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913 lines
21 KiB
913 lines
21 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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Makron -- Final Boss |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_boss32.h" |
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qboolean visible (edict_t *self, edict_t *other); |
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void MakronRailgun (edict_t *self); |
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void MakronSaveloc (edict_t *self); |
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void MakronHyperblaster (edict_t *self); |
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void makron_step_left (edict_t *self); |
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void makron_step_right (edict_t *self); |
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void makronBFG (edict_t *self); |
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void makron_dead (edict_t *self); |
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static int sound_pain4; |
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static int sound_pain5; |
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static int sound_pain6; |
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static int sound_death; |
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static int sound_step_left; |
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static int sound_step_right; |
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static int sound_attack_bfg; |
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static int sound_brainsplorch; |
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static int sound_prerailgun; |
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static int sound_popup; |
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static int sound_taunt1; |
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static int sound_taunt2; |
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static int sound_taunt3; |
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static int sound_hit; |
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void makron_taunt (edict_t *self) |
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{ |
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float r; |
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r=random(); |
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if (r <= 0.3) |
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gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); |
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else if (r <= 0.6) |
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gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); |
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else |
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gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); |
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} |
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|
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// |
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// stand |
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// |
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mframe_t makron_frames_stand []= |
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{ |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 10 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 20 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 30 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 40 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 50 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL // 60 |
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}; |
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mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL}; |
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void makron_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &makron_move_stand; |
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} |
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mframe_t makron_frames_run [] = |
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{ |
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ai_run, 3, makron_step_left, |
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ai_run, 12, NULL, |
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ai_run, 8, NULL, |
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ai_run, 8, NULL, |
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ai_run, 8, makron_step_right, |
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ai_run, 6, NULL, |
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ai_run, 12, NULL, |
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ai_run, 9, NULL, |
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ai_run, 6, NULL, |
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ai_run, 12, NULL |
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}; |
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mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; |
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void makron_hit (edict_t *self) |
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{ |
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gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0); |
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} |
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void makron_popup (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0); |
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} |
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void makron_step_left (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); |
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} |
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void makron_step_right (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); |
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} |
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void makron_brainsplorch (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0); |
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} |
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void makron_prerailgun (edict_t *self) |
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{ |
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gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0); |
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} |
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mframe_t makron_frames_walk [] = |
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{ |
