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663 lines
14 KiB
663 lines
14 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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mutant |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_mutant.h" |
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static int sound_swing; |
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static int sound_hit; |
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static int sound_hit2; |
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static int sound_death; |
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static int sound_idle; |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_sight; |
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static int sound_search; |
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static int sound_step1; |
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static int sound_step2; |
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static int sound_step3; |
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static int sound_thud; |
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// |
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// SOUNDS |
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// |
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void mutant_step (edict_t *self) |
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{ |
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int n; |
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n = (rand() + 1) % 3; |
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if (n == 0) |
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gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); |
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else if (n == 1) |
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gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); |
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} |
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void mutant_sight (edict_t *self, edict_t *other) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
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} |
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void mutant_search (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); |
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} |
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void mutant_swing (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); |
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} |
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// |
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// STAND |
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// |
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mframe_t mutant_frames_stand [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 10 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 20 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 30 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 40 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 50 |
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ai_stand, 0, NULL |
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}; |
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mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL}; |
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void mutant_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_stand; |
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} |
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// |
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// IDLE |
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// |
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void mutant_idle_loop (edict_t *self) |
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{ |
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if (random() < 0.75) |
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self->monsterinfo.nextframe = FRAME_stand155; |
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} |
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mframe_t mutant_frames_idle [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // scratch loop start |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, mutant_idle_loop, // scratch loop end |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; |
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void mutant_idle (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_idle; |
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gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); |
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} |
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// |
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// WALK |
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// |
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void mutant_walk (edict_t *self); |
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mframe_t mutant_frames_walk [] = |
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{ |
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ai_walk, 3, NULL, |
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ai_walk, 1, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 10, NULL, |
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ai_walk, 13, NULL, |
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ai_walk, 10, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 16, NULL, |
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ai_walk, 15, NULL, |
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ai_walk, 6, NULL |
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}; |
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mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL}; |
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void mutant_walk_loop (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_walk; |
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} |
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mframe_t mutant_frames_start_walk [] = |
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{ |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, -2, NULL, |
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ai_walk, 1, NULL |
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}; |
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mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop}; |
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void mutant_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_start_walk; |
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} |
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// |
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// RUN |
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// |
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mframe_t mutant_frames_run [] = |
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{ |
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ai_run, 40, NULL, |
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ai_run, 40, mutant_step, |
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ai_run, 24, NULL, |
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ai_run, 5, mutant_step, |
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ai_run, 17, NULL, |
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ai_run, 10, NULL |
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}; |
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mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL}; |
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void mutant_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = &mutant_move_stand; |
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else |
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self->monsterinfo.currentmove = &mutant_move_run; |
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} |
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// |
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// MELEE |
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// |
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void mutant_hit_left (edict_t *self) |
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{ |
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vec3_t aim; |
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VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); |
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if (fire_hit (self, aim, (10 + (rand() %5)), 100)) |
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gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); |
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} |
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void mutant_hit_right (edict_t *self) |
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{ |
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vec3_t aim; |
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VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8); |
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if (fire_hit (self, aim, (10 + (rand() %5)), 100)) |
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gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); |
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} |
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void mutant_check_refire (edict_t *self) |
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{ |
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if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0) |
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return; |
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if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) ) |
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self->monsterinfo.nextframe = FRAME_attack09; |
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} |
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mframe_t mutant_frames_attack [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, mutant_hit_left, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, mutant_hit_right, |
