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856 lines
20 KiB
856 lines
20 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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TANK |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_tank.h" |
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void tank_refire_rocket (edict_t *self); |
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void tank_doattack_rocket (edict_t *self); |
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void tank_reattack_blaster (edict_t *self); |
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static int sound_thud; |
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static int sound_pain; |
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static int sound_idle; |
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static int sound_die; |
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static int sound_step; |
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static int sound_sight; |
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static int sound_windup; |
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static int sound_strike; |
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// |
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// misc |
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// |
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void tank_sight (edict_t *self, edict_t *other) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
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} |
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void tank_footstep (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); |
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} |
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void tank_thud (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); |
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} |
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void tank_windup (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); |
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} |
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void tank_idle (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); |
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} |
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// |
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// stand |
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// |
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mframe_t tank_frames_stand []= |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL}; |
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void tank_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &tank_move_stand; |
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} |
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// |
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// walk |
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// |
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void tank_walk (edict_t *self); |
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mframe_t tank_frames_start_walk [] = |
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{ |
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ai_walk, 0, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 11, tank_footstep |
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}; |
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mmove_t tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk}; |
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mframe_t tank_frames_walk [] = |
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{ |
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ai_walk, 4, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 3, NULL, |
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ai_walk, 2, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, tank_footstep, |
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ai_walk, 3, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 7, NULL, |
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ai_walk, 7, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 6, tank_footstep |
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}; |
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mmove_t tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL}; |
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mframe_t tank_frames_stop_walk [] = |
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{ |
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ai_walk, 3, NULL, |
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ai_walk, 3, NULL, |
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ai_walk, 2, NULL, |
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ai_walk, 2, NULL, |
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ai_walk, 4, tank_footstep |
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}; |
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mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand}; |
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void tank_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &tank_move_walk; |
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} |
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// |
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// run |
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// |
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void tank_run (edict_t *self); |
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mframe_t tank_frames_start_run [] = |
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{ |
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ai_run, 0, NULL, |
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ai_run, 6, NULL, |
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ai_run, 6, NULL, |
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ai_run, 11, tank_footstep |
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}; |
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mmove_t tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run}; |
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mframe_t tank_frames_run [] = |
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{ |
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ai_run, 4, NULL, |
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ai_run, 5, NULL, |
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ai_run, 3, NULL, |
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ai_run, 2, NULL, |
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ai_run, 5, NULL, |
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ai_run, 5, NULL, |
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ai_run, 4, NULL, |
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ai_run, 4, tank_footstep, |
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ai_run, 3, NULL, |
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ai_run, 5, NULL, |
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ai_run, 4, NULL, |
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ai_run, 5, NULL, |
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ai_run, 7, NULL, |
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ai_run, 7, NULL, |
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ai_run, 6, NULL, |
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ai_run, 6, tank_footstep |
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}; |
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mmove_t tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL}; |
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mframe_t tank_frames_stop_run [] = |