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ai_walk, 3, makron_step_left, |
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ai_walk, 12, NULL, |
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ai_walk, 8, NULL, |
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ai_walk, 8, NULL, |
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ai_walk, 8, makron_step_right, |
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ai_walk, 6, NULL, |
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ai_walk, 12, NULL, |
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ai_walk, 9, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 12, NULL |
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}; |
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mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; |
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void makron_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &makron_move_walk; |
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} |
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void makron_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = &makron_move_stand; |
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else |
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self->monsterinfo.currentmove = &makron_move_run; |
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} |
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mframe_t makron_frames_pain6 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 10 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, makron_popup, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 20 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, makron_taunt, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run}; |
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mframe_t makron_frames_pain5 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run}; |
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mframe_t makron_frames_pain4 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run}; |
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mframe_t makron_frames_death2 [] = |
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{ |
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ai_move, -15, NULL, |
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ai_move, 3, NULL, |
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ai_move, -12, NULL, |
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ai_move, 0, makron_step_left, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 10 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 11, NULL, |
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ai_move, 12, NULL, |
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ai_move, 11, makron_step_right, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 20 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 30 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 5, NULL, |
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ai_move, 7, NULL, |
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ai_move, 6, makron_step_left, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -1, NULL, |
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ai_move, 2, NULL, // 40 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 50 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -6, NULL, |
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ai_move, -4, NULL, |
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ai_move, -6, makron_step_right, |
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ai_move, -4, NULL, |
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ai_move, -4, makron_step_left, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 60 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -2, NULL, |
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ai_move, -5, NULL, |
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ai_move, -3, makron_step_right, |
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ai_move, -8, NULL, |
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ai_move, -3, makron_step_left, |
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ai_move, -7, NULL, |
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ai_move, -4, NULL, |
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ai_move, -4, makron_step_right, // 70 |
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ai_move, -6, NULL, |
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ai_move, -7, NULL, |
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ai_move, 0, makron_step_left, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 80 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -2, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 2, NULL, |
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ai_move, 0, NULL, // 90 |
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ai_move, 27, makron_hit, |
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ai_move, 26, NULL, |
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ai_move, 0, makron_brainsplorch, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL // 95 |
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}; |
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mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead}; |
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mframe_t makron_frames_death3 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL}; |
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mframe_t makron_frames_sight [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run}; |
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void makronBFG (edict_t *self) |
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{ |
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vec3_t forward, right; |
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vec3_t start; |
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vec3_t dir; |
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vec3_t vec; |
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); |
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, dir); |
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VectorNormalize (dir); |
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gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); |
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monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); |
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} |
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mframe_t makron_frames_attack3 []= |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, makronBFG, // FIXME: BFG Attack here |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run}; |
