A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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66 lines
2.1 KiB

// G:\quake2\baseq2\models/monsters/boss3/rider
// This file generated by ModelGen - Do NOT Modify
#define FRAME_stand201 0
#define FRAME_stand202 1
#define FRAME_stand203 2
#define FRAME_stand204 3
#define FRAME_stand205 4
#define FRAME_stand206 5
#define FRAME_stand207 6
#define FRAME_stand208 7
#define FRAME_stand209 8
#define FRAME_stand210 9
#define FRAME_stand211 10
#define FRAME_stand212 11
#define FRAME_stand213 12
#define FRAME_stand214 13
#define FRAME_stand215 14
#define FRAME_stand216 15
#define FRAME_stand217 16
#define FRAME_stand218 17
#define FRAME_stand219 18
#define FRAME_stand220 19
#define FRAME_stand221 20
#define FRAME_stand222 21
#define FRAME_stand223 22
#define FRAME_stand224 23
#define FRAME_stand225 24
#define FRAME_stand226 25
#define FRAME_stand227 26
#define FRAME_stand228 27
#define FRAME_stand229 28
#define FRAME_stand230 29
#define FRAME_stand231 30
#define FRAME_stand232 31
#define FRAME_stand233 32
#define FRAME_stand234 33
#define FRAME_stand235 34
#define FRAME_stand236 35
#define FRAME_stand237 36
#define FRAME_stand238 37
#define FRAME_stand239 38
#define FRAME_stand240 39
#define FRAME_stand241 40
#define FRAME_stand242 41
#define FRAME_stand243 42
#define FRAME_stand244 43
#define FRAME_stand245 44
#define FRAME_stand246 45
#define FRAME_stand247 46
#define FRAME_stand248 47
#define FRAME_stand249 48
#define FRAME_stand250 49
#define FRAME_stand251 50
#define FRAME_stand252 51
#define FRAME_stand253 52
#define FRAME_stand254 53
#define FRAME_stand255 54
#define FRAME_stand256 55
#define FRAME_stand257 56
#define FRAME_stand258 57
#define FRAME_stand259 58
#define FRAME_stand260 59
#define MODEL_SCALE 1.000000