You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
403 lines
9.5 KiB
403 lines
9.5 KiB
/* |
|
Copyright (C) 1997-2001 Id Software, Inc. |
|
|
|
This program is free software; you can redistribute it and/or |
|
modify it under the terms of the GNU General Public License |
|
as published by the Free Software Foundation; either version 2 |
|
of the License, or (at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
|
|
See the GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program; if not, write to the Free Software |
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
|
|
*/ |
|
/* |
|
============================================================================== |
|
|
|
FLIPPER |
|
|
|
============================================================================== |
|
*/ |
|
|
|
#include "g_local.h" |
|
#include "m_flipper.h" |
|
|
|
|
|
static int sound_chomp; |
|
static int sound_attack; |
|
static int sound_pain1; |
|
static int sound_pain2; |
|
static int sound_death; |
|
static int sound_idle; |
|
static int sound_search; |
|
static int sound_sight; |
|
|
|
|
|
void flipper_stand (edict_t *self); |
|
|
|
mframe_t flipper_frames_stand [] = |
|
{ |
|
ai_stand, 0, NULL |
|
}; |
|
|
|
mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL}; |
|
|
|
void flipper_stand (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_stand; |
|
} |
|
|
|
#define FLIPPER_RUN_SPEED 24 |
|
|
|
mframe_t flipper_frames_run [] = |
|
{ |
|
ai_run, FLIPPER_RUN_SPEED, NULL, // 6 |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, // 10 |
|
|
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, // 20 |
|
|
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL, |
|
ai_run, FLIPPER_RUN_SPEED, NULL // 29 |
|
}; |
|
mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL}; |
|
|
|
void flipper_run_loop (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_run_loop; |
|
} |
|
|
|
mframe_t flipper_frames_run_start [] = |
|
{ |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL |
|
}; |
|
mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop}; |
|
|
|
void flipper_run (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_run_start; |
|
} |
|
|
|
/* Standard Swimming */ |
|
mframe_t flipper_frames_walk [] = |
|
{ |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL, |
|
ai_walk, 4, NULL |
|
}; |
|
mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL}; |
|
|
|
void flipper_walk (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_walk; |
|
} |
|
|
|
mframe_t flipper_frames_start_run [] = |
|
{ |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, NULL, |
|
ai_run, 8, flipper_run |
|
}; |
|
mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL}; |
|
|
|
void flipper_start_run (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_start_run; |
|
} |
|
|
|
mframe_t flipper_frames_pain2 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; |
|
|
|
mframe_t flipper_frames_pain1 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; |
|
|
|
void flipper_bite (edict_t *self) |
|
{ |
|
vec3_t aim; |
|
|
|
VectorSet (aim, MELEE_DISTANCE, 0, 0); |
|
fire_hit (self, aim, 5, 0); |
|
} |
|
|
|
void flipper_preattack (edict_t *self) |
|
{ |
|
gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0); |
|
} |
|
|
|
mframe_t flipper_frames_attack [] = |
|
{ |
|
ai_charge, 0, flipper_preattack, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, flipper_bite, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, flipper_bite, |
|
ai_charge, 0, NULL |
|
}; |
|
mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run}; |
|
|
|
void flipper_melee(edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &flipper_move_attack; |
|
} |
|
|
|
void flipper_pain (edict_t *self, edict_t *other, float kick, int damage) |
|
{ |
|
int n; |
|
|
|
if (self->health < (self->max_health / 2)) |
|
self->s.skinnum = 1; |
|
|
|
if (level.time < self->pain_debounce_time) |
|
return; |
|
|
|
self->pain_debounce_time = level.time + 3; |
|
|
|
if (skill->value == 3) |
|
return; // no pain anims in nightmare |
|
|
|
n = (rand() + 1) % 2; |
|
if (n == 0) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
|
self->monsterinfo.currentmove = &flipper_move_pain1; |
|
} |
|
else |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
|
self->monsterinfo.currentmove = &flipper_move_pain2; |
|
} |
|
} |
|
|
|
void flipper_dead (edict_t *self) |
|
{ |
|
VectorSet (self->mins, -16, -16, -24); |
|
VectorSet (self->maxs, 16, 16, -8); |
|
self->movetype = MOVETYPE_TOSS; |
|
self->svflags |= SVF_DEADMONSTER; |
|
self->nextthink = 0; |
|
gi.linkentity (self); |
|
} |
|
|
|
mframe_t flipper_frames_death [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
|
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
|
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
|
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
|
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
|
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead}; |
|
|
|
void flipper_sight (edict_t *self, edict_t *other) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
|
} |
|
|
|
void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
|
{ |
|
int n; |
|
|
|
// check for gib |
|
if (self->health <= self->gib_health) |
|
{ |
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
|
for (n= 0; n < 2; n++) |
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
|
for (n= 0; n < 2; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
|
ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
|
self->deadflag = DEAD_DEAD; |
|
return; |
|
} |
|
|
|
if (self->deadflag == DEAD_DEAD) |
|
return; |
|
|
|
// regular death |
|
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); |
|
self->deadflag = DEAD_DEAD; |
|
self->takedamage = DAMAGE_YES; |
|
self->monsterinfo.currentmove = &flipper_move_death; |
|
} |
|
|
|
/*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_flipper (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
sound_pain1 = gi.soundindex ("flipper/flppain1.wav"); |
|
sound_pain2 = gi.soundindex ("flipper/flppain2.wav"); |
|
sound_death = gi.soundindex ("flipper/flpdeth1.wav"); |
|
sound_chomp = gi.soundindex ("flipper/flpatck1.wav"); |
|
sound_attack = gi.soundindex ("flipper/flpatck2.wav"); |
|
sound_idle = gi.soundindex ("flipper/flpidle1.wav"); |
|
sound_search = gi.soundindex ("flipper/flpsrch1.wav"); |
|
sound_sight = gi.soundindex ("flipper/flpsght1.wav"); |
|
|
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
self->s.modelindex = gi.modelindex ("models/monsters/flipper/tris.md2"); |
|
VectorSet (self->mins, -16, -16, 0); |
|
VectorSet (self->maxs, 16, 16, 32); |
|
|
|
self->health = 50; |
|
self->gib_health = -30; |
|
self->mass = 100; |
|
|
|
self->pain = flipper_pain; |
|
self->die = flipper_die; |
|
|
|
self->monsterinfo.stand = flipper_stand; |
|
self->monsterinfo.walk = flipper_walk; |
|
self->monsterinfo.run = flipper_start_run; |
|
self->monsterinfo.melee = flipper_melee; |
|
self->monsterinfo.sight = flipper_sight; |
|
|
|
gi.linkentity (self); |
|
|
|
self->monsterinfo.currentmove = &flipper_move_stand; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
swimmonster_start (self); |
|
}
|
|
|