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mframe_t makron_frames_attack4[]= |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, MakronHyperblaster, // fire |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run}; |
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|
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mframe_t makron_frames_attack5[]= |
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{ |
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ai_charge, 0, makron_prerailgun, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, MakronSaveloc, |
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ai_move, 0, MakronRailgun, // Fire railgun |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run}; |
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|
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void MakronSaveloc (edict_t *self) |
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{ |
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VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot |
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self->pos1[2] += self->enemy->viewheight; |
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}; |
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|
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// FIXME: He's not firing from the proper Z |
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void MakronRailgun (edict_t *self) |
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{ |
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vec3_t start; |
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vec3_t dir; |
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vec3_t forward, right; |
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|
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); |
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|
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// calc direction to where we targted |
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VectorSubtract (self->pos1, start, dir); |
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VectorNormalize (dir); |
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|
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monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); |
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} |
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|
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// FIXME: This is all wrong. He's not firing at the proper angles. |
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void MakronHyperblaster (edict_t *self) |
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{ |
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vec3_t dir; |
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vec3_t vec; |
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vec3_t start; |
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vec3_t forward, right; |
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int flash_number; |
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|
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flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405); |
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|
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); |
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|
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if (self->enemy) |
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{ |
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, vec); |
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vectoangles (vec, vec); |
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dir[0] = vec[0]; |
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} |
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else |
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{ |
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dir[0] = 0; |
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} |
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if (self->s.frame <= FRAME_attak413) |
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dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413); |
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else |
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dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421); |
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dir[2] = 0; |
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|
|
AngleVectors (dir, forward, NULL, NULL); |
|
|
|
monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); |
|
} |
|
|
|
|
|
void makron_pain (edict_t *self, edict_t *other, float kick, int damage) |
|
{ |
|
|
|
if (self->health < (self->max_health / 2)) |
|
self->s.skinnum = 1; |
|
|
|
if (level.time < self->pain_debounce_time) |
|
return; |
|
|
|
// Lessen the chance of him going into his pain frames |
|
if (damage <=25) |
|
if (random()<0.2) |
|
return; |
|
|
|
self->pain_debounce_time = level.time + 3; |
|
if (skill->value == 3) |
|
return; // no pain anims in nightmare |
|
|
|
|
|
if (damage <= 40) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0); |
|
self->monsterinfo.currentmove = &makron_move_pain4; |
|
} |
|
else if (damage <= 110) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0); |
|
self->monsterinfo.currentmove = &makron_move_pain5; |
|
} |
|
else |
|
{ |
|
if (damage <= 150) |
|
if (random() <= 0.45) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); |
|
self->monsterinfo.currentmove = &makron_move_pain6; |
|
} |
|
else |
|
if (random() <= 0.35) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); |
|
self->monsterinfo.currentmove = &makron_move_pain6; |
|
} |
|
} |
|
}; |
|
|
|
void makron_sight(edict_t *self, edict_t *other) |
|
{ |
|
self->monsterinfo.currentmove = &makron_move_sight; |
|
}; |
|
|
|
void makron_attack(edict_t *self) |
|
{ |
|
vec3_t vec; |
|
float range; |
|
float r; |
|
|
|
r = random(); |
|
|
|
VectorSubtract (self->enemy->s.origin, self->s.origin, vec); |
|
range = VectorLength (vec); |
|
|
|
|
|
if (r <= 0.3) |
|
self->monsterinfo.currentmove = &makron_move_attack3; |
|
else if (r <= 0.6) |
|
self->monsterinfo.currentmove = &makron_move_attack4; |
|
else |
|
self->monsterinfo.currentmove = &makron_move_attack5; |
|
} |
|
|
|
/* |
|
--- |
|
Makron Torso. This needs to be spawned in |
|
--- |
|
*/ |
|
|
|
void makron_torso_think (edict_t *self) |
|
{ |
|
if (++self->s.frame < 365) |
|
self->nextthink = level.time + FRAMETIME; |
|
else |
|
