A version of the Quake 2 source tree that should be easier to compile and run on modern *nixes.
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// G:\quake2\baseq2\models/monsters/boss2
// This file generated by ModelGen - Do NOT Modify
#define FRAME_stand30 0
#define FRAME_stand31 1
#define FRAME_stand32 2
#define FRAME_stand33 3
#define FRAME_stand34 4
#define FRAME_stand35 5
#define FRAME_stand36 6
#define FRAME_stand37 7
#define FRAME_stand38 8
#define FRAME_stand39 9
#define FRAME_stand40 10
#define FRAME_stand41 11
#define FRAME_stand42 12
#define FRAME_stand43 13
#define FRAME_stand44 14
#define FRAME_stand45 15
#define FRAME_stand46 16
#define FRAME_stand47 17
#define FRAME_stand48 18
#define FRAME_stand49 19
#define FRAME_stand50 20
#define FRAME_stand1 21
#define FRAME_stand2 22
#define FRAME_stand3 23
#define FRAME_stand4 24
#define FRAME_stand5 25
#define FRAME_stand6 26
#define FRAME_stand7 27
#define FRAME_stand8 28
#define FRAME_stand9 29
#define FRAME_stand10 30
#define FRAME_stand11 31
#define FRAME_stand12 32
#define FRAME_stand13 33
#define FRAME_stand14 34
#define FRAME_stand15 35
#define FRAME_stand16 36
#define FRAME_stand17 37
#define FRAME_stand18 38
#define FRAME_stand19 39
#define FRAME_stand20 40
#define FRAME_stand21 41
#define FRAME_stand22 42
#define FRAME_stand23 43
#define FRAME_stand24 44
#define FRAME_stand25 45
#define FRAME_stand26 46
#define FRAME_stand27 47
#define FRAME_stand28 48
#define FRAME_stand29 49
#define FRAME_walk1 50
#define FRAME_walk2 51
#define FRAME_walk3 52
#define FRAME_walk4 53
#define FRAME_walk5 54
#define FRAME_walk6 55
#define FRAME_walk7 56
#define FRAME_walk8 57
#define FRAME_walk9 58
#define FRAME_walk10 59
#define FRAME_walk11 60
#define FRAME_walk12 61
#define FRAME_walk13 62
#define FRAME_walk14 63
#define FRAME_walk15 64
#define FRAME_walk16 65
#define FRAME_walk17 66
#define FRAME_walk18 67
#define FRAME_walk19 68
#define FRAME_walk20 69
#define FRAME_attack1 70
#define FRAME_attack2 71
#define FRAME_attack3 72
#define FRAME_attack4 73
#define FRAME_attack5 74
#define FRAME_attack6 75
#define FRAME_attack7 76
#define FRAME_attack8 77
#define FRAME_attack9 78
#define FRAME_attack10 79
#define FRAME_attack11 80
#define FRAME_attack12 81
#define FRAME_attack13 82
#define FRAME_attack14 83
#define FRAME_attack15 84
#define FRAME_attack16 85
#define FRAME_attack17 86
#define FRAME_attack18 87
#define FRAME_attack19 88
#define FRAME_attack20 89
#define FRAME_attack21 90
#define FRAME_attack22 91
#define FRAME_attack23 92
#define FRAME_attack24 93
#define FRAME_attack25 94
#define FRAME_attack26 95
#define FRAME_attack27 96
#define FRAME_attack28 97
#define FRAME_attack29 98
#define FRAME_attack30 99
#define FRAME_attack31 100
#define FRAME_attack32 101
#define FRAME_attack33 102
#define FRAME_attack34 103
#define FRAME_attack35 104
#define FRAME_attack36 105
#define FRAME_attack37 106
#define FRAME_attack38 107
#define FRAME_attack39 108
#define FRAME_attack40 109
#define FRAME_pain2 110
#define FRAME_pain3 111
#define FRAME_pain4 112
#define FRAME_pain5 113
#define FRAME_pain6 114
#define FRAME_pain7 115
#define FRAME_pain8 116
#define FRAME_pain9 117
#define FRAME_pain10 118
#define FRAME_pain11 119
#define FRAME_pain12 120
#define FRAME_pain13 121
#define FRAME_pain14 122
#define FRAME_pain15 123
#define FRAME_pain16 124
#define FRAME_pain17 125
#define FRAME_pain18 126
#define FRAME_pain19 127
#define FRAME_pain20 128
#define FRAME_pain21 129
#define FRAME_pain22 130
#define FRAME_pain23 131
#define FRAME_death2 132
#define FRAME_death3 133
#define FRAME_death4 134
#define FRAME_death5 135
#define FRAME_death6 136
#define FRAME_death7 137
#define FRAME_death8 138
#define FRAME_death9 139
#define FRAME_death10 140
#define FRAME_death11 141
#define FRAME_death12 142
#define FRAME_death13 143
#define FRAME_death14 144
#define FRAME_death15 145
#define FRAME_death16 146
#define FRAME_death17 147
#define FRAME_death18 148
#define FRAME_death19 149
#define FRAME_death20 150
#define FRAME_death21 151
#define FRAME_death22 152
#define FRAME_death23 153
#define FRAME_death24 154
#define FRAME_death25 155
#define FRAME_death26 156
#define FRAME_death27 157
#define FRAME_death28 158
#define FRAME_death29 159
#define FRAME_death30 160
#define FRAME_death31 161
#define FRAME_death32 162
#define FRAME_death33 163
#define FRAME_death34 164
#define FRAME_death35 165
#define FRAME_death36 166
#define FRAME_death37 167
#define FRAME_death38 168
#define FRAME_death39 169
#define FRAME_death40 170
#define FRAME_death41 171
#define FRAME_death42 172
#define FRAME_death43 173
#define FRAME_death44 174
#define FRAME_death45 175
#define FRAME_death46 176
#define FRAME_death47 177
#define FRAME_death48 178
#define FRAME_death49 179
#define FRAME_death50 180
#define MODEL_SCALE 1.000000