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206 lines
6.9 KiB
206 lines
6.9 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// G:\quake2\baseq2\models/monsters/boss2 |
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// This file generated by ModelGen - Do NOT Modify |
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#define FRAME_stand30 0 |
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#define FRAME_stand31 1 |
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#define FRAME_stand32 2 |
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#define FRAME_stand33 3 |
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#define FRAME_stand34 4 |
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#define FRAME_stand35 5 |
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#define FRAME_stand36 6 |
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#define FRAME_stand37 7 |
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#define FRAME_stand38 8 |
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#define FRAME_stand39 9 |
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#define FRAME_stand40 10 |
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#define FRAME_stand41 11 |
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#define FRAME_stand42 12 |
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#define FRAME_stand43 13 |
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#define FRAME_stand44 14 |
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#define FRAME_stand45 15 |
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#define FRAME_stand46 16 |
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#define FRAME_stand47 17 |
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#define FRAME_stand48 18 |
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#define FRAME_stand49 19 |
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#define FRAME_stand50 20 |
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#define FRAME_stand1 21 |
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#define FRAME_stand2 22 |
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#define FRAME_stand3 23 |
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#define FRAME_stand4 24 |
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#define FRAME_stand5 25 |
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#define FRAME_stand6 26 |
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#define FRAME_stand7 27 |
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#define FRAME_stand8 28 |
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#define FRAME_stand9 29 |
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#define FRAME_stand10 30 |
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#define FRAME_stand11 31 |
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#define FRAME_stand12 32 |
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#define FRAME_stand13 33 |
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#define FRAME_stand14 34 |
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#define FRAME_stand15 35 |
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#define FRAME_stand16 36 |
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#define FRAME_stand17 37 |
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#define FRAME_stand18 38 |
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#define FRAME_stand19 39 |
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#define FRAME_stand20 40 |
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#define FRAME_stand21 41 |
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#define FRAME_stand22 42 |
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#define FRAME_stand23 43 |
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#define FRAME_stand24 44 |
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#define FRAME_stand25 45 |
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#define FRAME_stand26 46 |
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#define FRAME_stand27 47 |
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#define FRAME_stand28 48 |
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#define FRAME_stand29 49 |
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#define FRAME_walk1 50 |
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#define FRAME_walk2 51 |
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#define FRAME_walk3 52 |
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#define FRAME_walk4 53 |
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#define FRAME_walk5 54 |
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#define FRAME_walk6 55 |
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#define FRAME_walk7 56 |
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#define FRAME_walk8 57 |
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#define FRAME_walk9 58 |
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#define FRAME_walk10 59 |
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#define FRAME_walk11 60 |
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#define FRAME_walk12 61 |
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#define FRAME_walk13 62 |
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#define FRAME_walk14 63 |
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#define FRAME_walk15 64 |
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#define FRAME_walk16 65 |
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#define FRAME_walk17 66 |
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#define FRAME_walk18 67 |
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#define FRAME_walk19 68 |
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#define FRAME_walk20 69 |
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#define FRAME_attack1 70 |
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#define FRAME_attack2 71 |
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#define FRAME_attack3 72 |
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#define FRAME_attack4 73 |
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#define FRAME_attack5 74 |
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#define FRAME_attack6 75 |
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#define FRAME_attack7 76 |
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#define FRAME_attack8 77 |
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#define FRAME_attack9 78 |
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#define FRAME_attack10 79 |
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#define FRAME_attack11 80 |
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#define FRAME_attack12 81 |
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#define FRAME_attack13 82 |
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#define FRAME_attack14 83 |
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#define FRAME_attack15 84 |
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#define FRAME_attack16 85 |
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#define FRAME_attack17 86 |
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#define FRAME_attack18 87 |
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#define FRAME_attack19 88 |
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#define FRAME_attack20 89 |
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#define FRAME_attack21 90 |
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#define FRAME_attack22 91 |
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#define FRAME_attack23 92 |
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#define FRAME_attack24 93 |
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#define FRAME_attack25 94 |
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#define FRAME_attack26 95 |
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#define FRAME_attack27 96 |
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#define FRAME_attack28 97 |
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#define FRAME_attack29 98 |
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#define FRAME_attack30 99 |
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#define FRAME_attack31 100 |
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#define FRAME_attack32 101 |
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#define FRAME_attack33 102 |
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#define FRAME_attack34 103 |
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#define FRAME_attack35 104 |
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#define FRAME_attack36 105 |
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#define FRAME_attack37 106 |
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#define FRAME_attack38 107 |
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#define FRAME_attack39 108 |
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#define FRAME_attack40 109 |
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#define FRAME_pain2 110 |
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#define FRAME_pain3 111 |
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#define FRAME_pain4 112 |
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#define FRAME_pain5 113 |
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#define FRAME_pain6 114 |
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#define FRAME_pain7 115 |
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#define FRAME_pain8 116 |
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#define FRAME_pain9 117 |
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#define FRAME_pain10 118 |
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#define FRAME_pain11 119 |
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#define FRAME_pain12 120 |
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#define FRAME_pain13 121 |
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#define FRAME_pain14 122 |
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#define FRAME_pain15 123 |
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#define FRAME_pain16 124 |
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#define FRAME_pain17 125 |
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#define FRAME_pain18 126 |
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#define FRAME_pain19 127 |
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#define FRAME_pain20 128 |
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#define FRAME_pain21 129 |
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#define FRAME_pain22 130 |
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#define FRAME_pain23 131 |
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#define FRAME_death2 132 |
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#define FRAME_death3 133 |
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#define FRAME_death4 134 |
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#define FRAME_death5 135 |
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#define FRAME_death6 136 |
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#define FRAME_death7 137 |
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#define FRAME_death8 138 |
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#define FRAME_death9 139 |
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#define FRAME_death10 140 |
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#define FRAME_death11 141 |
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#define FRAME_death12 142 |
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#define FRAME_death13 143 |
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#define FRAME_death14 144 |
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#define FRAME_death15 145 |
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#define FRAME_death16 146 |
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#define FRAME_death17 147 |
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#define FRAME_death18 148 |
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#define FRAME_death19 149 |
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#define FRAME_death20 150 |
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#define FRAME_death21 151 |
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#define FRAME_death22 152 |
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#define FRAME_death23 153 |
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#define FRAME_death24 154 |
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#define FRAME_death25 155 |
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#define FRAME_death26 156 |
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#define FRAME_death27 157 |
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#define FRAME_death28 158 |
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#define FRAME_death29 159 |
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#define FRAME_death30 160 |
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#define FRAME_death31 161 |
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#define FRAME_death32 162 |
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#define FRAME_death33 163 |
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#define FRAME_death34 164 |
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#define FRAME_death35 165 |
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#define FRAME_death36 166 |
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#define FRAME_death37 167 |
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#define FRAME_death38 168 |
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#define FRAME_death39 169 |
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#define FRAME_death40 170 |
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#define FRAME_death41 171 |
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#define FRAME_death42 172 |
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#define FRAME_death43 173 |
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#define FRAME_death44 174 |
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#define FRAME_death45 175 |
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#define FRAME_death46 176 |
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#define FRAME_death47 177 |
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#define FRAME_death48 178 |
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#define FRAME_death49 179 |
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#define FRAME_death50 180 |
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#define MODEL_SCALE 1.000000
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