{ |
|
self->s.frame = 346; |
|
self->nextthink = level.time + FRAMETIME; |
|
} |
|
} |
|
|
|
void makron_torso (edict_t *ent) |
|
{ |
|
ent->movetype = MOVETYPE_NONE; |
|
ent->solid = SOLID_NOT; |
|
VectorSet (ent->mins, -8, -8, 0); |
|
VectorSet (ent->maxs, 8, 8, 8); |
|
ent->s.frame = 346; |
|
ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); |
|
ent->think = makron_torso_think; |
|
ent->nextthink = level.time + 2 * FRAMETIME; |
|
ent->s.sound = gi.soundindex ("makron/spine.wav"); |
|
gi.linkentity (ent); |
|
} |
|
|
|
|
|
// |
|
// death |
|
// |
|
|
|
void makron_dead (edict_t *self) |
|
{ |
|
VectorSet (self->mins, -60, -60, 0); |
|
VectorSet (self->maxs, 60, 60, 72); |
|
self->movetype = MOVETYPE_TOSS; |
|
self->svflags |= SVF_DEADMONSTER; |
|
self->nextthink = 0; |
|
gi.linkentity (self); |
|
} |
|
|
|
|
|
void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
|
{ |
|
edict_t *tempent; |
|
|
|
int n; |
|
|
|
self->s.sound = 0; |
|
// check for gib |
|
if (self->health <= self->gib_health) |
|
{ |
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
|
for (n= 0; n < 1 /*4*/; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
|
for (n= 0; n < 4; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); |
|
ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); |
|
self->deadflag = DEAD_DEAD; |
|
return; |
|
} |
|
|
|
if (self->deadflag == DEAD_DEAD) |
|
return; |
|
|
|
// regular death |
|
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); |
|
self->deadflag = DEAD_DEAD; |
|
self->takedamage = DAMAGE_YES; |
|
|
|
tempent = G_Spawn(); |
|
VectorCopy (self->s.origin, tempent->s.origin); |
|
VectorCopy (self->s.angles, tempent->s.angles); |
|
tempent->s.origin[1] -= 84; |
|
makron_torso (tempent); |
|
|
|
self->monsterinfo.currentmove = &makron_move_death2; |
|
|
|
} |
|
|
|
qboolean Makron_CheckAttack (edict_t *self) |
|
{ |
|
vec3_t spot1, spot2; |
|
vec3_t temp; |
|
float chance; |
|
trace_t tr; |
|
qboolean enemy_infront; |
|
int enemy_range; |
|
float enemy_yaw; |
|
|
|
if (self->enemy->health > 0) |
|
{ |
|
// see if any entities are in the way of the shot |
|
VectorCopy (self->s.origin, spot1); |
|
spot1[2] += self->viewheight; |
|
VectorCopy (self->enemy->s.origin, spot2); |
|
spot2[2] += self->enemy->viewheight; |
|
|
|
tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA); |
|
|
|
// do we have a clear shot? |
|
if (tr.ent != self->enemy) |
|
return false; |
|
} |
|
|
|
enemy_infront = infront(self, self->enemy); |
|
enemy_range = range(self, self->enemy); |
|
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); |
|
enemy_yaw = vectoyaw(temp); |
|
|
|
self->ideal_yaw = enemy_yaw; |
|
|
|
|
|
// melee attack |
|
if (enemy_range == RANGE_MELEE) |
|
{ |
|
if (self->monsterinfo.melee) |
|
self->monsterinfo.attack_state = AS_MELEE; |
|
else |
|
self->monsterinfo.attack_state = AS_MISSILE; |
|
return true; |
|
} |
|
|
|
// missile attack |
|
if (!self->monsterinfo.attack) |
|
return false; |
|
|
|
if (level.time < self->monsterinfo.attack_finished) |
|
return false; |
|
|
|
if (enemy_range == RANGE_FAR) |
|
return false; |
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
|
{ |
|
chance = 0.4; |
|
} |
|
else if (enemy_range == RANGE_MELEE) |
|
{ |
|
chance = 0.8; |
|
} |
|
else if (enemy_range == RANGE_NEAR) |
|
{ |
|
chance = 0.4; |
|
} |
|
else if (enemy_range == RANGE_MID) |
|
{ |
|
chance = 0.2; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
|
|
if (random () < chance) |
|
{ |
|
self->monsterinfo.attack_state = AS_MISSILE; |
|
self->monsterinfo.attack_finished = level.time + 2*random(); |
|
return true; |
|
} |
|
|
|
if (self->flags & FL_FLY) |
|
{ |
|
if (random() < 0.3) |
|
self->monsterinfo.attack_state = AS_SLIDING; |
|
else |
|
self->monsterinfo.attack_state = AS_STRAIGHT; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
// |
|
// monster_makron |
|
// |
|
|
|
void MakronPrecache (void) |
|
{ |
|
sound_pain4 = gi.soundindex ("makron/pain3.wav"); |
|
sound_pain5 = gi.soundindex ("makron/pain2.wav"); |
|
sound_pain6 = gi.soundindex ("makron/pain1.wav"); |
|
sound_death = gi.soundindex ("makron/death.wav"); |
|
sound_step_left = gi.soundindex ("makron/step1.wav"); |
|
sound_step_right = gi.soundindex ("makron/step2.wav"); |
|
sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav"); |
|
sound_brainsplorch = gi.soundindex ("makron/brain1.wav"); |
|
sound_prerailgun = gi.soundindex ("makron/rail_up.wav"); |
|
sound_popup = gi.soundindex ("makron/popup.wav"); |
|
sound_taunt1 = gi.soundindex ("makron/voice4.wav"); |
|
sound_taunt2 = gi.soundindex ("makron/voice3.wav"); |
|
sound_taunt3 = gi.soundindex ("makron/voice.wav"); |
|
sound_hit = gi.soundindex ("makron/bhit.wav"); |
|
|
|
gi.modelindex ("models/monsters/boss3/rider/tris.md2"); |
|
} |
|
|
|
/*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_makron (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
MakronPrecache (); |
|
|
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); |
|
VectorSet (self->mins, -30, -30, 0); |
|
VectorSet (self->maxs, 30, 30, 90); |
|
|
|
self->health = 3000; |
|
self->gib_health = -2000; |
|
self->mass = 500; |
|
|
|
self->pain = makron_pain; |
|
self->die = makron_die; |
|
self->monsterinfo.stand = makron_stand; |
|
self->monsterinfo.walk = makron_walk; |
|
self->monsterinfo.run = makron_run; |
|
self->monsterinfo.dodge = NULL; |
|
self->monsterinfo.attack = makron_attack; |
|
self->monsterinfo.melee = NULL; |
|
self->monsterinfo.sight = makron_sight; |
|
self->monsterinfo.checkattack = Makron_CheckAttack; |
|
|
|
gi.linkentity (self); |
|
|
|
// self->monsterinfo.currentmove = &makron_move_stand; |
|
self->monsterinfo.currentmove = &makron_move_sight; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
walkmonster_start(self); |
|
} |
|
|
|
|
|
/* |
|
================= |
|
MakronSpawn |
|
|
|
================= |
|
*/ |
|
void MakronSpawn (edict_t *self) |
|
{ |
|
vec3_t vec; |
|
edict_t *player; |
|
|
|
SP_monster_makron (self); |
|
|
|
// jump at player |
|
player = level.sight_client; |
|
if (!player) |
|
return; |
|
|
|
VectorSubtract (player->s.origin, self->s.origin, vec); |
|
self->s.angles[YAW] = vectoyaw(vec); |
|
VectorNormalize (vec); |
|
VectorMA (vec3_origin, 400, vec, self->velocity); |
|
self->velocity[2] = 200; |
|
self->groundentity = NULL; |
|
} |
|
|
|
/* |
|
================= |
|
MakronToss |
|
|
|
Jorg is just about dead, so set up to launch Makron out |
|
================= |
|
*/ |
|
void MakronToss (edict_t *self) |
|
{ |
|
edict_t *ent; |
|
|
|
ent = G_Spawn (); |
|
ent->nextthink = level.time + 0.8; |
|
ent->think = MakronSpawn; |
|
ent->target = self->target; |
|
VectorCopy (self->s.origin, ent->s.origin); |
|
}
|
|
|