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552 lines
13 KiB
552 lines
13 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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parasite |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_parasite.h" |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_die; |
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static int sound_launch; |
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static int sound_impact; |
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static int sound_suck; |
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static int sound_reelin; |
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static int sound_sight; |
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static int sound_tap; |
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static int sound_scratch; |
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static int sound_search; |
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void parasite_stand (edict_t *self); |
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void parasite_start_run (edict_t *self); |
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void parasite_run (edict_t *self); |
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void parasite_walk (edict_t *self); |
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void parasite_start_walk (edict_t *self); |
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void parasite_end_fidget (edict_t *self); |
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void parasite_do_fidget (edict_t *self); |
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void parasite_refidget (edict_t *self); |
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void parasite_launch (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); |
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} |
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void parasite_reel_in (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); |
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} |
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void parasite_sight (edict_t *self, edict_t *other) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); |
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} |
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void parasite_tap (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); |
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} |
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void parasite_scratch (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); |
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} |
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void parasite_search (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); |
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} |
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mframe_t parasite_frames_start_fidget [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget}; |
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mframe_t parasite_frames_fidget [] = |
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{ |
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ai_stand, 0, parasite_scratch, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_scratch, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget}; |
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mframe_t parasite_frames_end_fidget [] = |
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{ |
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ai_stand, 0, parasite_scratch, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand}; |
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void parasite_end_fidget (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_end_fidget; |
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} |
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void parasite_do_fidget (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_fidget; |
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} |
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void parasite_refidget (edict_t *self) |
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{ |
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if (random() <= 0.8) |
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self->monsterinfo.currentmove = ¶site_move_fidget; |
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else |
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self->monsterinfo.currentmove = ¶site_move_end_fidget; |
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} |
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void parasite_idle (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_start_fidget; |
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} |
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mframe_t parasite_frames_stand [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap, |
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ai_stand, 0, NULL, |
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ai_stand, 0, parasite_tap |
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}; |
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mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand}; |
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void parasite_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_stand; |
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} |
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mframe_t parasite_frames_run [] = |
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{ |
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ai_run, 30, NULL, |
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ai_run, 30, NULL, |
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ai_run, 22, NULL, |
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ai_run, 19, NULL, |
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ai_run, 24, NULL, |
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ai_run, 28, NULL, |
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ai_run, 25, NULL |
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}; |
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mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL}; |
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mframe_t parasite_frames_start_run [] = |
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{ |
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ai_run, 0, NULL, |
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ai_run, 30, NULL, |
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}; |
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mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run}; |
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mframe_t parasite_frames_stop_run [] = |
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{ |
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ai_run, 20, NULL, |
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ai_run, 20, NULL, |
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ai_run, 12, NULL, |
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ai_run, 10, NULL, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL |
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}; |
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mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL}; |
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void parasite_start_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = ¶site_move_stand; |
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else |
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self->monsterinfo.currentmove = ¶site_move_start_run; |
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} |
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void parasite_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = ¶site_move_stand; |
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else |
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self->monsterinfo.currentmove = ¶site_move_run; |
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} |
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mframe_t parasite_frames_walk [] = |
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{ |
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ai_walk, 30, NULL, |
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ai_walk, 30, NULL, |
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ai_walk, 22, NULL, |
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ai_walk, 19, NULL, |
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ai_walk, 24, NULL, |
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ai_walk, 28, NULL, |
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ai_walk, 25, NULL |
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}; |
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mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk}; |
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mframe_t parasite_frames_start_walk [] = |
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{ |
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ai_walk, 0, NULL, |
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ai_walk, 30, parasite_walk |
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}; |
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mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL}; |
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mframe_t parasite_frames_stop_walk [] = |
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{ |
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ai_walk, 20, NULL, |
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ai_walk, 20, NULL, |
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ai_walk, 12, NULL, |
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ai_walk, 10, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL |
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}; |
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mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL}; |
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void parasite_start_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_start_walk; |
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} |
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void parasite_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = ¶site_move_walk; |
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} |
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mframe_t parasite_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 6, NULL, |
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ai_move, 16, NULL, |
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ai_move, -6, NULL, |
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ai_move, -7, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run}; |
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void parasite_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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if (level.time < self->pain_debounce_time) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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if (random() < 0.5) |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = ¶site_move_pain1; |
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} |
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static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end) |
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{ |
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vec3_t dir, angles; |
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// check for max distance |
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VectorSubtract (start, end, dir); |
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if (VectorLength(dir) > 256) |
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return false; |
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// check for min/max pitch |
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vectoangles (dir, angles); |
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if (angles[0] < -180) |
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angles[0] += 360; |
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if (fabs(angles[0]) > 30) |
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return false; |
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return true; |
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} |
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void parasite_drain_attack (edict_t *self) |
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{ |
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vec3_t offset, start, f, r, end, dir; |
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trace_t tr; |
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int damage; |
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AngleVectors (self->s.angles, f, r, NULL); |
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VectorSet (offset, 24, 0, 6); |
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G_ProjectSource (self->s.origin, offset, f, r, start); |
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VectorCopy (self->enemy->s.origin, end); |
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if (!parasite_drain_attack_ok(start, end)) |
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{ |
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end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8; |
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if (!parasite_drain_attack_ok(start, end)) |
