A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
==============================================================================
parasite
==============================================================================
*/
#include "g_local.h"
#include "m_parasite.h"
static int sound_pain1;
static int sound_pain2;
static int sound_die;
static int sound_launch;
static int sound_impact;
static int sound_suck;
static int sound_reelin;
static int sound_sight;
static int sound_tap;
static int sound_scratch;
static int sound_search;
void parasite_stand (edict_t *self);
void parasite_start_run (edict_t *self);
void parasite_run (edict_t *self);
void parasite_walk (edict_t *self);
void parasite_start_walk (edict_t *self);
void parasite_end_fidget (edict_t *self);
void parasite_do_fidget (edict_t *self);
void parasite_refidget (edict_t *self);
void parasite_launch (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
}
void parasite_reel_in (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
}
void parasite_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
}
void parasite_tap (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
}
void parasite_scratch (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
}
void parasite_search (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}
mframe_t parasite_frames_start_fidget [] =
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
};
mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
mframe_t parasite_frames_fidget [] =
{
ai_stand, 0, parasite_scratch,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, parasite_scratch,
ai_stand, 0, NULL,
ai_stand, 0, NULL
};
mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
mframe_t parasite_frames_end_fidget [] =
{
ai_stand, 0, parasite_scratch,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
};
mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
void parasite_end_fidget (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_end_fidget;
}
void parasite_do_fidget (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_fidget;
}
void parasite_refidget (edict_t *self)
{
if (random() <= 0.8)
self->monsterinfo.currentmove = &parasite_move_fidget;
else
self->monsterinfo.currentmove = &parasite_move_end_fidget;
}
void parasite_idle (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_start_fidget;
}
mframe_t parasite_frames_stand [] =
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap,
ai_stand, 0, NULL,
ai_stand, 0, parasite_tap
};
mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
void parasite_stand (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_stand;
}
mframe_t parasite_frames_run [] =
{
ai_run, 30, NULL,
ai_run, 30, NULL,
ai_run, 22, NULL,
ai_run, 19, NULL,
ai_run, 24, NULL,
ai_run, 28, NULL,
ai_run, 25, NULL
};
mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
mframe_t parasite_frames_start_run [] =
{
ai_run, 0, NULL,
ai_run, 30, NULL,
};
mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
mframe_t parasite_frames_stop_run [] =
{
ai_run, 20, NULL,
ai_run, 20, NULL,
ai_run, 12, NULL,
ai_run, 10, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL
};
mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
void parasite_start_run (edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &parasite_move_stand;
else
self->monsterinfo.currentmove = &parasite_move_start_run;
}
void parasite_run (edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &parasite_move_stand;
else
self->monsterinfo.currentmove = &parasite_move_run;
}
mframe_t parasite_frames_walk [] =
{
ai_walk, 30, NULL,
ai_walk, 30, NULL,
ai_walk, 22, NULL,
ai_walk, 19, NULL,
ai_walk, 24, NULL,
ai_walk, 28, NULL,
ai_walk, 25, NULL
};
mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
mframe_t parasite_frames_start_walk [] =
{
ai_walk, 0, NULL,
ai_walk, 30, parasite_walk
};
mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
mframe_t parasite_frames_stop_walk [] =
{
ai_walk, 20, NULL,
ai_walk, 20, NULL,
ai_walk, 12, NULL,
ai_walk, 10, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL
};
mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
void parasite_start_walk (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_start_walk;
}
void parasite_walk (edict_t *self)
{
self->monsterinfo.currentmove = &parasite_move_walk;
}
mframe_t parasite_frames_pain1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 6, NULL,
ai_move, 16, NULL,
ai_move, -6, NULL,
ai_move, -7, NULL,
ai_move, 0, NULL
};
mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
void parasite_pain (edict_t *self, edict_t *other, float kick, int damage)
{
if (self->health < (self->max_health / 2))
self->s.skinnum = 1;
if (level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 3;
if (skill->value == 3)
return; // no pain anims in nightmare
if (random() < 0.5)
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &parasite_move_pain1;
}
static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
