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232 lines
7.8 KiB
232 lines
7.8 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// G:\quake2\baseq2\models/monsters/infantry |
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// This file generated by ModelGen - Do NOT Modify |
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#define FRAME_gun02 0 |
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#define FRAME_stand01 1 |
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#define FRAME_stand02 2 |
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#define FRAME_stand03 3 |
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#define FRAME_stand04 4 |
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#define FRAME_stand05 5 |
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#define FRAME_stand06 6 |
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#define FRAME_stand07 7 |
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#define FRAME_stand08 8 |
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#define FRAME_stand09 9 |
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#define FRAME_stand10 10 |
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#define FRAME_stand11 11 |
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#define FRAME_stand12 12 |
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#define FRAME_stand13 13 |
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#define FRAME_stand14 14 |
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#define FRAME_stand15 15 |
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#define FRAME_stand16 16 |
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#define FRAME_stand17 17 |
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#define FRAME_stand18 18 |
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#define FRAME_stand19 19 |
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#define FRAME_stand20 20 |
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#define FRAME_stand21 21 |
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#define FRAME_stand22 22 |
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#define FRAME_stand23 23 |
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#define FRAME_stand24 24 |
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#define FRAME_stand25 25 |
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#define FRAME_stand26 26 |
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#define FRAME_stand27 27 |
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#define FRAME_stand28 28 |
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#define FRAME_stand29 29 |
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#define FRAME_stand30 30 |
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#define FRAME_stand31 31 |
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#define FRAME_stand32 32 |
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#define FRAME_stand33 33 |
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#define FRAME_stand34 34 |
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#define FRAME_stand35 35 |
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#define FRAME_stand36 36 |
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#define FRAME_stand37 37 |
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#define FRAME_stand38 38 |
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#define FRAME_stand39 39 |
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#define FRAME_stand40 40 |
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#define FRAME_stand41 41 |
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#define FRAME_stand42 42 |
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#define FRAME_stand43 43 |
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#define FRAME_stand44 44 |
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#define FRAME_stand45 45 |
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#define FRAME_stand46 46 |
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#define FRAME_stand47 47 |
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#define FRAME_stand48 48 |
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#define FRAME_stand49 49 |
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#define FRAME_stand50 50 |
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#define FRAME_stand51 51 |
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#define FRAME_stand52 52 |
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#define FRAME_stand53 53 |
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#define FRAME_stand54 54 |
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#define FRAME_stand55 55 |
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#define FRAME_stand56 56 |
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#define FRAME_stand57 57 |
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#define FRAME_stand58 58 |
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#define FRAME_stand59 59 |
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#define FRAME_stand60 60 |
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#define FRAME_stand61 61 |
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#define FRAME_stand62 62 |
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#define FRAME_stand63 63 |
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#define FRAME_stand64 64 |
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#define FRAME_stand65 65 |
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#define FRAME_stand66 66 |
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#define FRAME_stand67 67 |
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#define FRAME_stand68 68 |
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#define FRAME_stand69 69 |
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#define FRAME_stand70 70 |
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#define FRAME_stand71 71 |
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#define FRAME_walk01 72 |
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#define FRAME_walk02 73 |
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#define FRAME_walk03 74 |
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#define FRAME_walk04 75 |
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#define FRAME_walk05 76 |
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#define FRAME_walk06 77 |
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#define FRAME_walk07 78 |
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#define FRAME_walk08 79 |
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#define FRAME_walk09 80 |
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#define FRAME_walk10 81 |
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#define FRAME_walk11 82 |
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#define FRAME_walk12 83 |
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#define FRAME_walk13 84 |
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#define FRAME_walk14 85 |
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#define FRAME_walk15 86 |
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#define FRAME_walk16 87 |
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#define FRAME_walk17 88 |
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#define FRAME_walk18 89 |
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#define FRAME_walk19 90 |
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#define FRAME_walk20 91 |
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#define FRAME_run01 92 |
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#define FRAME_run02 93 |
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#define FRAME_run03 94 |
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#define FRAME_run04 95 |
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#define FRAME_run05 96 |
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#define FRAME_run06 97 |
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#define FRAME_run07 98 |
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#define FRAME_run08 99 |
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#define FRAME_pain101 100 |
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#define FRAME_pain102 101 |
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#define FRAME_pain103 102 |
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#define FRAME_pain104 103 |