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{ |
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ai_run, 3, NULL, |
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ai_run, 3, NULL, |
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ai_run, 2, NULL, |
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ai_run, 2, NULL, |
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ai_run, 4, tank_footstep |
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}; |
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mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk}; |
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void tank_run (edict_t *self) |
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{ |
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if (self->enemy && self->enemy->client) |
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self->monsterinfo.aiflags |= AI_BRUTAL; |
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else |
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self->monsterinfo.aiflags &= ~AI_BRUTAL; |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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{ |
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self->monsterinfo.currentmove = &tank_move_stand; |
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return; |
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} |
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if (self->monsterinfo.currentmove == &tank_move_walk || |
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self->monsterinfo.currentmove == &tank_move_start_run) |
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{ |
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self->monsterinfo.currentmove = &tank_move_run; |
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} |
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else |
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{ |
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self->monsterinfo.currentmove = &tank_move_start_run; |
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} |
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} |
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// |
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// pain |
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// |
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mframe_t tank_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run}; |
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mframe_t tank_frames_pain2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run}; |
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mframe_t tank_frames_pain3 [] = |
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{ |
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ai_move, -7, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 3, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, tank_footstep |
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}; |
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mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run}; |
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void tank_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum |= 1; |
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if (damage <= 10) |
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return; |
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if (level.time < self->pain_debounce_time) |
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return; |
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if (damage <= 30) |
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if (random() > 0.2) |
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return; |
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// If hard or nightmare, don't go into pain while attacking |
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if ( skill->value >= 2) |
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{ |
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if ( (self->s.frame >= FRAME_attak301) && (self->s.frame <= FRAME_attak330) ) |
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return; |
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if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak116) ) |
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return; |
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} |
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self->pain_debounce_time = level.time + 3; |
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gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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if (damage <= 30) |
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self->monsterinfo.currentmove = &tank_move_pain1; |
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else if (damage <= 60) |
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self->monsterinfo.currentmove = &tank_move_pain2; |
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else |
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self->monsterinfo.currentmove = &tank_move_pain3; |
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}; |
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// |
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// attacks |
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// |
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void TankBlaster (edict_t *self) |
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{ |
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vec3_t forward, right; |
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vec3_t start; |
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vec3_t end; |
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vec3_t dir; |
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int flash_number; |
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if (self->s.frame == FRAME_attak110) |
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flash_number = MZ2_TANK_BLASTER_1; |
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else if (self->s.frame == FRAME_attak113) |
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flash_number = MZ2_TANK_BLASTER_2; |
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else // (self->s.frame == FRAME_attak116) |
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flash_number = MZ2_TANK_BLASTER_3; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); |
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VectorCopy (self->enemy->s.origin, end); |
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end[2] += self->enemy->viewheight; |
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VectorSubtract (end, start, dir); |
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monster_fire_blaster (self, start, dir, 30, 800, flash_number, EF_BLASTER); |
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} |
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void TankStrike (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); |
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} |
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void TankRocket (edict_t *self) |
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{ |
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vec3_t forward, right; |
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vec3_t start; |
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vec3_t dir; |
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vec3_t vec; |
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int flash_number; |
