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749 lines
17 KiB
749 lines
17 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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|
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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jorg |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_boss31.h" |
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extern SP_monster_makron (edict_t *self); |
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qboolean visible (edict_t *self, edict_t *other); |
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static int sound_pain1; |
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static int sound_pain2; |
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static int sound_pain3; |
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static int sound_idle; |
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static int sound_death; |
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static int sound_search1; |
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static int sound_search2; |
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static int sound_search3; |
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static int sound_attack1; |
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static int sound_attack2; |
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static int sound_firegun; |
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static int sound_step_left; |
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static int sound_step_right; |
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static int sound_death_hit; |
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void BossExplode (edict_t *self); |
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void MakronToss (edict_t *self); |
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void jorg_search (edict_t *self) |
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{ |
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float r; |
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r = random(); |
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if (r <= 0.3) |
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); |
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else if (r <= 0.6) |
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gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); |
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else |
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gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0); |
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} |
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void jorg_dead (edict_t *self); |
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void jorgBFG (edict_t *self); |
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void jorgMachineGun (edict_t *self); |
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void jorg_firebullet (edict_t *self); |
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void jorg_reattack1(edict_t *self); |
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void jorg_attack1(edict_t *self); |
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void jorg_idle(edict_t *self); |
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void jorg_step_left(edict_t *self); |
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void jorg_step_right(edict_t *self); |
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void jorg_death_hit(edict_t *self); |
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|
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// |
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// stand |
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// |
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mframe_t jorg_frames_stand []= |
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{ |
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ai_stand, 0, jorg_idle, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 10 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 20 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, // 30 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 19, NULL, |
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ai_stand, 11, jorg_step_left, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 6, NULL, |
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ai_stand, 9, jorg_step_right, |
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ai_stand, 0, NULL, // 40 |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, 0, NULL, |
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ai_stand, -2, NULL, |
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ai_stand, -17, jorg_step_left, |
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ai_stand, 0, NULL, |
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ai_stand, -12, NULL, // 50 |
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ai_stand, -14, jorg_step_right // 51 |
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}; |
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mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL}; |
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void jorg_idle (edict_t *self) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0); |
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} |
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void jorg_death_hit (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0); |
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} |
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void jorg_step_left (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); |
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} |
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void jorg_step_right (edict_t *self) |
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{ |
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gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); |
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} |
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void jorg_stand (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &jorg_move_stand; |
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} |
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mframe_t jorg_frames_run [] = |
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{ |
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ai_run, 17, jorg_step_left, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL, |
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ai_run, 12, NULL, |
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ai_run, 8, NULL, |
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ai_run, 10, NULL, |
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ai_run, 33, jorg_step_right, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL, |
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ai_run, 0, NULL, |
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ai_run, 9, NULL, |
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ai_run, 9, NULL, |
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ai_run, 9, NULL |
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}; |
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mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL}; |
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// |
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// walk |
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// |
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mframe_t jorg_frames_start_walk [] = |
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{ |
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ai_walk, 5, NULL, |
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ai_walk, 6, NULL, |
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ai_walk, 7, NULL, |
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ai_walk, 9, NULL, |