{
vec3_t dir, angles;
// check for max distance
VectorSubtract (start, end, dir);
if (VectorLength(dir) > 256)
return false;
// check for min/max pitch
vectoangles (dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (fabs(angles[0]) > 30)
return false;
return true;
}
void parasite_drain_attack (edict_t *self)
{
vec3_t offset, start, f, r, end, dir;
trace_t tr;
int damage;
AngleVectors (self->s.angles, f, r, NULL);
VectorSet (offset, 24, 0, 6);
G_ProjectSource (self->s.origin, offset, f, r, start);
VectorCopy (self->enemy->s.origin, end);
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
if (!parasite_drain_attack_ok(start, end))
return;
}
}
VectorCopy (self->enemy->s.origin, end);
tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
if (tr.ent != self->enemy)
return;
if (self->s.frame == FRAME_drain03)
{
damage = 5;
gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
}
else
{
if (self->s.frame == FRAME_drain04)
gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
damage = 2;
}
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_PARASITE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (start);
gi.WritePosition (end);
gi.multicast (self->s.origin, MULTICAST_PVS);
VectorSubtract (start, end, dir);
T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
}
mframe_t parasite_frames_drain [] =
{
ai_charge, 0, parasite_launch,
ai_charge, 0, NULL,
ai_charge, 15, parasite_drain_attack, // Target hits
ai_charge, 0, parasite_drain_attack, // drain
ai_charge, 0, parasite_drain_attack, // drain
ai_charge, 0, parasite_drain_attack, // drain
ai_charge, 0, parasite_drain_attack, // drain
ai_charge, -2, parasite_drain_attack, // drain
ai_charge, -2, parasite_drain_attack, // drain
ai_charge, -3, parasite_drain_attack, // drain
ai_charge, -2, parasite_drain_attack, // drain
ai_charge, 0, parasite_drain_attack, // drain
ai_charge, -1, parasite_drain_attack, // drain
ai_charge, 0, parasite_reel_in, // let go
ai_charge, -2, NULL,
ai_charge, -2, NULL,
ai_charge, -3, NULL,
ai_charge, 0, NULL
};
mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
mframe_t parasite_frames_break [] =
{
ai_charge, 0, NULL,
ai_charge, -3, NULL,
ai_charge, 1, NULL,
ai_charge, 2, NULL,
ai_charge, -3, NULL,
ai_charge, 1, NULL,
ai_charge, 1, NULL,
ai_charge, 3, NULL,
ai_charge, 0, NULL,
ai_charge, -18, NULL,
ai_charge, 3, NULL,
ai_charge, 9, NULL,
ai_charge, 6, NULL,
ai_charge, 0, NULL,
ai_charge, -18, NULL,
ai_charge, 0, NULL,
ai_charge, 8, NULL,
ai_charge, 9, NULL,
ai_charge, 0, NULL,
ai_charge, -18, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL, // airborne
ai_charge, 0, NULL, // airborne
ai_charge, 0, NULL, // slides
ai_charge, 0, NULL, // slides
ai_charge, 0, NULL, // slides
ai_charge, 0, NULL, // slides
ai_charge, 4, NULL,
ai_charge, 11, NULL,
ai_charge, -2, NULL,
ai_charge, -5, NULL,
ai_charge, 1, NULL
};
mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
/*
===
Break Stuff Ends
===
*/
void parasite_attack (edict_t *self)
{
// if (random() <= 0.2)
// self->monsterinfo.currentmove = &parasite_move_break;
// else
self->monsterinfo.currentmove = &parasite_move_drain;
}
/*
===
Death Stuff Starts
===
*/
void parasite_dead (edict_t *self)
{
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity (self);
}
mframe_t parasite_frames_death [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
// check for gib
if (self->health <= self->gib_health)
{
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
return;
// regular death
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &parasite_move_death;
}
/*
===
End Death Stuff
===
*/
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_parasite (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict (self);
return;
}
sound_pain1 = gi.soundindex ("parasite/parpain1.wav");
sound_pain2 = gi.soundindex ("parasite/parpain2.wav");
sound_die = gi.soundindex ("parasite/pardeth1.wav");
sound_launch = gi.soundindex("parasite/paratck1.wav");
sound_impact = gi.soundindex("parasite/paratck2.wav");
sound_suck = gi.soundindex("parasite/paratck3.wav");
sound_reelin = gi.soundindex("parasite/paratck4.wav");
sound_sight = gi.soundindex("parasite/parsght1.wav");
sound_tap = gi.soundindex("parasite/paridle1.wav");
sound_scratch = gi.soundindex("parasite/paridle2.wav");
sound_search = gi.soundindex("parasite/parsrch1.wav");
self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 24);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->health = 175;
self->gib_health = -50;
self->mass = 250;
self->pain = parasite_pain;
self->die = parasite_die;
self->monsterinfo.stand = parasite_stand;
self->monsterinfo.walk = parasite_start_walk;
self->monsterinfo.run = parasite_start_run;
self->monsterinfo.attack = parasite_attack;
self->monsterinfo.sight = parasite_sight;
self->monsterinfo.idle = parasite_idle;
gi.linkentity (self);
self->monsterinfo.currentmove = &parasite_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start (self);
}