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677 lines
16 KiB
677 lines
16 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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chick |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_chick.h" |
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qboolean visible (edict_t *self, edict_t *other); |
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void chick_stand (edict_t *self); |
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void chick_run (edict_t *self); |
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void chick_reslash(edict_t *self); |
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void chick_rerocket(edict_t *self); |
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void chick_attack1(edict_t *self); |
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static int sound_missile_prelaunch; |
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static int sound_missile_launch; |
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static int sound_melee_swing; |
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static int sound_melee_hit; |
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static int sound_missile_reload; |
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static int sound_death1; |
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static int sound_death2; |
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static int sound_fall_down; |
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static int sound_idle1; |
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static int sound_idle2; |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_pain3; |
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static int sound_sight; |
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static int sound_search; |
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void ChickMoan (edict_t *self) |
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{ |
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if (random() < 0.5) |
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gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); |
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} |
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mframe_t chick_frames_fidget [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, ChickMoan, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL |
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}; |
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mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand}; |
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void chick_fidget (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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return; |
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if (random() <= 0.3) |
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self->monsterinfo.currentmove = &chick_move_fidget; |
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} |
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mframe_t chick_frames_stand [] = |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, chick_fidget, |
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}; |
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mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL}; |
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void chick_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &chick_move_stand; |
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} |
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mframe_t chick_frames_start_run [] = |
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{ |
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ai_run, 1, NULL, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL, |
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ai_run, -1, NULL, |
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ai_run, -1, NULL, |
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ai_run, 0, NULL, |
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ai_run, 1, NULL, |
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ai_run, 3, NULL, |
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ai_run, 6, NULL, |
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ai_run, 3, NULL |
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}; |
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mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run}; |
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mframe_t chick_frames_run [] = |
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{ |
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ai_run, 6, NULL, |
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ai_run, 8, NULL, |
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ai_run, 13, NULL, |
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ai_run, 5, NULL, |
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ai_run, 7, NULL, |
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ai_run, 4, NULL, |
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ai_run, 11, NULL, |
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ai_run, 5, NULL, |
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ai_run, 9, NULL, |
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ai_run, 7, NULL |
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}; |
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mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL}; |
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mframe_t chick_frames_walk [] = |
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{ |
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ai_walk, 6, NULL, |
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ai_walk, 8, NULL, |
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ai_walk, 13, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 7, NULL, |
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ai_walk, 4, NULL, |
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ai_walk, 11, NULL, |
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ai_walk, 5, NULL, |
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ai_walk, 9, NULL, |
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ai_walk, 7, NULL |
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}; |
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mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; |
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void chick_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &chick_move_walk; |
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} |
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void chick_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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{ |
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self->monsterinfo.currentmove = &chick_move_stand; |
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return; |
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} |
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if (self->monsterinfo.currentmove == &chick_move_walk || |
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self->monsterinfo.currentmove == &chick_move_start_run) |
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{ |
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self->monsterinfo.currentmove = &chick_move_run; |
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} |
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else |
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{ |
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self->monsterinfo.currentmove = &chick_move_start_run; |
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} |
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} |
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mframe_t chick_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run}; |
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mframe_t chick_frames_pain2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run}; |
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mframe_t chick_frames_pain3 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -6, NULL, |
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ai_move, 3, NULL, |
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ai_move, 11, NULL, |
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ai_move, 3, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 4, NULL, |
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ai_move, 1, NULL, |
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ai_move, 0, NULL, |
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ai_move, -3, NULL, |
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ai_move, -4, NULL, |
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ai_move, 5, NULL, |
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ai_move, 7, NULL, |
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ai_move, -2, NULL, |
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ai_move, 3, NULL, |
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ai_move, -5, NULL, |
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ai_move, -2, NULL, |
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ai_move, -8, NULL, |
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ai_move, 2, NULL |
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}; |
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mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run}; |
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void chick_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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float r; |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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if (level.time < self->pain_debounce_time) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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r = random(); |