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ai_walk, 15, NULL |
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}; |
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mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL}; |
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mframe_t jorg_frames_walk [] = |
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{ |
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ai_walk, 17, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 12, NULL, |
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ai_walk, 8, NULL, |
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ai_walk, 10, NULL, |
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ai_walk, 33, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 9, NULL, |
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ai_walk, 9, NULL, |
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ai_walk, 9, NULL |
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}; |
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mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL}; |
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mframe_t jorg_frames_end_walk [] = |
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{ |
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ai_walk, 11, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 0, NULL, |
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ai_walk, 8, NULL, |
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ai_walk, -8, NULL |
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}; |
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mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL}; |
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void jorg_walk (edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &jorg_move_walk; |
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} |
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void jorg_run (edict_t *self) |
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{ |
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if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
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self->monsterinfo.currentmove = &jorg_move_stand; |
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else |
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self->monsterinfo.currentmove = &jorg_move_run; |
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} |
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mframe_t jorg_frames_pain3 [] = |
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{ |
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ai_move, -28, NULL, |
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ai_move, -6, NULL, |
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ai_move, -3, jorg_step_left, |
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ai_move, -9, NULL, |
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ai_move, 0, jorg_step_right, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, -7, NULL, |
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ai_move, 1, NULL, |
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ai_move, -11, NULL, |
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ai_move, -4, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 10, NULL, |
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ai_move, 11, NULL, |
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ai_move, 0, NULL, |
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ai_move, 10, NULL, |
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ai_move, 3, NULL, |
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ai_move, 10, NULL, |
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ai_move, 7, jorg_step_left, |
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ai_move, 17, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, jorg_step_right |
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}; |
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mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run}; |
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mframe_t jorg_frames_pain2 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run}; |
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mframe_t jorg_frames_pain1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run}; |
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mframe_t jorg_frames_death1 [] = |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 10 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 20 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 30 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, // 40 |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, MakronToss, |
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ai_move, 0, BossExplode // 50 |
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}; |
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mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead}; |
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mframe_t jorg_frames_attack2 []= |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, jorgBFG, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run}; |
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mframe_t jorg_frames_start_attack1 [] = |
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{ |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL, |
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ai_charge, 0, NULL |
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}; |
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mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1}; |
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mframe_t jorg_frames_attack1[]= |
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{ |
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ai_charge, 0, jorg_firebullet, |
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ai_charge, 0, jorg_firebullet, |
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ai_charge, 0, jorg_firebullet, |
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ai_charge, 0, jorg_firebullet, |
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ai_charge, 0, jorg_firebullet, |
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ai_charge, 0, jorg_firebullet |
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}; |
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mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1}; |
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mframe_t jorg_frames_end_attack1[]= |
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{ |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL, |
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ai_move, 0, NULL |
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}; |
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mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run}; |
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void jorg_reattack1(edict_t *self) |
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{ |
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if (visible(self, self->enemy)) |
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if (random() < 0.9) |
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self->monsterinfo.currentmove = &jorg_move_attack1; |
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else |
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{ |
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self->s.sound = 0; |
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self->monsterinfo.currentmove = &jorg_move_end_attack1; |
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} |
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else |
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{ |
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self->s.sound = 0; |
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self->monsterinfo.currentmove = &jorg_move_end_attack1; |
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} |
