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224 lines
7.5 KiB
224 lines
7.5 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// G:\quake2\baseq2\models/player_x/frames |
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// This file generated by qdata - Do NOT Modify |
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#define FRAME_stand01 0 |
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#define FRAME_stand02 1 |
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#define FRAME_stand03 2 |
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#define FRAME_stand04 3 |
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#define FRAME_stand05 4 |
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#define FRAME_stand06 5 |
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#define FRAME_stand07 6 |
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#define FRAME_stand08 7 |
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#define FRAME_stand09 8 |
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#define FRAME_stand10 9 |
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#define FRAME_stand11 10 |
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#define FRAME_stand12 11 |
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#define FRAME_stand13 12 |
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#define FRAME_stand14 13 |
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#define FRAME_stand15 14 |
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#define FRAME_stand16 15 |
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#define FRAME_stand17 16 |
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#define FRAME_stand18 17 |
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#define FRAME_stand19 18 |
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#define FRAME_stand20 19 |
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#define FRAME_stand21 20 |
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#define FRAME_stand22 21 |
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#define FRAME_stand23 22 |
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#define FRAME_stand24 23 |
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#define FRAME_stand25 24 |
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#define FRAME_stand26 25 |
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#define FRAME_stand27 26 |
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#define FRAME_stand28 27 |
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#define FRAME_stand29 28 |
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#define FRAME_stand30 29 |
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#define FRAME_stand31 30 |
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#define FRAME_stand32 31 |
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#define FRAME_stand33 32 |
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#define FRAME_stand34 33 |
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#define FRAME_stand35 34 |
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#define FRAME_stand36 35 |
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#define FRAME_stand37 36 |
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#define FRAME_stand38 37 |
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#define FRAME_stand39 38 |
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#define FRAME_stand40 39 |
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#define FRAME_run1 40 |
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#define FRAME_run2 41 |
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#define FRAME_run3 42 |
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#define FRAME_run4 43 |
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#define FRAME_run5 44 |
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#define FRAME_run6 45 |
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#define FRAME_attack1 46 |
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#define FRAME_attack2 47 |
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#define FRAME_attack3 48 |
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#define FRAME_attack4 49 |
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#define FRAME_attack5 50 |
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#define FRAME_attack6 51 |
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#define FRAME_attack7 52 |
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#define FRAME_attack8 53 |
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#define FRAME_pain101 54 |
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#define FRAME_pain102 55 |
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#define FRAME_pain103 56 |
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#define FRAME_pain104 57 |
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#define FRAME_pain201 58 |
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#define FRAME_pain202 59 |
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#define FRAME_pain203 60 |
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#define FRAME_pain204 61 |
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#define FRAME_pain301 62 |
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#define FRAME_pain302 63 |
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#define FRAME_pain303 64 |
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#define FRAME_pain304 65 |
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#define FRAME_jump1 66 |
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#define FRAME_jump2 67 |
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#define FRAME_jump3 68 |
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#define FRAME_jump4 69 |
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#define FRAME_jump5 70 |
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#define FRAME_jump6 71 |
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#define FRAME_flip01 72 |
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#define FRAME_flip02 73 |
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#define FRAME_flip03 74 |
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#define FRAME_flip04 75 |
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#define FRAME_flip05 76 |
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#define FRAME_flip06 77 |
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#define FRAME_flip07 78 |
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#define FRAME_flip08 79 |
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#define FRAME_flip09 80 |
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#define FRAME_flip10 81 |
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#define FRAME_flip11 82 |
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#define FRAME_flip12 83 |
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#define FRAME_salute01 84 |
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#define FRAME_salute02 85 |
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#define FRAME_salute03 86 |
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#define FRAME_salute04 87 |
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#define FRAME_salute05 88 |
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#define FRAME_salute06 89 |
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#define FRAME_salute07 90 |
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#define FRAME_salute08 91 |
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#define FRAME_salute09 92 |
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#define FRAME_salute10 93 |
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#define FRAME_salute11 94 |
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#define FRAME_taunt01 95 |
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#define FRAME_taunt02 96 |
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#define FRAME_taunt03 97 |
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#define FRAME_taunt04 98 |