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if (r < 0.33) |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); |
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else if (r < 0.66) |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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if (damage <= 10) |
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self->monsterinfo.currentmove = &chick_move_pain1; |
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else if (damage <= 25) |
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self->monsterinfo.currentmove = &chick_move_pain2; |
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else |
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self->monsterinfo.currentmove = &chick_move_pain3; |
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} |
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void chick_dead (edict_t *self) |
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{ |
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VectorSet (self->mins, -16, -16, 0); |
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VectorSet (self->maxs, 16, 16, 16); |
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self->movetype = MOVETYPE_TOSS; |
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self->svflags |= SVF_DEADMONSTER; |
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self->nextthink = 0; |
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gi.linkentity (self); |
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} |
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mframe_t chick_frames_death2 [] = |
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{ |
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ai_move, -6, NULL, |
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ai_move, 0, NULL, |
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ai_move, -1, NULL, |
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ai_move, -5, NULL, |
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ai_move, 0, NULL, |
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ai_move, -1, NULL, |
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ai_move, -2, NULL, |
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ai_move, 1, NULL, |
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ai_move, 10, NULL, |
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ai_move, 2, NULL, |
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ai_move, 3, NULL, |
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ai_move, 1, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 3, NULL, |
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ai_move, 3, NULL, |
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ai_move, 1, NULL, |
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ai_move, -3, NULL, |
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ai_move, -5, NULL, |
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ai_move, 4, NULL, |
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ai_move, 15, NULL, |
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ai_move, 14, NULL, |
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ai_move, 1, NULL |
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}; |
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mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead}; |
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mframe_t chick_frames_death1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -7, NULL, |
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ai_move, 4, NULL, |
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ai_move, 11, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead}; |
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void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
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{ |
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int n; |
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// check for gib |
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if (self->health <= self->gib_health) |
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{ |
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gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
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for (n= 0; n < 2; n++) |
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ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
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for (n= 0; n < 4; n++) |
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
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ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); |
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self->deadflag = DEAD_DEAD; |
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return; |
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} |
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if (self->deadflag == DEAD_DEAD) |
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return; |
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// regular death |
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self->deadflag = DEAD_DEAD; |
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self->takedamage = DAMAGE_YES; |
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n = rand() % 2; |
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if (n == 0) |
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{ |
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self->monsterinfo.currentmove = &chick_move_death1; |
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gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); |
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} |
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else |
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{ |
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self->monsterinfo.currentmove = &chick_move_death2; |
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gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); |
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} |
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} |
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void chick_duck_down (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_DUCKED) |
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return; |
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self->monsterinfo.aiflags |= AI_DUCKED; |
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self->maxs[2] -= 32; |
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self->takedamage = DAMAGE_YES; |
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self->monsterinfo.pausetime = level.time + 1; |
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gi.linkentity (self); |
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} |
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void chick_duck_hold (edict_t *self) |
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{ |
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if (level.time >= self->monsterinfo.pausetime) |
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self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; |
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else |
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self->monsterinfo.aiflags |= AI_HOLD_FRAME; |
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} |
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void chick_duck_up (edict_t *self) |
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{ |
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self->monsterinfo.aiflags &= ~AI_DUCKED; |
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self->maxs[2] += 32; |
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self->takedamage = DAMAGE_AIM; |
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gi.linkentity (self); |
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} |
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mframe_t chick_frames_duck [] = |
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{ |
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ai_move, 0, chick_duck_down, |
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ai_move, 1, NULL, |
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ai_move, 4, chick_duck_hold, |
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ai_move, -4, NULL, |
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ai_move, -5, chick_duck_up, |
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ai_move, 3, NULL, |
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ai_move, 1, NULL |
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}; |
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mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run}; |
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void chick_dodge (edict_t *self, edict_t *attacker, float eta) |
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{ |
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if (random() > 0.25) |
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return; |
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if (!self->enemy) |
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self->enemy = attacker; |
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self->monsterinfo.currentmove = &chick_move_duck; |
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} |
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void ChickSlash (edict_t *self) |
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{ |
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vec3_t aim; |