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} |
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void jorg_attack1(edict_t *self) |
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{ |
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self->monsterinfo.currentmove = &jorg_move_attack1; |
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} |
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void jorg_pain (edict_t *self, edict_t *other, float kick, int damage) |
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{ |
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if (self->health < (self->max_health / 2)) |
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self->s.skinnum = 1; |
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self->s.sound = 0; |
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if (level.time < self->pain_debounce_time) |
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return; |
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// Lessen the chance of him going into his pain frames if he takes little damage |
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if (damage <= 40) |
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if (random()<=0.6) |
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return; |
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/* |
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If he's entering his attack1 or using attack1, lessen the chance of him |
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going into pain |
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*/ |
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if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) ) |
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if (random() <= 0.005) |
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return; |
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if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) ) |
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if (random() <= 0.00005) |
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return; |
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if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) ) |
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if (random() <= 0.005) |
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return; |
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self->pain_debounce_time = level.time + 3; |
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if (skill->value == 3) |
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return; // no pain anims in nightmare |
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if (damage <= 50) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0); |
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self->monsterinfo.currentmove = &jorg_move_pain1; |
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} |
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else if (damage <= 100) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0); |
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self->monsterinfo.currentmove = &jorg_move_pain2; |
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} |
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else |
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{ |
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if (random() <= 0.3) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0); |
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self->monsterinfo.currentmove = &jorg_move_pain3; |
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} |
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} |
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}; |
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void jorgBFG (edict_t *self) |
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{ |
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vec3_t forward, right; |
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vec3_t start; |
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vec3_t dir; |
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vec3_t vec; |
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|
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start); |
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|
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VectorCopy (self->enemy->s.origin, vec); |
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vec[2] += self->enemy->viewheight; |
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VectorSubtract (vec, start, dir); |
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VectorNormalize (dir); |
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gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); |
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/*void monster_fire_bfg (edict_t *self, |
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vec3_t start, |
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vec3_t aimdir, |
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int damage, |
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int speed, |
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int kick, |
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float damage_radius, |
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int flashtype)*/ |
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monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); |
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} |
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|
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void jorg_firebullet_right (edict_t *self) |
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{ |
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vec3_t forward, right, target; |
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vec3_t start; |
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|
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start); |
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|
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VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target); |
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target[2] += self->enemy->viewheight; |
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VectorSubtract (target, start, forward); |
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VectorNormalize (forward); |
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|
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monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1); |
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} |
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|
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void jorg_firebullet_left (edict_t *self) |
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{ |
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vec3_t forward, right, target; |
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vec3_t start; |
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|
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AngleVectors (self->s.angles, forward, right, NULL); |
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start); |
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|
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VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target); |
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target[2] += self->enemy->viewheight; |
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VectorSubtract (target, start, forward); |
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VectorNormalize (forward); |
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|
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monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1); |
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} |
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|
