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262 lines
8.8 KiB
262 lines
8.8 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// G:\quake2\baseq2\models/monsters/medic |
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// This file generated by ModelGen - Do NOT Modify |
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#define FRAME_walk1 0 |
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#define FRAME_walk2 1 |
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#define FRAME_walk3 2 |
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#define FRAME_walk4 3 |
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#define FRAME_walk5 4 |
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#define FRAME_walk6 5 |
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#define FRAME_walk7 6 |
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#define FRAME_walk8 7 |
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#define FRAME_walk9 8 |
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#define FRAME_walk10 9 |
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#define FRAME_walk11 10 |
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#define FRAME_walk12 11 |
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#define FRAME_wait1 12 |
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#define FRAME_wait2 13 |
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#define FRAME_wait3 14 |
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#define FRAME_wait4 15 |
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#define FRAME_wait5 16 |
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#define FRAME_wait6 17 |
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#define FRAME_wait7 18 |
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#define FRAME_wait8 19 |
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#define FRAME_wait9 20 |
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#define FRAME_wait10 21 |
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#define FRAME_wait11 22 |
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#define FRAME_wait12 23 |
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#define FRAME_wait13 24 |
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#define FRAME_wait14 25 |
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#define FRAME_wait15 26 |
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#define FRAME_wait16 27 |
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#define FRAME_wait17 28 |
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#define FRAME_wait18 29 |
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#define FRAME_wait19 30 |
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#define FRAME_wait20 31 |
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#define FRAME_wait21 32 |
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#define FRAME_wait22 33 |
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#define FRAME_wait23 34 |
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#define FRAME_wait24 35 |
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#define FRAME_wait25 36 |
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#define FRAME_wait26 37 |
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#define FRAME_wait27 38 |
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#define FRAME_wait28 39 |
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#define FRAME_wait29 40 |
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#define FRAME_wait30 41 |
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#define FRAME_wait31 42 |
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#define FRAME_wait32 43 |
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#define FRAME_wait33 44 |
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#define FRAME_wait34 45 |
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#define FRAME_wait35 46 |
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#define FRAME_wait36 47 |
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#define FRAME_wait37 48 |
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#define FRAME_wait38 49 |
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#define FRAME_wait39 50 |
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#define FRAME_wait40 51 |
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#define FRAME_wait41 52 |
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#define FRAME_wait42 53 |
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#define FRAME_wait43 54 |
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#define FRAME_wait44 55 |
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#define FRAME_wait45 56 |
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#define FRAME_wait46 57 |
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#define FRAME_wait47 58 |
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#define FRAME_wait48 59 |
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#define FRAME_wait49 60 |
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#define FRAME_wait50 61 |
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#define FRAME_wait51 62 |
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#define FRAME_wait52 63 |
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#define FRAME_wait53 64 |
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#define FRAME_wait54 65 |
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#define FRAME_wait55 66 |
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#define FRAME_wait56 67 |
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#define FRAME_wait57 68 |
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#define FRAME_wait58 69 |
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#define FRAME_wait59 70 |
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#define FRAME_wait60 71 |
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#define FRAME_wait61 72 |
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#define FRAME_wait62 73 |
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#define FRAME_wait63 74 |
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#define FRAME_wait64 75 |
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#define FRAME_wait65 76 |
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#define FRAME_wait66 77 |
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#define FRAME_wait67 78 |
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#define FRAME_wait68 79 |
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#define FRAME_wait69 80 |
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#define FRAME_wait70 81 |
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#define FRAME_wait71 82 |
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#define FRAME_wait72 83 |
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#define FRAME_wait73 84 |
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#define FRAME_wait74 85 |
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#define FRAME_wait75 86 |
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#define FRAME_wait76 87 |
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#define FRAME_wait77 88 |
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#define FRAME_wait78 89 |
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#define FRAME_wait79 90 |
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#define FRAME_wait80 91 |
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#define FRAME_wait81 92 |
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#define FRAME_wait82 93 |
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#define FRAME_wait83 94 |
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#define FRAME_wait84 95 |
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#define FRAME_wait85 96 |
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#define FRAME_wait86 97 |
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#define FRAME_wait87 98 |
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#define FRAME_wait88 99 |
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#define FRAME_wait89 100 |
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#define FRAME_wait90 101 |
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#define FRAME_run1 102 |
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#define FRAME_run2 103 |
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#define FRAME_run3 104 |
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#define FRAME_run4 105 |
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#define FRAME_run5 106 |
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#define FRAME_run6 107 |
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#define FRAME_paina1 108 |
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#define FRAME_paina2 109 |
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#define FRAME_paina3 110 |
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#define FRAME_paina4 111 |
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#define FRAME_paina5 112 |
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#define FRAME_paina6 113 |
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#define FRAME_paina7 114 |
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#define FRAME_paina8 115 |
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#define FRAME_painb1 116 |
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#define FRAME_painb2 117 |
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#define FRAME_painb3 118 |