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{ |
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end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8; |
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if (!parasite_drain_attack_ok(start, end)) |
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return; |
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} |
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} |
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VectorCopy (self->enemy->s.origin, end); |
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tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); |
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if (tr.ent != self->enemy) |
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return; |
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if (self->s.frame == FRAME_drain03) |
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{ |
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damage = 5; |
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gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0); |
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} |
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else |
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{ |
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if (self->s.frame == FRAME_drain04) |
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gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); |
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damage = 2; |
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} |
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gi.WriteByte (svc_temp_entity); |
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gi.WriteByte (TE_PARASITE_ATTACK); |
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gi.WriteShort (self - g_edicts); |
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gi.WritePosition (start); |
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gi.WritePosition (end); |
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gi.multicast (self->s.origin, MULTICAST_PVS); |
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VectorSubtract (start, end, dir); |
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T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN); |
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} |
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mframe_t parasite_frames_drain [] = |
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{ |
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ai_charge, 0, parasite_launch, |
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ai_charge, 0, NULL, |
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ai_charge, 15, parasite_drain_attack, // Target hits |
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ai_charge, 0, parasite_drain_attack, // drain |
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ai_charge, 0, parasite_drain_attack, // drain |
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ai_charge, 0, parasite_drain_attack, // drain |
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ai_charge, 0, parasite_drain_attack, // drain |
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ai_charge, -2, parasite_drain_attack, // drain |
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ai_charge, -2, parasite_drain_attack, // drain |
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ai_charge, -3, parasite_drain_attack, // drain |
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ai_charge, -2, parasite_drain_attack, // drain |
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ai_charge, 0, parasite_drain_attack, // drain |
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ai_charge, -1, parasite_drain_attack, // drain |
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ai_charge, 0, parasite_reel_in, // let go |
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ai_charge, -2, NULL, |
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ai_charge, -2, NULL, |
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ai_charge, -3, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run}; |
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mframe_t parasite_frames_break [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, -3, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 2, NULL, |
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ai_charge, -3, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 3, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -18, NULL, |
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ai_charge, 3, NULL, |
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ai_charge, 9, NULL, |
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ai_charge, 6, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -18, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 8, NULL, |
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ai_charge, 9, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -18, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, // airborne |
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ai_charge, 0, NULL, // airborne |
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ai_charge, 0, NULL, // slides |
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ai_charge, 0, NULL, // slides |
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ai_charge, 0, NULL, // slides |
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ai_charge, 0, NULL, // slides |
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ai_charge, 4, NULL, |
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ai_charge, 11, NULL, |
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ai_charge, -2, NULL, |
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ai_charge, -5, NULL, |
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ai_charge, 1, NULL |
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}; |
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mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run}; |
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/* |
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=== |
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Break Stuff Ends |
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=== |
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*/ |
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void parasite_attack (edict_t *self) |
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{ |
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// if (random() <= 0.2) |
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// self->monsterinfo.currentmove = ¶site_move_break; |
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// else |
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self->monsterinfo.currentmove = ¶site_move_drain; |
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} |
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/* |
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=== |
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Death Stuff Starts |
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=== |
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*/ |
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void parasite_dead (edict_t *self) |
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{ |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, -8); |
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self->movetype = MOVETYPE_TOSS; |
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self->svflags |= SVF_DEADMONSTER; |
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self->nextthink = 0; |
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gi.linkentity (self); |
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} |
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mframe_t parasite_frames_death [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead}; |
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void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
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{ |
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int n; |
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// check for gib |
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if (self->health <= self->gib_health) |
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{ |
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
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for (n= 0; n < 2; n++) |
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ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
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for (n= 0; n < 4; n++) |
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
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ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); |
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self->deadflag = DEAD_DEAD; |
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return; |
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} |
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if (self->deadflag == DEAD_DEAD) |
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return; |
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// regular death |
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gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); |
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self->deadflag = DEAD_DEAD; |
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self->takedamage = DAMAGE_YES; |
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self->monsterinfo.currentmove = ¶site_move_death; |
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} |
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/* |
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=== |
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End Death Stuff |
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=== |
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*/ |
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/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
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*/ |
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void SP_monster_parasite (edict_t *self) |
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{ |
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if (deathmatch->value) |
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{ |
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G_FreeEdict (self); |
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return; |
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} |
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sound_pain1 = gi.soundindex ("parasite/parpain1.wav"); |
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sound_pain2 = gi.soundindex ("parasite/parpain2.wav"); |
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sound_die = gi.soundindex ("parasite/pardeth1.wav"); |
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sound_launch = gi.soundindex("parasite/paratck1.wav"); |
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sound_impact = gi.soundindex("parasite/paratck2.wav"); |
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sound_suck = gi.soundindex("parasite/paratck3.wav"); |
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sound_reelin = gi.soundindex("parasite/paratck4.wav"); |
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sound_sight = gi.soundindex("parasite/parsght1.wav"); |
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sound_tap = gi.soundindex("parasite/paridle1.wav"); |
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sound_scratch = gi.soundindex("parasite/paridle2.wav"); |
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sound_search = gi.soundindex("parasite/parsrch1.wav"); |
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self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2"); |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, 24); |
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self->movetype = MOVETYPE_STEP; |
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self->solid = SOLID_BBOX; |
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self->health = 175; |
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self->gib_health = -50; |
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self->mass = 250; |
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self->pain = parasite_pain; |
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self->die = parasite_die; |
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self->monsterinfo.stand = parasite_stand; |
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self->monsterinfo.walk = parasite_start_walk; |
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self->monsterinfo.run = parasite_start_run; |
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self->monsterinfo.attack = parasite_attack; |
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self->monsterinfo.sight = parasite_sight; |
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self->monsterinfo.idle = parasite_idle; |
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gi.linkentity (self); |
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self->monsterinfo.currentmove = ¶site_move_stand; |
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self->monsterinfo.scale = MODEL_SCALE; |
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walkmonster_start (self); |
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}
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