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#define FRAME_pain105 104 |
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#define FRAME_pain106 105 |
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#define FRAME_pain107 106 |
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#define FRAME_pain108 107 |
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#define FRAME_pain109 108 |
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#define FRAME_pain110 109 |
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#define FRAME_pain201 110 |
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#define FRAME_pain202 111 |
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#define FRAME_pain203 112 |
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#define FRAME_pain204 113 |
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#define FRAME_pain205 114 |
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#define FRAME_pain206 115 |
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#define FRAME_pain207 116 |
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#define FRAME_pain208 117 |
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#define FRAME_pain209 118 |
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#define FRAME_pain210 119 |
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#define FRAME_duck01 120 |
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#define FRAME_duck02 121 |
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#define FRAME_duck03 122 |
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#define FRAME_duck04 123 |
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#define FRAME_duck05 124 |
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#define FRAME_death101 125 |
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#define FRAME_death102 126 |
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#define FRAME_death103 127 |
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#define FRAME_death104 128 |
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#define FRAME_death105 129 |
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#define FRAME_death106 130 |
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#define FRAME_death107 131 |
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#define FRAME_death108 132 |
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#define FRAME_death109 133 |
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#define FRAME_death110 134 |
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#define FRAME_death111 135 |
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#define FRAME_death112 136 |
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#define FRAME_death113 137 |
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#define FRAME_death114 138 |
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#define FRAME_death115 139 |
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#define FRAME_death116 140 |
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#define FRAME_death117 141 |
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#define FRAME_death118 142 |
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#define FRAME_death119 143 |
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#define FRAME_death120 144 |
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#define FRAME_death201 145 |
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#define FRAME_death202 146 |
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#define FRAME_death203 147 |
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#define FRAME_death204 148 |
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#define FRAME_death205 149 |
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#define FRAME_death206 150 |
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#define FRAME_death207 151 |
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#define FRAME_death208 152 |
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#define FRAME_death209 153 |
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#define FRAME_death210 154 |
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#define FRAME_death211 155 |
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#define FRAME_death212 156 |
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#define FRAME_death213 157 |
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#define FRAME_death214 158 |
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#define FRAME_death215 159 |
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#define FRAME_death216 160 |
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#define FRAME_death217 161 |
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#define FRAME_death218 162 |
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#define FRAME_death219 163 |
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#define FRAME_death220 164 |
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#define FRAME_death221 165 |
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#define FRAME_death222 166 |
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#define FRAME_death223 167 |
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#define FRAME_death224 168 |
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#define FRAME_death225 169 |
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#define FRAME_death301 170 |
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#define FRAME_death302 171 |
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#define FRAME_death303 172 |
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#define FRAME_death304 173 |
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#define FRAME_death305 174 |
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#define FRAME_death306 175 |
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#define FRAME_death307 176 |
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#define FRAME_death308 177 |
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#define FRAME_death309 178 |
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#define FRAME_block01 179 |
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#define FRAME_block02 180 |
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#define FRAME_block03 181 |
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#define FRAME_block04 182 |
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#define FRAME_block05 183 |
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#define FRAME_attak101 184 |
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#define FRAME_attak102 185 |
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#define FRAME_attak103 186 |
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#define FRAME_attak104 187 |
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#define FRAME_attak105 188 |
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#define FRAME_attak106 189 |
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#define FRAME_attak107 190 |
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#define FRAME_attak108 191 |
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#define FRAME_attak109 192 |
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#define FRAME_attak110 193 |
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#define FRAME_attak111 194 |
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#define FRAME_attak112 195 |
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#define FRAME_attak113 196 |
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#define FRAME_attak114 197 |
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#define FRAME_attak115 198 |
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#define FRAME_attak201 199 |
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#define FRAME_attak202 200 |
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#define FRAME_attak203 201 |
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#define FRAME_attak204 202 |
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#define FRAME_attak205 203 |
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#define FRAME_attak206 204 |
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#define FRAME_attak207 205 |
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#define FRAME_attak208 206 |
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#define MODEL_SCALE 1.000000
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