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if (self->s.frame == FRAME_attak324) |
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flash_number = MZ2_TANK_ROCKET_1; |
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else if (self->s.frame == FRAME_attak327) |
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flash_number = MZ2_TANK_ROCKET_2; |
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else // (self->s.frame == FRAME_attak330) |
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flash_number = MZ2_TANK_ROCKET_3; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); |
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, dir); |
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VectorNormalize (dir); |
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monster_fire_rocket (self, start, dir, 50, 550, flash_number); |
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} |
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void TankMachineGun (edict_t *self) |
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{ |
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vec3_t dir; |
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vec3_t vec; |
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vec3_t start; |
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vec3_t forward, right; |
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int flash_number; |
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flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406); |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); |
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if (self->enemy) |
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{ |
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, vec); |
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vectoangles (vec, vec); |
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dir[0] = vec[0]; |
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} |
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else |
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{ |
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dir[0] = 0; |
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} |
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if (self->s.frame <= FRAME_attak415) |
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dir[1] = self->s.angles[1] - 8 * (self->s.frame - FRAME_attak411); |
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else |
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dir[1] = self->s.angles[1] + 8 * (self->s.frame - FRAME_attak419); |
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dir[2] = 0; |
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AngleVectors (dir, forward, NULL, NULL); |
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monster_fire_bullet (self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); |
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} |
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mframe_t tank_frames_attack_blast [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -1, NULL, |
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ai_charge, -2, NULL, |
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ai_charge, -1, NULL, |
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ai_charge, -1, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankBlaster, // 10 |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankBlaster, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankBlaster // 16 |
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}; |
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mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster}; |
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mframe_t tank_frames_reattack_blast [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankBlaster, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankBlaster // 16 |
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}; |
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mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster}; |
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mframe_t tank_frames_attack_post_blast [] = |
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{ |
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ai_move, 0, NULL, // 17 |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, -2, tank_footstep // 22 |
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}; |
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mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run}; |
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void tank_reattack_blaster (edict_t *self) |
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{ |
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if (skill->value >= 2) |
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if (visible (self, self->enemy)) |
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if (self->enemy->health > 0) |
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if (random() <= 0.6) |
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{ |
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self->monsterinfo.currentmove = &tank_move_reattack_blast; |
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return; |
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} |
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self->monsterinfo.currentmove = &tank_move_attack_post_blast; |
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} |
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void tank_poststrike (edict_t *self) |
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{ |
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self->enemy = NULL; |
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tank_run (self); |
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} |
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mframe_t tank_frames_attack_strike [] = |
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{ |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, 2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 6, NULL, |
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ai_move, 7, NULL, |
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ai_move, 9, tank_footstep, |
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ai_move, 2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 2, NULL, |
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ai_move, 2, tank_footstep, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -2, NULL, |
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ai_move, -2, NULL, |
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ai_move, 0, tank_windup, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, TankStrike, |
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ai_move, 0, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, -3, NULL, |
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ai_move, -10, NULL, |
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ai_move, -10, NULL, |
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ai_move, -2, NULL, |
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ai_move, -3, NULL, |
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ai_move, -2, tank_footstep |
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}; |
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mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike}; |
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mframe_t tank_frames_attack_pre_rocket [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, // 10 |