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#define FRAME_taunt05 99 |
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#define FRAME_taunt06 100 |
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#define FRAME_taunt07 101 |
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#define FRAME_taunt08 102 |
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#define FRAME_taunt09 103 |
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#define FRAME_taunt10 104 |
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#define FRAME_taunt11 105 |
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#define FRAME_taunt12 106 |
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#define FRAME_taunt13 107 |
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#define FRAME_taunt14 108 |
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#define FRAME_taunt15 109 |
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#define FRAME_taunt16 110 |
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#define FRAME_taunt17 111 |
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#define FRAME_wave01 112 |
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#define FRAME_wave02 113 |
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#define FRAME_wave03 114 |
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#define FRAME_wave04 115 |
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#define FRAME_wave05 116 |
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#define FRAME_wave06 117 |
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#define FRAME_wave07 118 |
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#define FRAME_wave08 119 |
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#define FRAME_wave09 120 |
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#define FRAME_wave10 121 |
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#define FRAME_wave11 122 |
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#define FRAME_point01 123 |
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#define FRAME_point02 124 |
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#define FRAME_point03 125 |
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#define FRAME_point04 126 |
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#define FRAME_point05 127 |
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#define FRAME_point06 128 |
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#define FRAME_point07 129 |
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#define FRAME_point08 130 |
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#define FRAME_point09 131 |
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#define FRAME_point10 132 |
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#define FRAME_point11 133 |
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#define FRAME_point12 134 |
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#define FRAME_crstnd01 135 |
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#define FRAME_crstnd02 136 |
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#define FRAME_crstnd03 137 |
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#define FRAME_crstnd04 138 |
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#define FRAME_crstnd05 139 |
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#define FRAME_crstnd06 140 |
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#define FRAME_crstnd07 141 |
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#define FRAME_crstnd08 142 |
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#define FRAME_crstnd09 143 |
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#define FRAME_crstnd10 144 |
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#define FRAME_crstnd11 145 |
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#define FRAME_crstnd12 146 |
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#define FRAME_crstnd13 147 |
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#define FRAME_crstnd14 148 |
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#define FRAME_crstnd15 149 |
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#define FRAME_crstnd16 150 |
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#define FRAME_crstnd17 151 |
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#define FRAME_crstnd18 152 |
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#define FRAME_crstnd19 153 |
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#define FRAME_crwalk1 154 |
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#define FRAME_crwalk2 155 |
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#define FRAME_crwalk3 156 |
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#define FRAME_crwalk4 157 |
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#define FRAME_crwalk5 158 |
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#define FRAME_crwalk6 159 |
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#define FRAME_crattak1 160 |
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#define FRAME_crattak2 161 |
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#define FRAME_crattak3 162 |
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#define FRAME_crattak4 163 |
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#define FRAME_crattak5 164 |
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#define FRAME_crattak6 165 |
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#define FRAME_crattak7 166 |
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#define FRAME_crattak8 167 |
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#define FRAME_crattak9 168 |
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#define FRAME_crpain1 169 |
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#define FRAME_crpain2 170 |
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#define FRAME_crpain3 171 |
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#define FRAME_crpain4 172 |
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#define FRAME_crdeath1 173 |
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#define FRAME_crdeath2 174 |
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#define FRAME_crdeath3 175 |
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#define FRAME_crdeath4 176 |
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#define FRAME_crdeath5 177 |
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#define FRAME_death101 178 |
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#define FRAME_death102 179 |
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#define FRAME_death103 180 |
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#define FRAME_death104 181 |
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#define FRAME_death105 182 |
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#define FRAME_death106 183 |
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#define FRAME_death201 184 |
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#define FRAME_death202 185 |
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#define FRAME_death203 186 |
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#define FRAME_death204 187 |
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#define FRAME_death205 188 |
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#define FRAME_death206 189 |
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#define FRAME_death301 190 |
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#define FRAME_death302 191 |
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#define FRAME_death303 192 |
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#define FRAME_death304 193 |
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#define FRAME_death305 194 |
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#define FRAME_death306 195 |
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#define FRAME_death307 196 |
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#define FRAME_death308 197 |
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#define MODEL_SCALE 1.000000 |
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