctfgame.ghosts; i < MAX_CLIENTS; i++, g++)
if (g->ent)
break;
if (i == MAX_CLIENTS) {
if (*text)
gi.cprintf(ent, PRINT_HIGH, "%s", text);
gi.cprintf(ent, PRINT_HIGH, "No statistics available.\n");
return;
}
strcat(text, " #|Name |Score|Kills|Death|BasDf|CarDf|Effcy|\n");
for (i = 0, g = ctfgame.ghosts; i < MAX_CLIENTS; i++, g++) {
if (!*g->netname)
continue;
if (g->deaths + g->kills == 0)
e = 50;
else
e = g->kills * 100 / (g->kills + g->deaths);
sprintf(st, "%3d|%-16.16s|%5d|%5d|%5d|%5d|%5d|%4d%%|\n",
g->number,
g->netname,
g->score,
g->kills,
g->deaths,
g->basedef,
g->carrierdef,
e);
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
sprintf(text+strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
strcat(text, st);
}
gi.cprintf(ent, PRINT_HIGH, "%s", text);
}
void CTFPlayerList(edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
*text = 0;
if (ctfgame.match == MATCH_SETUP) {
for (i = 1; i <= maxclients->value; i++) {
e2 = g_edicts + i;
if (!e2->inuse)
continue;
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
if (strlen(text) + strlen(st) < sizeof(text) - 50)
strcat(text, st);
}
}
}
// number, name, connect time, ping, score, admin
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
sprintf(st, "%3d %-16.16s %02d:%02d %4d %3d%s%s\n",
i + 1,
e2->client->pers.netname,
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
(ctfgame.match == MATCH_SETUP || ctfgame.match == MATCH_PREGAME) ?
(e2->client->resp.ready ? " (ready)" : " (notready)") : "",
e2->client->resp.admin ? " (admin)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
sprintf(text+strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
strcat(text, st);
}
gi.cprintf(ent, PRINT_HIGH, "%s", text);
}
void CTFWarp(edict_t *ent)
{
char text[1024];
char *mlist, *token;
static const char *seps = " \t\n\r";
if (gi.argc() < 2) {
gi.cprintf(ent, PRINT_HIGH, "Where do you want to warp to?\n");
gi.cprintf(ent, PRINT_HIGH, "Available levels are: %s\n", warp_list->string);
return;
}
mlist = strdup(warp_list->string);
token = strtok(mlist, seps);
while (token != NULL) {
if (Q_stricmp(token, gi.argv(1)) == 0)
break;
token = strtok(NULL, seps);
}
if (token == NULL) {
gi.cprintf(ent, PRINT_HIGH, "Unknown CTF level.\n");
gi.cprintf(ent, PRINT_HIGH, "Available levels are: %s\n", warp_list->string);
free(mlist);
return;
}
free(mlist);
if (ent->client->resp.admin) {
gi.bprintf(PRINT_HIGH, "%s is warping to level %s.\n",
ent->client->pers.netname, gi.argv(1));
strncpy(level.forcemap, gi.argv(1), sizeof(level.forcemap) - 1);
EndDMLevel();
return;
}
sprintf(text, "%s has requested warping to level %s.",
ent->client->pers.netname, gi.argv(1));
if (CTFBeginElection(ent, ELECT_MAP, text))
strncpy(ctfgame.elevel, gi.argv(1), sizeof(ctfgame.elevel) - 1);
}
void CTFBoot(edict_t *ent)
{
int i;
edict_t *targ;
char text[80];
if (!ent->client->resp.admin) {
gi.cprintf(ent, PRINT_HIGH, "You are not an admin.\n");
return;
}
if (gi.argc() < 2) {
gi.cprintf(ent, PRINT_HIGH, "Who do you want to kick?\n");
return;
}
if (*gi.argv(1) < '0' && *gi.argv(1) > '9') {
gi.cprintf(ent, PRINT_HIGH, "Specify the player number to kick.\n");
return;
}
i = atoi(gi.argv(1));
if (i < 1 || i > maxclients->value) {
gi.cprintf(ent, PRINT_HIGH, "Invalid player number.\n");
return;
}
targ = g_edicts + i;
if (!targ->inuse) {
gi.cprintf(ent, PRINT_HIGH, "That player number is not connected.\n");
return;
}
sprintf(text, "kick %d\n", i - 1);
gi.AddCommandString(text);
}