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76 lines
2.0 KiB
76 lines
2.0 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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/* |
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============================================================================== |
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boss3 |
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============================================================================== |
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*/ |
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#include "g_local.h" |
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#include "m_boss32.h" |
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void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator) |
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{ |
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gi.WriteByte (svc_temp_entity); |
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gi.WriteByte (TE_BOSSTPORT); |
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gi.WritePosition (ent->s.origin); |
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gi.multicast (ent->s.origin, MULTICAST_PVS); |
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G_FreeEdict (ent); |
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} |
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void Think_Boss3Stand (edict_t *ent) |
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{ |
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if (ent->s.frame == FRAME_stand260) |
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ent->s.frame = FRAME_stand201; |
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else |
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ent->s.frame++; |
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ent->nextthink = level.time + FRAMETIME; |
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} |
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/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) |
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Just stands and cycles in one place until targeted, then teleports away. |
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*/ |
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void SP_monster_boss3_stand (edict_t *self) |
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{ |
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if (deathmatch->value) |
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{ |
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G_FreeEdict (self); |
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return; |
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} |
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self->movetype = MOVETYPE_STEP; |
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self->solid = SOLID_BBOX; |
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self->model = "models/monsters/boss3/rider/tris.md2"; |
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self->s.modelindex = gi.modelindex (self->model); |
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self->s.frame = FRAME_stand201; |
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gi.soundindex ("misc/bigtele.wav"); |
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VectorSet (self->mins, -32, -32, 0); |
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VectorSet (self->maxs, 32, 32, 90); |
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self->use = Use_Boss3; |
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self->think = Think_Boss3Stand; |
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self->nextthink = level.time + FRAMETIME; |
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gi.linkentity (self); |
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}
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