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void jorg_firebullet (edict_t *self) |
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{ |
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jorg_firebullet_left(self); |
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jorg_firebullet_right(self); |
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}; |
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|
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void jorg_attack(edict_t *self) |
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{ |
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vec3_t vec; |
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float range; |
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|
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VectorSubtract (self->enemy->s.origin, self->s.origin, vec); |
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range = VectorLength (vec); |
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|
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if (random() <= 0.75) |
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{ |
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gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0); |
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self->s.sound = gi.soundindex ("boss3/w_loop.wav"); |
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self->monsterinfo.currentmove = &jorg_move_start_attack1; |
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} |
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else |
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{ |
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gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0); |
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self->monsterinfo.currentmove = &jorg_move_attack2; |
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} |
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} |
|
|
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void jorg_dead (edict_t *self) |
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{ |
|
#if 0 |
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edict_t *tempent; |
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/* |
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VectorSet (self->mins, -16, -16, -24); |
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VectorSet (self->maxs, 16, 16, -8); |
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*/ |
|
|
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// Jorg is on modelindex2. Do not clear him. |
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VectorSet (self->mins, -60, -60, 0); |
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VectorSet (self->maxs, 60, 60, 72); |
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self->movetype = MOVETYPE_TOSS; |
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self->nextthink = 0; |
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gi.linkentity (self); |
|
|
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tempent = G_Spawn(); |
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VectorCopy (self->s.origin, tempent->s.origin); |
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VectorCopy (self->s.angles, tempent->s.angles); |
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tempent->killtarget = self->killtarget; |
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tempent->target = self->target; |
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tempent->activator = self->enemy; |
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self->killtarget = 0; |
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self->target = 0; |
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SP_monster_makron (tempent); |
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#endif |
|
} |
|
|
|
|
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void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); |
|
self->deadflag = DEAD_DEAD; |
|
self->takedamage = DAMAGE_NO; |
|
self->s.sound = 0; |
|
self->count = 0; |
|
self->monsterinfo.currentmove = &jorg_move_death; |
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} |
|
|
|
qboolean Jorg_CheckAttack (edict_t *self) |
|
{ |
|
vec3_t spot1, spot2; |
|
vec3_t temp; |
|
float chance; |
|
trace_t tr; |
|
qboolean enemy_infront; |
|
int enemy_range; |
|
float enemy_yaw; |
|
|
|
if (self->enemy->health > 0) |
|
{ |
|
// see if any entities are in the way of the shot |
|
VectorCopy (self->s.origin, spot1); |
|
spot1[2] += self->viewheight; |
|
VectorCopy (self->enemy->s.origin, spot2); |
|
spot2[2] += self->enemy->viewheight; |
|
|
|
tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA); |
|
|
|
// do we have a clear shot? |
|
if (tr.ent != self->enemy) |
|
return false; |
|
} |
|
|
|
enemy_infront = infront(self, self->enemy); |
|
enemy_range = range(self, self->enemy); |
|
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); |
|
enemy_yaw = vectoyaw(temp); |
|
|
|
self->ideal_yaw = enemy_yaw; |
|
|
|
|
|
// melee attack |
|
if (enemy_range == RANGE_MELEE) |
|
{ |
|
if (self->monsterinfo.melee) |
|
self->monsterinfo.attack_state = AS_MELEE; |
|
else |
|
self->monsterinfo.attack_state = AS_MISSILE; |
|
return true; |
|
} |
|
|
|
// missile attack |
|
if (!self->monsterinfo.attack) |
|
return false; |
|
|
|
if (level.time < self->monsterinfo.attack_finished) |
|
return false; |
|
|
|
if (enemy_range == RANGE_FAR) |
|
return false; |
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
|
{ |
|
chance = 0.4; |
|
} |
|
else if (enemy_range == RANGE_MELEE) |
|
{ |
|
chance = 0.8; |
|
} |
|
else if (enemy_range == RANGE_NEAR) |
|
{ |
|
chance = 0.4; |
|
} |
|
else if (enemy_range == RANGE_MID) |
|
{ |
|
chance = 0.2; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
|
|
if (random () < chance) |
|
{ |
|
self->monsterinfo.attack_state = AS_MISSILE; |
|
self->monsterinfo.attack_finished = level.time + 2*random(); |
|
return true; |
|
} |
|
|
|
if (self->flags & FL_FLY) |
|
{ |
|
if (random() < 0.3) |
|
self->monsterinfo.attack_state = AS_SLIDING; |
|
else |
|
self->monsterinfo.attack_state = AS_STRAIGHT; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
void MakronPrecache (void); |
|
|
|
/*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_jorg (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav"); |
|
sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav"); |
|
sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav"); |
|
sound_death = gi.soundindex ("boss3/bs3deth1.wav"); |
|
sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav"); |
|
sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav"); |
|
sound_search1 = gi.soundindex ("boss3/bs3srch1.wav"); |
|
sound_search2 = gi.soundindex ("boss3/bs3srch2.wav"); |
|
sound_search3 = gi.soundindex ("boss3/bs3srch3.wav"); |
|
sound_idle = gi.soundindex ("boss3/bs3idle1.wav"); |
|
sound_step_left = gi.soundindex ("boss3/step1.wav"); |
|
sound_step_right = gi.soundindex ("boss3/step2.wav"); |
|
sound_firegun = gi.soundindex ("boss3/xfire.wav"); |
|
sound_death_hit = gi.soundindex ("boss3/d_hit.wav"); |
|
|
|
MakronPrecache (); |
|
|
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); |
|
self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2"); |
|
VectorSet (self->mins, -80, -80, 0); |
|
VectorSet (self->maxs, 80, 80, 140); |
|
|
|
self->health = 3000; |
|
self->gib_health = -2000; |
|
self->mass = 1000; |
|
|
|
self->pain = jorg_pain; |
|
self->die = jorg_die; |
|
self->monsterinfo.stand = jorg_stand; |
|
self->monsterinfo.walk = jorg_walk; |
|
self->monsterinfo.run = jorg_run; |
|
self->monsterinfo.dodge = NULL; |
|
self->monsterinfo.attack = jorg_attack; |
|
self->monsterinfo.search = jorg_search; |
|
self->monsterinfo.melee = NULL; |
|
self->monsterinfo.sight = NULL; |
|
self->monsterinfo.checkattack = Jorg_CheckAttack; |
|
gi.linkentity (self); |
|
|
|
self->monsterinfo.currentmove = &jorg_move_stand; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
walkmonster_start(self); |
|
}
|
|
|