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626 lines
14 KiB
626 lines
14 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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flyer |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_flyer.h" |
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qboolean visible (edict_t *self, edict_t *other); |
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static int nextmove; // Used for start/stop frames |
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static int sound_sight; |
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static int sound_idle; |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_slash; |
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static int sound_sproing; |
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static int sound_die; |
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void flyer_check_melee(edict_t *self); |
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void flyer_loop_melee (edict_t *self); |
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void flyer_melee (edict_t *self); |
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void flyer_setstart (edict_t *self); |
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void flyer_stand (edict_t *self); |
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void flyer_nextmove (edict_t *self); |
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void flyer_sight (edict_t *self, edict_t *other) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
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} |
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void flyer_idle (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); |
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} |
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void flyer_pop_blades (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); |
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} |
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mframe_t flyer_frames_stand [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL}; |
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mframe_t flyer_frames_walk [] = |
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{ |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 5, NULL |
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}; |
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mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL}; |
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mframe_t flyer_frames_run [] = |
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{ |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL, |
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ai_run, 10, NULL |
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}; |
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mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; |
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void flyer_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = &flyer_move_stand; |
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else |
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self->monsterinfo.currentmove = &flyer_move_run; |
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} |
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void flyer_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &flyer_move_walk; |
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} |
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void flyer_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &flyer_move_stand; |
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} |
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mframe_t flyer_frames_start [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, flyer_nextmove |
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}; |
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mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL}; |
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mframe_t flyer_frames_stop [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, flyer_nextmove |
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}; |
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mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; |
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void flyer_stop (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &flyer_move_stop; |
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} |
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void flyer_start (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &flyer_move_start; |
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} |
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mframe_t flyer_frames_rollright [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL}; |
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mframe_t flyer_frames_rollleft [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL}; |
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mframe_t flyer_frames_pain3 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run}; |
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mframe_t flyer_frames_pain2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run}; |
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mframe_t flyer_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run}; |
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mframe_t flyer_frames_defense [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // Hold this frame |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL}; |
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mframe_t flyer_frames_bankright [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL}; |
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mframe_t flyer_frames_bankleft [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL}; |
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void flyer_fire (edict_t *self, int flash_number) |
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{ |
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vec3_t start; |
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vec3_t forward, right; |
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vec3_t end; |
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vec3_t dir; |
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int effect; |
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if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210)) |
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effect = EF_HYPERBLASTER; |
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else |
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effect = 0; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); |
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VectorCopy (self->enemy->s.origin, end); |
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end[2] += self->enemy->viewheight; |
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VectorSubtract (end, start, dir); |
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monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect); |
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} |
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void flyer_fireleft (edict_t *self) |
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{ |
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flyer_fire (self, MZ2_FLYER_BLASTER_1); |
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} |
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void flyer_fireright (edict_t *self) |
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{ |
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flyer_fire (self, MZ2_FLYER_BLASTER_2); |
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} |
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mframe_t flyer_frames_attack2 [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -10, flyer_fireleft, // left gun |
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ai_charge, -10, flyer_fireright, // right gun |
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ai_charge, -10, flyer_fireleft, // left gun |
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ai_charge, -10, flyer_fireright, // right gun |
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ai_charge, -10, flyer_fireleft, // left gun |
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ai_charge, -10, flyer_fireright, // right gun |
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ai_charge, -10, flyer_fireleft, // left gun |
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ai_charge, -10, flyer_fireright, // right gun |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run}; |
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void flyer_slash_left (edict_t *self) |
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{ |
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vec3_t aim; |
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VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0); |
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fire_hit (self, aim, 5, 0); |
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gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); |
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} |
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void flyer_slash_right (edict_t *self) |
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{ |
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vec3_t aim; |
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VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0); |
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fire_hit (self, aim, 5, 0); |
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gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); |
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} |
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mframe_t flyer_frames_start_melee [] = |
