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620 lines
14 KiB
620 lines
14 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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hover |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_hover.h" |
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qboolean visible (edict_t *self, edict_t *other); |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_death1; |
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static int sound_death2; |
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static int sound_sight; |
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static int sound_search1; |
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static int sound_search2; |
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void hover_sight (edict_t *self, edict_t *other) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
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} |
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void hover_search (edict_t *self) |
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{ |
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if (random() < 0.5) |
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); |
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} |
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void hover_run (edict_t *self); |
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void hover_stand (edict_t *self); |
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void hover_dead (edict_t *self); |
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void hover_attack (edict_t *self); |
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void hover_reattack (edict_t *self); |
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void hover_fire_blaster (edict_t *self); |
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void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); |
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mframe_t hover_frames_stand [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL}; |
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mframe_t hover_frames_stop1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL}; |
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mframe_t hover_frames_stop2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL}; |
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mframe_t hover_frames_takeoff [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, -2, NULL, |
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ai_move, 5, NULL, |
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ai_move, -1, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, -1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 1, NULL, |
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ai_move, -6, NULL, |
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ai_move, -9, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 1, NULL, |
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ai_move, 1, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL}; |
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mframe_t hover_frames_pain3 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run}; |
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mframe_t hover_frames_pain2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run}; |
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mframe_t hover_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, -8, NULL, |
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ai_move, -4, NULL, |
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ai_move, -6, NULL, |
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ai_move, -4, NULL, |
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ai_move, -3, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 3, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 3, NULL, |
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ai_move, 2, NULL, |
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ai_move, 7, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 5, NULL, |
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ai_move, 3, NULL, |
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ai_move, 4, NULL |
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}; |
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mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run}; |
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mframe_t hover_frames_land [] = |
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{ |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL}; |
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mframe_t hover_frames_forward [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL}; |
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mframe_t hover_frames_walk [] = |
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{ |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 4, NULL |
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}; |
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mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL}; |
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mframe_t hover_frames_run [] = |
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{ |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL |
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}; |
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mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL}; |
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mframe_t hover_frames_death1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -10,NULL, |
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ai_move, 3, NULL, |
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ai_move, 5, NULL, |
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ai_move, 4, NULL, |
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ai_move, 7, NULL |
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}; |
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mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead}; |
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mframe_t hover_frames_backward [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL}; |
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mframe_t hover_frames_start_attack [] = |
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{ |
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ai_charge, 1, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 1, NULL |
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}; |
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mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack}; |
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mframe_t hover_frames_attack1 [] = |
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{ |
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ai_charge, -10, hover_fire_blaster, |
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ai_charge, -10, hover_fire_blaster, |
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ai_charge, 0, hover_reattack, |
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}; |
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mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL}; |
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mframe_t hover_frames_end_attack [] = |
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{ |
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ai_charge, 1, NULL, |
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ai_charge, 1, NULL |
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}; |
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mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run}; |
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void hover_reattack (edict_t *self) |
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{ |
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if (self->enemy->health > 0 ) |
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if (visible (self, self->enemy) ) |
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if (random() <= 0.6) |
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{ |
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self->monsterinfo.currentmove = &hover_move_attack1; |
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return; |
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} |
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self->monsterinfo.currentmove = &hover_move_end_attack; |
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} |
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void hover_fire_blaster (edict_t *self) |
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{ |
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vec3_t start; |
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vec3_t forward, right; |
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vec3_t end; |
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vec3_t dir; |
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int effect; |
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if (self->s.frame == FRAME_attak104) |
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effect = EF_HYPERBLASTER; |
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else |
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effect = 0; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); |
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VectorCopy (self->enemy->s.origin, end); |
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end[2] += self->enemy->viewheight; |
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VectorSubtract (end, start, dir); |
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monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); |
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} |
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void hover_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &hover_move_stand; |
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} |
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void hover_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = &hover_move_stand; |
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else |
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self->monsterinfo.currentmove = &hover_move_run; |
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} |
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void hover_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &hover_move_walk; |
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} |
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void hover_start_attack (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &hover_move_start_attack; |
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} |
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void hover_attack(edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &hover_move_attack1; |
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} |
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void hover_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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if (level.time < self->pain_debounce_time) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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if (damage <= 25) |
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{ |
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if (random() < 0.5) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &hover_move_pain3; |
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} |
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else |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &hover_move_pain2; |
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} |
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} |
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else |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &hover_move_pain1; |
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} |
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} |
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void hover_deadthink (edict_t *self) |
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{ |
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if (!self->groundentity && level.time < self->timestamp) |
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{ |
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self->nextthink = level.time + FRAMETIME; |
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return; |
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} |
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BecomeExplosion1(self); |
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} |
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void hover_dead (edict_t *self) |
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{ |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, -8); |
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self->movetype = MOVETYPE_TOSS; |
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self->think = hover_deadthink; |
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self->nextthink = level.time + FRAMETIME; |
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self->timestamp = level.time + 15; |
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gi.linkentity (self); |
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} |
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void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
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{ |
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int n; |
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// check for gib |
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if (self->health <= self->gib_health) |
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{ |
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
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for (n= 0; n < 2; n++) |
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ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
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for (n= 0; n < 2; n++) |
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
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ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
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self->deadflag = DEAD_DEAD; |
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return; |
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} |
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if (self->deadflag == DEAD_DEAD) |
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return; |
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// regular death |
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if (random() < 0.5) |
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gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); |
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self->deadflag = DEAD_DEAD; |
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self->takedamage = DAMAGE_YES; |
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self->monsterinfo.currentmove = &hover_move_death1; |
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} |
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/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
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*/ |
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void SP_monster_hover (edict_t *self) |
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{ |
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if (deathmatch->value) |
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{ |
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G_FreeEdict (self); |
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return; |
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} |
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sound_pain1 = gi.soundindex ("hover/hovpain1.wav"); |
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sound_pain2 = gi.soundindex ("hover/hovpain2.wav"); |
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sound_death1 = gi.soundindex ("hover/hovdeth1.wav"); |
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sound_death2 = gi.soundindex ("hover/hovdeth2.wav"); |
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sound_sight = gi.soundindex ("hover/hovsght1.wav"); |
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sound_search1 = gi.soundindex ("hover/hovsrch1.wav"); |
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sound_search2 = gi.soundindex ("hover/hovsrch2.wav"); |
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gi.soundindex ("hover/hovatck1.wav"); |
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self->s.sound = gi.soundindex ("hover/hovidle1.wav"); |
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self->movetype = MOVETYPE_STEP; |
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self->solid = SOLID_BBOX; |
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self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2"); |
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VectorSet (self->mins, -24, -24, -24); |
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VectorSet (self->maxs, 24, 24, 32); |
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self->health = 240; |
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self->gib_health = -100; |
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self->mass = 150; |
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self->pain = hover_pain; |
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self->die = hover_die; |
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self->monsterinfo.stand = hover_stand; |
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self->monsterinfo.walk = hover_walk; |
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self->monsterinfo.run = hover_run; |
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// self->monsterinfo.dodge = hover_dodge; |
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self->monsterinfo.attack = hover_start_attack; |
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self->monsterinfo.sight = hover_sight; |
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self->monsterinfo.search = hover_search; |
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gi.linkentity (self); |
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self->monsterinfo.currentmove = &hover_move_stand; |
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self->monsterinfo.scale = MODEL_SCALE; |
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flymonster_start (self); |
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}
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