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ai_charge, 0, mutant_check_refire |
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}; |
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mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run}; |
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void mutant_melee (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_attack; |
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} |
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// |
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// ATTACK |
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// |
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void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) |
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{ |
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if (self->health <= 0) |
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{ |
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self->touch = NULL; |
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return; |
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} |
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if (other->takedamage) |
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{ |
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if (VectorLength(self->velocity) > 400) |
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{ |
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vec3_t point; |
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vec3_t normal; |
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int damage; |
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VectorCopy (self->velocity, normal); |
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VectorNormalize(normal); |
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VectorMA (self->s.origin, self->maxs[0], normal, point); |
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damage = 40 + 10 * random(); |
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T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN); |
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} |
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} |
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if (!M_CheckBottom (self)) |
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{ |
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if (self->groundentity) |
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{ |
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self->monsterinfo.nextframe = FRAME_attack02; |
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self->touch = NULL; |
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} |
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return; |
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} |
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self->touch = NULL; |
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} |
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void mutant_jump_takeoff (edict_t *self) |
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{ |
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vec3_t forward; |
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
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AngleVectors (self->s.angles, forward, NULL, NULL); |
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self->s.origin[2] += 1; |
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VectorScale (forward, 600, self->velocity); |
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self->velocity[2] = 250; |
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self->groundentity = NULL; |
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self->monsterinfo.aiflags |= AI_DUCKED; |
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self->monsterinfo.attack_finished = level.time + 3; |
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self->touch = mutant_jump_touch; |
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} |
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void mutant_check_landing (edict_t *self) |
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{ |
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if (self->groundentity) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); |
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self->monsterinfo.attack_finished = 0; |
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self->monsterinfo.aiflags &= ~AI_DUCKED; |
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return; |
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} |
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if (level.time > self->monsterinfo.attack_finished) |
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self->monsterinfo.nextframe = FRAME_attack02; |
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else |
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self->monsterinfo.nextframe = FRAME_attack05; |
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} |
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mframe_t mutant_frames_jump [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 17, NULL, |
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ai_charge, 15, mutant_jump_takeoff, |
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ai_charge, 15, NULL, |
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ai_charge, 15, mutant_check_landing, |
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ai_charge, 0, NULL, |
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ai_charge, 3, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run}; |
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void mutant_jump (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &mutant_move_jump; |
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} |
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// |
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// CHECKATTACK |
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// |
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qboolean mutant_check_melee (edict_t *self) |
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{ |
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if (range (self, self->enemy) == RANGE_MELEE) |
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return true; |
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return false; |
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} |
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qboolean mutant_check_jump (edict_t *self) |
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{ |
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vec3_t v; |
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float distance; |
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if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2])) |
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return false; |
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if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2])) |
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return false; |
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v[0] = self->s.origin[0] - self->enemy->s.origin[0]; |
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v[1] = self->s.origin[1] - self->enemy->s.origin[1]; |
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v[2] = 0; |
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distance = VectorLength(v); |
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if (distance < 100) |
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return false; |
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if (distance > 100) |
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{ |
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if (random() < 0.9) |
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return false; |
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} |
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return true; |
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} |
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qboolean mutant_checkattack (edict_t *self) |
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{ |
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if (!self->enemy || self->enemy->health <= 0) |
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return false; |
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if (mutant_check_melee(self)) |
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{ |
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self->monsterinfo.attack_state = AS_MELEE; |
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return true; |
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} |
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if (mutant_check_jump(self)) |
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{ |
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self->monsterinfo.attack_state = AS_MISSILE; |
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// FIXME play a jump sound here |
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return true; |
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} |
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return false; |
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} |
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// |
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// PAIN |
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// |
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mframe_t mutant_frames_pain1 [] = |
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{ |
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ai_move, 4, NULL, |
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ai_move, -3, NULL, |
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ai_move, -8, NULL, |
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ai_move, 2, NULL, |
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ai_move, 5, NULL |
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}; |