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VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10); |
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gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); |
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fire_hit (self, aim, (10 + (rand() %6)), 100); |
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} |
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void ChickRocket (edict_t *self) |
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{ |
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vec3_t forward, right; |
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vec3_t start; |
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vec3_t dir; |
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vec3_t vec; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); |
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, dir); |
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VectorNormalize (dir); |
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monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); |
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} |
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void Chick_PreAttack1 (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); |
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} |
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void ChickReload (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); |
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} |
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mframe_t chick_frames_start_attack1 [] = |
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{ |
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ai_charge, 0, Chick_PreAttack1, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 4, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -3, NULL, |
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ai_charge, 3, NULL, |
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ai_charge, 5, NULL, |
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ai_charge, 7, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, chick_attack1 |
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}; |
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mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL}; |
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mframe_t chick_frames_attack1 [] = |
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{ |
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ai_charge, 19, ChickRocket, |
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ai_charge, -6, NULL, |
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ai_charge, -5, NULL, |
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ai_charge, -2, NULL, |
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ai_charge, -7, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 10, ChickReload, |
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ai_charge, 4, NULL, |
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ai_charge, 5, NULL, |
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ai_charge, 6, NULL, |
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ai_charge, 6, NULL, |
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ai_charge, 4, NULL, |
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ai_charge, 3, chick_rerocket |
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}; |
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mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL}; |
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mframe_t chick_frames_end_attack1 [] = |
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{ |
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ai_charge, -3, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, -6, NULL, |
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ai_charge, -4, NULL, |
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ai_charge, -2, NULL |
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}; |
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mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run}; |
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void chick_rerocket(edict_t *self) |
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{ |
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if (self->enemy->health > 0) |
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{ |
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if (range (self, self->enemy) > RANGE_MELEE) |
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if ( visible (self, self->enemy) ) |
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if (random() <= 0.6) |
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{ |
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self->monsterinfo.currentmove = &chick_move_attack1; |
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return; |
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} |
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} |
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self->monsterinfo.currentmove = &chick_move_end_attack1; |
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} |
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void chick_attack1(edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &chick_move_attack1; |
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} |
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mframe_t chick_frames_slash [] = |
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{ |
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ai_charge, 1, NULL, |
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ai_charge, 7, ChickSlash, |
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ai_charge, -7, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, -1, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 1, NULL, |
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ai_charge, -2, chick_reslash |
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}; |
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mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL}; |
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mframe_t chick_frames_end_slash [] = |
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{ |
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ai_charge, -6, NULL, |
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ai_charge, -1, NULL, |
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ai_charge, -6, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run}; |
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|
|
|
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void chick_reslash(edict_t *self) |
|
{ |
|
if (self->enemy->health > 0) |
|
{ |
|
if (range (self, self->enemy) == RANGE_MELEE) |
|
if (random() <= 0.9) |
|
{ |
|
self->monsterinfo.currentmove = &chick_move_slash; |
|
return; |
|
} |
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else |
|
{ |
|
self->monsterinfo.currentmove = &chick_move_end_slash; |
|
return; |
|
} |
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} |
|
self->monsterinfo.currentmove = &chick_move_end_slash; |
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} |
|
|
|
void chick_slash(edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &chick_move_slash; |
|
} |
|
|
|
|
|
mframe_t chick_frames_start_slash [] = |
|
{ |
|
ai_charge, 1, NULL, |
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ai_charge, 8, NULL, |
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ai_charge, 3, NULL |
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}; |
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mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash}; |
|
|
|
|
|
|
|
void chick_melee(edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &chick_move_start_slash; |
|
} |
|
|
|
|
|
void chick_attack(edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &chick_move_start_attack1; |
|
} |
|
|
|
void chick_sight(edict_t *self, edict_t *other) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
|
} |
|
|
|
/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_chick (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav"); |
|
sound_missile_launch = gi.soundindex ("chick/chkatck2.wav"); |
|
sound_melee_swing = gi.soundindex ("chick/chkatck3.wav"); |
|
sound_melee_hit = gi.soundindex ("chick/chkatck4.wav"); |
|
sound_missile_reload = gi.soundindex ("chick/chkatck5.wav"); |
|
sound_death1 = gi.soundindex ("chick/chkdeth1.wav"); |
|
sound_death2 = gi.soundindex ("chick/chkdeth2.wav"); |
|
sound_fall_down = gi.soundindex ("chick/chkfall1.wav"); |
|
sound_idle1 = gi.soundindex ("chick/chkidle1.wav"); |
|
sound_idle2 = gi.soundindex ("chick/chkidle2.wav"); |
|
sound_pain1 = gi.soundindex ("chick/chkpain1.wav"); |
|
sound_pain2 = gi.soundindex ("chick/chkpain2.wav"); |
|
sound_pain3 = gi.soundindex ("chick/chkpain3.wav"); |
|
sound_sight = gi.soundindex ("chick/chksght1.wav"); |
|
sound_search = gi.soundindex ("chick/chksrch1.wav"); |
|
|
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2"); |
|
VectorSet (self->mins, -16, -16, 0); |
|
VectorSet (self->maxs, 16, 16, 56); |
|
|
|
self->health = 175; |
|
self->gib_health = -70; |
|
self->mass = 200; |
|
|
|
self->pain = chick_pain; |
|
self->die = chick_die; |
|
|
|
self->monsterinfo.stand = chick_stand; |
|
self->monsterinfo.walk = chick_walk; |
|
self->monsterinfo.run = chick_run; |
|
self->monsterinfo.dodge = chick_dodge; |
|
self->monsterinfo.attack = chick_attack; |
|
self->monsterinfo.melee = chick_melee; |
|
self->monsterinfo.sight = chick_sight; |
|
|
|
gi.linkentity (self); |
|
|
|
self->monsterinfo.currentmove = &chick_move_stand; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
walkmonster_start (self); |
|
}
|
|
|