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#define FRAME_painb4 119 |
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#define FRAME_painb5 120 |
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#define FRAME_painb6 121 |
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#define FRAME_painb7 122 |
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#define FRAME_painb8 123 |
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#define FRAME_painb9 124 |
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#define FRAME_painb10 125 |
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#define FRAME_painb11 126 |
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#define FRAME_painb12 127 |
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#define FRAME_painb13 128 |
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#define FRAME_painb14 129 |
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#define FRAME_painb15 130 |
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#define FRAME_duck1 131 |
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#define FRAME_duck2 132 |
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#define FRAME_duck3 133 |
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#define FRAME_duck4 134 |
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#define FRAME_duck5 135 |
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#define FRAME_duck6 136 |
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#define FRAME_duck7 137 |
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#define FRAME_duck8 138 |
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#define FRAME_duck9 139 |
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#define FRAME_duck10 140 |
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#define FRAME_duck11 141 |
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#define FRAME_duck12 142 |
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#define FRAME_duck13 143 |
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#define FRAME_duck14 144 |
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#define FRAME_duck15 145 |
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#define FRAME_duck16 146 |
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#define FRAME_death1 147 |
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#define FRAME_death2 148 |
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#define FRAME_death3 149 |
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#define FRAME_death4 150 |
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#define FRAME_death5 151 |
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#define FRAME_death6 152 |
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#define FRAME_death7 153 |
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#define FRAME_death8 154 |
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#define FRAME_death9 155 |
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#define FRAME_death10 156 |
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#define FRAME_death11 157 |
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#define FRAME_death12 158 |
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#define FRAME_death13 159 |
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#define FRAME_death14 160 |
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#define FRAME_death15 161 |
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#define FRAME_death16 162 |
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#define FRAME_death17 163 |
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#define FRAME_death18 164 |
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#define FRAME_death19 165 |
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#define FRAME_death20 166 |
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#define FRAME_death21 167 |
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#define FRAME_death22 168 |
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#define FRAME_death23 169 |
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#define FRAME_death24 170 |
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#define FRAME_death25 171 |
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#define FRAME_death26 172 |
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#define FRAME_death27 173 |
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#define FRAME_death28 174 |
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#define FRAME_death29 175 |
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#define FRAME_death30 176 |
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#define FRAME_attack1 177 |
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#define FRAME_attack2 178 |
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#define FRAME_attack3 179 |
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#define FRAME_attack4 180 |
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#define FRAME_attack5 181 |
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#define FRAME_attack6 182 |
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#define FRAME_attack7 183 |
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#define FRAME_attack8 184 |
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#define FRAME_attack9 185 |
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#define FRAME_attack10 186 |
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#define FRAME_attack11 187 |
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#define FRAME_attack12 188 |
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#define FRAME_attack13 189 |
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#define FRAME_attack14 190 |
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#define FRAME_attack15 191 |
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#define FRAME_attack16 192 |
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#define FRAME_attack17 193 |
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#define FRAME_attack18 194 |
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#define FRAME_attack19 195 |
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#define FRAME_attack20 196 |
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#define FRAME_attack21 197 |
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#define FRAME_attack22 198 |
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#define FRAME_attack23 199 |
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#define FRAME_attack24 200 |
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#define FRAME_attack25 201 |
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#define FRAME_attack26 202 |
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#define FRAME_attack27 203 |
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#define FRAME_attack28 204 |
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#define FRAME_attack29 205 |
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#define FRAME_attack30 206 |
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#define FRAME_attack31 207 |
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#define FRAME_attack32 208 |
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#define FRAME_attack33 209 |
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#define FRAME_attack34 210 |
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#define FRAME_attack35 211 |
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#define FRAME_attack36 212 |
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#define FRAME_attack37 213 |
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#define FRAME_attack38 214 |
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#define FRAME_attack39 215 |
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#define FRAME_attack40 216 |
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#define FRAME_attack41 217 |
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#define FRAME_attack42 218 |
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#define FRAME_attack43 219 |
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#define FRAME_attack44 220 |
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#define FRAME_attack45 221 |
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#define FRAME_attack46 222 |
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#define FRAME_attack47 223 |
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#define FRAME_attack48 224 |
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#define FRAME_attack49 225 |
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#define FRAME_attack50 226 |
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#define FRAME_attack51 227 |
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#define FRAME_attack52 228 |
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#define FRAME_attack53 229 |
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#define FRAME_attack54 230 |
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#define FRAME_attack55 231 |
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#define FRAME_attack56 232 |
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#define FRAME_attack57 233 |
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#define FRAME_attack58 234 |
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#define FRAME_attack59 235 |
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#define FRAME_attack60 236 |
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#define MODEL_SCALE 1.000000
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