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mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run}; |
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mframe_t mutant_frames_pain2 [] = |
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{ |
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ai_move, -24,NULL, |
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ai_move, 11, NULL, |
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ai_move, 5, NULL, |
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ai_move, -2, NULL, |
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ai_move, 6, NULL, |
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ai_move, 4, NULL |
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}; |
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mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run}; |
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mframe_t mutant_frames_pain3 [] = |
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{ |
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ai_move, -22,NULL, |
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ai_move, 3, NULL, |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 1, NULL, |
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ai_move, 6, NULL, |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 1, NULL |
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}; |
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mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run}; |
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void mutant_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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float r; |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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if (level.time < self->pain_debounce_time) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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r = random(); |
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if (r < 0.33) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &mutant_move_pain1; |
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} |
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else if (r < 0.66) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &mutant_move_pain2; |
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} |
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else |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &mutant_move_pain3; |
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} |
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} |
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// |
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// DEATH |
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// |
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void mutant_dead (edict_t *self) |
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{ |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, -8); |
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self->movetype = MOVETYPE_TOSS; |
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self->svflags |= SVF_DEADMONSTER; |
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gi.linkentity (self); |
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M_FlyCheck (self); |
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} |
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mframe_t mutant_frames_death1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead}; |
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mframe_t mutant_frames_death2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead}; |
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void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
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{ |
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int n; |
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if (self->health <= self->gib_health) |
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{ |
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
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for (n= 0; n < 2; n++) |
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ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
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for (n= 0; n < 4; n++) |
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
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ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); |
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self->deadflag = DEAD_DEAD; |
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return; |
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} |
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if (self->deadflag == DEAD_DEAD) |
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return; |
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|
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gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); |
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self->deadflag = DEAD_DEAD; |
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self->takedamage = DAMAGE_YES; |
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self->s.skinnum = 1; |
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|
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if (random() < 0.5) |
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self->monsterinfo.currentmove = &mutant_move_death1; |
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else |
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self->monsterinfo.currentmove = &mutant_move_death2; |
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} |
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// |
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// SPAWN |
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// |
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/*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight |
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*/ |
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void SP_monster_mutant (edict_t *self) |
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{ |
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if (deathmatch->value) |
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{ |
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G_FreeEdict (self); |
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return; |
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} |
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sound_swing = gi.soundindex ("mutant/mutatck1.wav"); |
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sound_hit = gi.soundindex ("mutant/mutatck2.wav"); |
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sound_hit2 = gi.soundindex ("mutant/mutatck3.wav"); |
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sound_death = gi.soundindex ("mutant/mutdeth1.wav"); |
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sound_idle = gi.soundindex ("mutant/mutidle1.wav"); |
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sound_pain1 = gi.soundindex ("mutant/mutpain1.wav"); |
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sound_pain2 = gi.soundindex ("mutant/mutpain2.wav"); |
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sound_sight = gi.soundindex ("mutant/mutsght1.wav"); |
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sound_search = gi.soundindex ("mutant/mutsrch1.wav"); |
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sound_step1 = gi.soundindex ("mutant/step1.wav"); |
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sound_step2 = gi.soundindex ("mutant/step2.wav"); |
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sound_step3 = gi.soundindex ("mutant/step3.wav"); |
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sound_thud = gi.soundindex ("mutant/thud1.wav"); |
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self->movetype = MOVETYPE_STEP; |
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self->solid = SOLID_BBOX; |
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self->s.modelindex = gi.modelindex ("models/monsters/mutant/tris.md2"); |
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VectorSet (self->mins, -32, -32, -24); |
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VectorSet (self->maxs, 32, 32, 48); |
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self->health = 300; |
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self->gib_health = -120; |
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self->mass = 300; |
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self->pain = mutant_pain; |
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self->die = mutant_die; |
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self->monsterinfo.stand = mutant_stand; |
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self->monsterinfo.walk = mutant_walk; |
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self->monsterinfo.run = mutant_run; |
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self->monsterinfo.dodge = NULL; |
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self->monsterinfo.attack = mutant_jump; |
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self->monsterinfo.melee = mutant_melee; |
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self->monsterinfo.sight = mutant_sight; |
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self->monsterinfo.search = mutant_search; |
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self->monsterinfo.idle = mutant_idle; |
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self->monsterinfo.checkattack = mutant_checkattack; |
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gi.linkentity (self); |
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self->monsterinfo.currentmove = &mutant_move_stand; |
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self->monsterinfo.scale = MODEL_SCALE; |
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walkmonster_start (self); |
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}
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