A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// G:\quake2\baseq2\models/monsters/infantry
// This file generated by ModelGen - Do NOT Modify
#define FRAME_gun02 0
#define FRAME_stand01 1
#define FRAME_stand02 2
#define FRAME_stand03 3
#define FRAME_stand04 4
#define FRAME_stand05 5
#define FRAME_stand06 6
#define FRAME_stand07 7
#define FRAME_stand08 8
#define FRAME_stand09 9
#define FRAME_stand10 10
#define FRAME_stand11 11
#define FRAME_stand12 12
#define FRAME_stand13 13
#define FRAME_stand14 14
#define FRAME_stand15 15
#define FRAME_stand16 16
#define FRAME_stand17 17
#define FRAME_stand18 18
#define FRAME_stand19 19
#define FRAME_stand20 20
#define FRAME_stand21 21
#define FRAME_stand22 22
#define FRAME_stand23 23
#define FRAME_stand24 24
#define FRAME_stand25 25
#define FRAME_stand26 26
#define FRAME_stand27 27
#define FRAME_stand28 28
#define FRAME_stand29 29
#define FRAME_stand30 30
#define FRAME_stand31 31
#define FRAME_stand32 32
#define FRAME_stand33 33
#define FRAME_stand34 34
#define FRAME_stand35 35
#define FRAME_stand36 36
#define FRAME_stand37 37
#define FRAME_stand38 38
#define FRAME_stand39 39
#define FRAME_stand40 40
#define FRAME_stand41 41
#define FRAME_stand42 42
#define FRAME_stand43 43
#define FRAME_stand44 44
#define FRAME_stand45 45
#define FRAME_stand46 46
#define FRAME_stand47 47
#define FRAME_stand48 48
#define FRAME_stand49 49
#define FRAME_stand50 50
#define FRAME_stand51 51
#define FRAME_stand52 52
#define FRAME_stand53 53
#define FRAME_stand54 54
#define FRAME_stand55 55
#define FRAME_stand56 56
#define FRAME_stand57 57
#define FRAME_stand58 58
#define FRAME_stand59 59
#define FRAME_stand60 60
#define FRAME_stand61 61
#define FRAME_stand62 62
#define FRAME_stand63 63
#define FRAME_stand64 64
#define FRAME_stand65 65
#define FRAME_stand66 66
#define FRAME_stand67 67
#define FRAME_stand68 68
#define FRAME_stand69 69
#define FRAME_stand70 70
#define FRAME_stand71 71
#define FRAME_walk01 72
#define FRAME_walk02 73
#define FRAME_walk03 74
#define FRAME_walk04 75
#define FRAME_walk05 76
#define FRAME_walk06 77
#define FRAME_walk07 78
#define FRAME_walk08 79
#define FRAME_walk09 80
#define FRAME_walk10 81
#define FRAME_walk11 82
#define FRAME_walk12 83
#define FRAME_walk13 84
#define FRAME_walk14 85
#define FRAME_walk15 86
#define FRAME_walk16 87
#define FRAME_walk17 88
#define FRAME_walk18 89
#define FRAME_walk19 90
#define FRAME_walk20 91
#define FRAME_run01 92
#define FRAME_run02 93
#define FRAME_run03 94
#define FRAME_run04 95
#define FRAME_run05 96
#define FRAME_run06 97
#define FRAME_run07 98
#define FRAME_run08 99
#define FRAME_pain101 100
#define FRAME_pain102 101
#define FRAME_pain103 102
#define FRAME_pain104 103
#define FRAME_pain105 104
#define FRAME_pain106 105
#define FRAME_pain107 106
#define FRAME_pain108 107
#define FRAME_pain109 108
#define FRAME_pain110 109
#define FRAME_pain201 110
#define FRAME_pain202 111
#define FRAME_pain203 112
#define FRAME_pain204 113
#define FRAME_pain205 114
#define FRAME_pain206 115
#define FRAME_pain207 116
#define FRAME_pain208 117
#define FRAME_pain209 118
#define FRAME_pain210 119
#define FRAME_duck01 120
#define FRAME_duck02 121
#define FRAME_duck03 122
#define FRAME_duck04 123
#define FRAME_duck05 124
#define FRAME_death101 125
#define FRAME_death102 126
#define FRAME_death103 127
#define FRAME_death104 128
#define FRAME_death105 129
#define FRAME_death106 130
#define FRAME_death107 131
#define FRAME_death108 132
#define FRAME_death109 133
#define FRAME_death110 134
#define FRAME_death111 135
#define FRAME_death112 136
#define FRAME_death113 137
#define FRAME_death114 138
#define FRAME_death115 139
#define FRAME_death116 140
#define FRAME_death117 141
#define FRAME_death118 142
#define FRAME_death119 143
#define FRAME_death120 144
#define FRAME_death201 145
#define FRAME_death202 146
#define FRAME_death203 147
#define FRAME_death204 148
#define FRAME_death205 149
#define FRAME_death206 150
#define FRAME_death207 151
#define FRAME_death208 152
#define FRAME_death209 153
#define FRAME_death210 154
#define FRAME_death211 155
#define FRAME_death212 156
#define FRAME_death213 157
#define FRAME_death214 158
#define FRAME_death215 159
#define FRAME_death216 160
#define FRAME_death217 161
#define FRAME_death218 162
#define FRAME_death219 163
#define FRAME_death220 164
#define FRAME_death221 165
#define FRAME_death222 166
#define FRAME_death223 167
#define FRAME_death224 168
#define FRAME_death225 169
#define FRAME_death301 170
#define FRAME_death302 171
#define FRAME_death303 172
#define FRAME_death304 173
#define FRAME_death305 174
#define FRAME_death306 175
#define FRAME_death307 176
#define FRAME_death308 177
#define FRAME_death309 178
#define FRAME_block01 179
#define FRAME_block02 180
#define FRAME_block03 181
#define FRAME_block04 182
#define FRAME_block05 183
#define FRAME_attak101 184
#define FRAME_attak102 185
#define FRAME_attak103 186
#define FRAME_attak104 187
#define FRAME_attak105 188
#define FRAME_attak106 189
#define FRAME_attak107 190
#define FRAME_attak108 191
#define FRAME_attak109 192
#define FRAME_attak110 193
#define FRAME_attak111 194
#define FRAME_attak112 195
#define FRAME_attak113 196
#define FRAME_attak114 197
#define FRAME_attak115 198
#define FRAME_attak201 199
#define FRAME_attak202 200
#define FRAME_attak203 201
#define FRAME_attak204 202
#define FRAME_attak205 203
#define FRAME_attak206 204
#define FRAME_attak207 205
#define FRAME_attak208 206
#define MODEL_SCALE 1.000000