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{ |
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ai_charge, 0, flyer_pop_blades, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee}; |
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mframe_t flyer_frames_end_melee [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run}; |
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mframe_t flyer_frames_loop_melee [] = |
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{ |
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ai_charge, 0, NULL, // Loop Start |
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ai_charge, 0, NULL, |
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ai_charge, 0, flyer_slash_left, // Left Wing Strike |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, flyer_slash_right, // Right Wing Strike |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL // Loop Ends |
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}; |
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mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee}; |
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void flyer_loop_melee (edict_t *self) |
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{ |
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/* if (random() <= 0.5) |
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self->monsterinfo.currentmove = &flyer_move_attack1; |
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else */ |
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self->monsterinfo.currentmove = &flyer_move_loop_melee; |
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} |
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void flyer_attack (edict_t *self) |
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{ |
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/* if (random() <= 0.5) |
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self->monsterinfo.currentmove = &flyer_move_attack1; |
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else */ |
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self->monsterinfo.currentmove = &flyer_move_attack2; |
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} |
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void flyer_setstart (edict_t *self) |
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{ |
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nextmove = ACTION_run; |
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self->monsterinfo.currentmove = &flyer_move_start; |
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} |
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void flyer_nextmove (edict_t *self) |
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{ |
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if (nextmove == ACTION_attack1) |
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self->monsterinfo.currentmove = &flyer_move_start_melee; |
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else if (nextmove == ACTION_attack2) |
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self->monsterinfo.currentmove = &flyer_move_attack2; |
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else if (nextmove == ACTION_run) |
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self->monsterinfo.currentmove = &flyer_move_run; |
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} |
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void flyer_melee (edict_t *self) |
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{ |
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// flyer.nextmove = ACTION_attack1; |
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// self->monsterinfo.currentmove = &flyer_move_stop; |
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self->monsterinfo.currentmove = &flyer_move_start_melee; |
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} |
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void flyer_check_melee(edict_t *self) |
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{ |
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if (range (self, self->enemy) == RANGE_MELEE) |
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if (random() <= 0.8) |
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self->monsterinfo.currentmove = &flyer_move_loop_melee; |
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else |
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self->monsterinfo.currentmove = &flyer_move_end_melee; |
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else |
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self->monsterinfo.currentmove = &flyer_move_end_melee; |
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} |
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void flyer_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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int n; |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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if (level.time < self->pain_debounce_time) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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n = rand() % 3; |
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if (n == 0) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &flyer_move_pain1; |
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} |
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else if (n == 1) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &flyer_move_pain2; |
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} |
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else |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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self->monsterinfo.currentmove = &flyer_move_pain3; |
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} |
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} |
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void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); |
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BecomeExplosion1(self); |
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} |
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/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
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*/ |
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void SP_monster_flyer (edict_t *self) |
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{ |
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if (deathmatch->value) |
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{ |
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G_FreeEdict (self); |
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return; |
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} |
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// fix a map bug in jail5.bsp |
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if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104)) |
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{ |
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self->targetname = self->target; |
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self->target = NULL; |
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} |
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sound_sight = gi.soundindex ("flyer/flysght1.wav"); |
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sound_idle = gi.soundindex ("flyer/flysrch1.wav"); |
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sound_pain1 = gi.soundindex ("flyer/flypain1.wav"); |
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sound_pain2 = gi.soundindex ("flyer/flypain2.wav"); |
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sound_slash = gi.soundindex ("flyer/flyatck2.wav"); |
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sound_sproing = gi.soundindex ("flyer/flyatck1.wav"); |
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sound_die = gi.soundindex ("flyer/flydeth1.wav"); |
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gi.soundindex ("flyer/flyatck3.wav"); |
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self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2"); |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, 32); |
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self->movetype = MOVETYPE_STEP; |
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self->solid = SOLID_BBOX; |
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self->s.sound = gi.soundindex ("flyer/flyidle1.wav"); |
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self->health = 50; |
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self->mass = 50; |
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self->pain = flyer_pain; |
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self->die = flyer_die; |
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self->monsterinfo.stand = flyer_stand; |
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self->monsterinfo.walk = flyer_walk; |
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self->monsterinfo.run = flyer_run; |
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self->monsterinfo.attack = flyer_attack; |
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self->monsterinfo.melee = flyer_melee; |
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self->monsterinfo.sight = flyer_sight; |
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self->monsterinfo.idle = flyer_idle; |
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gi.linkentity (self); |
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self->monsterinfo.currentmove = &flyer_move_stand; |
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self->monsterinfo.scale = MODEL_SCALE; |
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flymonster_start (self); |
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}
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