You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
3.8 KiB
115 lines
3.8 KiB
/* |
|
Copyright (C) 1997-2001 Id Software, Inc. |
|
|
|
This program is free software; you can redistribute it and/or |
|
modify it under the terms of the GNU General Public License |
|
as published by the Free Software Foundation; either version 2 |
|
of the License, or (at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
|
|
See the GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program; if not, write to the Free Software |
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
|
|
*/ |
|
// G:\quake2\baseq2\models/monsters/gladiatr |
|
|
|
// This file generated by ModelGen - Do NOT Modify |
|
|
|
#define FRAME_stand1 0 |
|
#define FRAME_stand2 1 |
|
#define FRAME_stand3 2 |
|
#define FRAME_stand4 3 |
|
#define FRAME_stand5 4 |
|
#define FRAME_stand6 5 |
|
#define FRAME_stand7 6 |
|
#define FRAME_walk1 7 |
|
#define FRAME_walk2 8 |
|
#define FRAME_walk3 9 |
|
#define FRAME_walk4 10 |
|
#define FRAME_walk5 11 |
|
#define FRAME_walk6 12 |
|
#define FRAME_walk7 13 |
|
#define FRAME_walk8 14 |
|
#define FRAME_walk9 15 |
|
#define FRAME_walk10 16 |
|
#define FRAME_walk11 17 |
|
#define FRAME_walk12 18 |
|
#define FRAME_walk13 19 |
|
#define FRAME_walk14 20 |
|
#define FRAME_walk15 21 |
|
#define FRAME_walk16 22 |
|
#define FRAME_run1 23 |
|
#define FRAME_run2 24 |
|
#define FRAME_run3 25 |
|
#define FRAME_run4 26 |
|
#define FRAME_run5 27 |
|
#define FRAME_run6 28 |
|
#define FRAME_melee1 29 |
|
#define FRAME_melee2 30 |
|
#define FRAME_melee3 31 |
|
#define FRAME_melee4 32 |
|
#define FRAME_melee5 33 |
|
#define FRAME_melee6 34 |
|
#define FRAME_melee7 35 |
|
#define FRAME_melee8 36 |
|
#define FRAME_melee9 37 |
|
#define FRAME_melee10 38 |
|
#define FRAME_melee11 39 |
|
#define FRAME_melee12 40 |
|
#define FRAME_melee13 41 |
|
#define FRAME_melee14 42 |
|
#define FRAME_melee15 43 |
|
#define FRAME_melee16 44 |
|
#define FRAME_melee17 45 |
|
#define FRAME_attack1 46 |
|
#define FRAME_attack2 47 |
|
#define FRAME_attack3 48 |
|
#define FRAME_attack4 49 |
|
#define FRAME_attack5 50 |
|
#define FRAME_attack6 51 |
|
#define FRAME_attack7 52 |
|
#define FRAME_attack8 53 |
|
#define FRAME_attack9 54 |
|
#define FRAME_pain1 55 |
|
#define FRAME_pain2 56 |
|
#define FRAME_pain3 57 |
|
#define FRAME_pain4 58 |
|
#define FRAME_pain5 59 |
|
#define FRAME_pain6 60 |
|
#define FRAME_death1 61 |
|
#define FRAME_death2 62 |
|
#define FRAME_death3 63 |
|
#define FRAME_death4 64 |
|
#define FRAME_death5 65 |
|
#define FRAME_death6 66 |
|
#define FRAME_death7 67 |
|
#define FRAME_death8 68 |
|
#define FRAME_death9 69 |
|
#define FRAME_death10 70 |
|
#define FRAME_death11 71 |
|
#define FRAME_death12 72 |
|
#define FRAME_death13 73 |
|
#define FRAME_death14 74 |
|
#define FRAME_death15 75 |
|
#define FRAME_death16 76 |
|
#define FRAME_death17 77 |
|
#define FRAME_death18 78 |
|
#define FRAME_death19 79 |
|
#define FRAME_death20 80 |
|
#define FRAME_death21 81 |
|
#define FRAME_death22 82 |
|
#define FRAME_painup1 83 |
|
#define FRAME_painup2 84 |
|
#define FRAME_painup3 85 |
|
#define FRAME_painup4 86 |
|
#define FRAME_painup5 87 |
|
#define FRAME_painup6 88 |
|
#define FRAME_painup7 89 |
|
|
|
#define MODEL_SCALE 1.000000
|
|
|