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ai_charge, 0, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 2, NULL, |
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ai_charge, 7, NULL, |
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ai_charge, 7, NULL, |
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ai_charge, 7, tank_footstep, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, // 20 |
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ai_charge, -3, NULL |
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}; |
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mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket}; |
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mframe_t tank_frames_attack_fire_rocket [] = |
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{ |
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ai_charge, -3, NULL, // Loop Start 22 |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankRocket, // 24 |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, TankRocket, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -1, TankRocket // 30 Loop End |
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}; |
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mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket}; |
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mframe_t tank_frames_attack_post_rocket [] = |
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{ |
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ai_charge, 0, NULL, // 31 |
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ai_charge, -1, NULL, |
|
ai_charge, -1, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 2, NULL, |
|
ai_charge, 3, NULL, |
|
ai_charge, 4, NULL, |
|
ai_charge, 2, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, // 40 |
|
|
|
ai_charge, 0, NULL, |
|
ai_charge, -9, NULL, |
|
ai_charge, -8, NULL, |
|
ai_charge, -7, NULL, |
|
ai_charge, -1, NULL, |
|
ai_charge, -1, tank_footstep, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, // 50 |
|
|
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL |
|
}; |
|
mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run}; |
|
|
|
mframe_t tank_frames_attack_chain [] = |
|
{ |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
NULL, 0, TankMachineGun, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL |
|
}; |
|
mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run}; |
|
|
|
void tank_refire_rocket (edict_t *self) |
|
{ |
|
// Only on hard or nightmare |
|
if ( skill->value >= 2 ) |
|
if (self->enemy->health > 0) |
|
if (visible(self, self->enemy) ) |
|
if (random() <= 0.4) |
|
{ |
|
self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; |
|
return; |
|
} |
|
self->monsterinfo.currentmove = &tank_move_attack_post_rocket; |
|
} |
|
|
|
void tank_doattack_rocket (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; |
|
} |
|
|
|
void tank_attack(edict_t *self) |
|
{ |
|
vec3_t vec; |
|
float range; |
|
float r; |
|
|
|
if (self->enemy->health < 0) |
|
{ |
|
self->monsterinfo.currentmove = &tank_move_attack_strike; |
|
self->monsterinfo.aiflags &= ~AI_BRUTAL; |
|
return; |
|
} |
|
|
|
VectorSubtract (self->enemy->s.origin, self->s.origin, vec); |
|
range = VectorLength (vec); |
|
|
|
r = random(); |
|
|
|
if (range <= 125) |
|
{ |
|
if (r < 0.4) |
|
self->monsterinfo.currentmove = &tank_move_attack_chain; |
|
else |
|
self->monsterinfo.currentmove = &tank_move_attack_blast; |
|
} |
|
else if (range <= 250) |
|
{ |
|
if (r < 0.5) |
|
self->monsterinfo.currentmove = &tank_move_attack_chain; |
|
else |
|
self->monsterinfo.currentmove = &tank_move_attack_blast; |
|
} |
|
else |
|
{ |
|
if (r < 0.33) |
|
self->monsterinfo.currentmove = &tank_move_attack_chain; |
|
else if (r < 0.66) |
|
{ |
|
self->monsterinfo.currentmove = &tank_move_attack_pre_rocket; |
|
self->pain_debounce_time = level.time + 5.0; // no pain for a while |
|
} |
|
else |
|
self->monsterinfo.currentmove = &tank_move_attack_blast; |
|
} |
|
} |
|
|
|
|
|
// |
|
// death |
|
// |
|
|
|
void tank_dead (edict_t *self) |
|
{ |
|
VectorSet (self->mins, -16, -16, -16); |
|
VectorSet (self->maxs, 16, 16, -0); |
|
self->movetype = MOVETYPE_TOSS; |
|
self->svflags |= SVF_DEADMONSTER; |
|
self->nextthink = 0; |
|
gi.linkentity (self); |
|
} |
|
|
|
mframe_t tank_frames_death1 [] = |
|
{ |
|
ai_move, -7, NULL, |
|
ai_move, -2, NULL, |
|
ai_move, -2, NULL, |
|
ai_move, 1, NULL, |
|
ai_move, 3, NULL, |
|
ai_move, 6, NULL, |
|
ai_move, 1, NULL, |
|
ai_move, 1, NULL, |
|
ai_move, 2, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, -2, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, -3, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, -4, NULL, |
|
ai_move, -6, NULL, |
|
ai_move, -4, NULL, |
|
ai_move, -5, NULL, |
|
ai_move, -7, NULL, |
|
ai_move, -15, tank_thud, |
|
ai_move, -5, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead}; |
|
|
|
void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
|
{ |
|
int n; |
|
|
|
// check for gib |
|
if (self->health <= self->gib_health) |
|
{ |
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
|
for (n= 0; n < 1 /*4*/; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
|
for (n= 0; n < 4; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); |
|
ThrowGib (self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); |
|
ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); |
|
self->deadflag = DEAD_DEAD; |
|
return; |
|
} |
|
|
|
if (self->deadflag == DEAD_DEAD) |
|
return; |
|
|
|
// regular death |
|
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); |
|
self->deadflag = DEAD_DEAD; |
|
self->takedamage = DAMAGE_YES; |
|
|
|
self->monsterinfo.currentmove = &tank_move_death; |
|
|
|
} |
|
|
|
|
|
// |
|
// monster_tank |
|
// |
|
|
|
/*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight |
|
*/ |
|
/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_tank (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/tank/tris.md2"); |
|
VectorSet (self->mins, -32, -32, -16); |
|
VectorSet (self->maxs, 32, 32, 72); |
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
|
|
sound_pain = gi.soundindex ("tank/tnkpain2.wav"); |
|
sound_thud = gi.soundindex ("tank/tnkdeth2.wav"); |
|
sound_idle = gi.soundindex ("tank/tnkidle1.wav"); |
|
sound_die = gi.soundindex ("tank/death.wav"); |
|
sound_step = gi.soundindex ("tank/step.wav"); |
|
sound_windup = gi.soundindex ("tank/tnkatck4.wav"); |
|
sound_strike = gi.soundindex ("tank/tnkatck5.wav"); |
|
sound_sight = gi.soundindex ("tank/sight1.wav"); |
|
|
|
gi.soundindex ("tank/tnkatck1.wav"); |
|
gi.soundindex ("tank/tnkatk2a.wav"); |
|
gi.soundindex ("tank/tnkatk2b.wav"); |
|
gi.soundindex ("tank/tnkatk2c.wav"); |
|
gi.soundindex ("tank/tnkatk2d.wav"); |
|
gi.soundindex ("tank/tnkatk2e.wav"); |
|
gi.soundindex ("tank/tnkatck3.wav"); |
|
|
|
if (strcmp(self->classname, "monster_tank_commander") == 0) |
|
{ |
|
self->health = 1000; |
|
self->gib_health = -225; |
|
} |
|
else |
|
{ |
|
self->health = 750; |
|
self->gib_health = -200; |
|
} |
|
|
|
self->mass = 500; |
|
|
|
self->pain = tank_pain; |
|
self->die = tank_die; |
|
self->monsterinfo.stand = tank_stand; |
|
self->monsterinfo.walk = tank_walk; |
|
self->monsterinfo.run = tank_run; |
|
self->monsterinfo.dodge = NULL; |
|
self->monsterinfo.attack = tank_attack; |
|
self->monsterinfo.melee = NULL; |
|
self->monsterinfo.sight = tank_sight; |
|
self->monsterinfo.idle = tank_idle; |
|
|
|
gi.linkentity (self); |
|
|
|
self->monsterinfo.currentmove = &tank_move_stand; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
walkmonster_start(self); |
|
|
|
if (strcmp(self->classname, "monster_tank_commander") == 0) |
|
self->s.skinnum = 2; |
|
}
|
|
|