You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
457 lines
12 KiB
457 lines
12 KiB
/* |
|
Copyright (C) 1997-2001 Id Software, Inc. |
|
|
|
This program is free software; you can redistribute it and/or |
|
modify it under the terms of the GNU General Public License |
|
as published by the Free Software Foundation; either version 2 |
|
of the License, or (at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
|
|
See the GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program; if not, write to the Free Software |
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
|
|
*/ |
|
/* |
|
============================================================================== |
|
|
|
BERSERK |
|
|
|
============================================================================== |
|
*/ |
|
|
|
#include "g_local.h" |
|
#include "m_berserk.h" |
|
|
|
|
|
static int sound_pain; |
|
static int sound_die; |
|
static int sound_idle; |
|
static int sound_punch; |
|
static int sound_sight; |
|
static int sound_search; |
|
|
|
void berserk_sight (edict_t *self, edict_t *other) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); |
|
} |
|
|
|
void berserk_search (edict_t *self) |
|
{ |
|
gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); |
|
} |
|
|
|
|
|
void berserk_fidget (edict_t *self); |
|
mframe_t berserk_frames_stand [] = |
|
{ |
|
ai_stand, 0, berserk_fidget, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL |
|
}; |
|
mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL}; |
|
|
|
void berserk_stand (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &berserk_move_stand; |
|
} |
|
|
|
mframe_t berserk_frames_stand_fidget [] = |
|
{ |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL, |
|
ai_stand, 0, NULL |
|
}; |
|
mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand}; |
|
|
|
void berserk_fidget (edict_t *self) |
|
{ |
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
|
return; |
|
if (random() > 0.15) |
|
return; |
|
|
|
self->monsterinfo.currentmove = &berserk_move_stand_fidget; |
|
gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); |
|
} |
|
|
|
|
|
mframe_t berserk_frames_walk [] = |
|
{ |
|
ai_walk, 9.1, NULL, |
|
ai_walk, 6.3, NULL, |
|
ai_walk, 4.9, NULL, |
|
ai_walk, 6.7, NULL, |
|
ai_walk, 6.0, NULL, |
|
ai_walk, 8.2, NULL, |
|
ai_walk, 7.2, NULL, |
|
ai_walk, 6.1, NULL, |
|
ai_walk, 4.9, NULL, |
|
ai_walk, 4.7, NULL, |
|
ai_walk, 4.7, NULL, |
|
ai_walk, 4.8, NULL |
|
}; |
|
mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL}; |
|
|
|
void berserk_walk (edict_t *self) |
|
{ |
|
self->monsterinfo.currentmove = &berserk_move_walk; |
|
} |
|
|
|
/* |
|
|
|
***************************** |
|
SKIPPED THIS FOR NOW! |
|
***************************** |
|
|
|
Running -> Arm raised in air |
|
|
|
void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; |
|
void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; |
|
void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; |
|
void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; |
|
void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; |
|
void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; |
|
// running with arm in air : start loop |
|
void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);}; |
|
void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);}; |
|
void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);}; |
|
void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);}; |
|
void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);}; |
|
void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);}; |
|
// running with arm in air : end loop |
|
*/ |
|
|
|
|
|
mframe_t berserk_frames_run1 [] = |
|
{ |
|
ai_run, 21, NULL, |
|
ai_run, 11, NULL, |
|
ai_run, 21, NULL, |
|
ai_run, 25, NULL, |
|
ai_run, 18, NULL, |
|
ai_run, 19, NULL |
|
}; |
|
mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL}; |
|
|
|
void berserk_run (edict_t *self) |
|
{ |
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND) |
|
self->monsterinfo.currentmove = &berserk_move_stand; |
|
else |
|
self->monsterinfo.currentmove = &berserk_move_run1; |
|
} |
|
|
|
|
|
void berserk_attack_spike (edict_t *self) |
|
{ |
|
static vec3_t aim = {MELEE_DISTANCE, 0, -24}; |
|
fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards |
|
} |
|
|
|
|
|
void berserk_swing (edict_t *self) |
|
{ |
|
gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); |
|
} |
|
|
|
mframe_t berserk_frames_attack_spike [] = |
|
{ |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, berserk_swing, |
|
ai_charge, 0, berserk_attack_spike, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL |
|
}; |
|
mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run}; |
|
|
|
|
|
void berserk_attack_club (edict_t *self) |
|
{ |
|
vec3_t aim; |
|
|
|
VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4); |
|
fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack |
|
} |
|
|
|
mframe_t berserk_frames_attack_club [] = |
|
{ |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, berserk_swing, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, berserk_attack_club, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL, |
|
ai_charge, 0, NULL |
|
}; |
|
mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run}; |
|
|
|
|
|
void berserk_strike (edict_t *self) |
|
{ |
|
//FIXME play impact sound |
|
} |
|
|
|
|
|
mframe_t berserk_frames_attack_strike [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, berserk_swing, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, berserk_strike, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 9.7, NULL, |
|
ai_move, 13.6, NULL |
|
}; |
|
|
|
mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run}; |
|
|
|
|
|
void berserk_melee (edict_t *self) |
|
{ |
|
if ((rand() % 2) == 0) |
|
self->monsterinfo.currentmove = &berserk_move_attack_spike; |
|
else |
|
self->monsterinfo.currentmove = &berserk_move_attack_club; |
|
} |
|
|
|
|
|
/* |
|
void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; |
|
void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; |
|
void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; |
|
void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; |
|
void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; |
|
void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; |
|
void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; |
|
void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; |
|
void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; |
|
void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; |
|
void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; |
|
void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; |
|
void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; |
|
void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; |
|
void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; |
|
void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; |
|
void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; |
|
void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; |
|
*/ |
|
|
|
|
|
mframe_t berserk_frames_pain1 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run}; |
|
|
|
|
|
mframe_t berserk_frames_pain2 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run}; |
|
|
|
void berserk_pain (edict_t *self, edict_t *other, float kick, int damage) |
|
{ |
|
if (self->health < (self->max_health / 2)) |
|
self->s.skinnum = 1; |
|
|
|
if (level.time < self->pain_debounce_time) |
|
return; |
|
|
|
self->pain_debounce_time = level.time + 3; |
|
gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); |
|
|
|
if (skill->value == 3) |
|
return; // no pain anims in nightmare |
|
|
|
if ((damage < 20) || (random() < 0.5)) |
|
self->monsterinfo.currentmove = &berserk_move_pain1; |
|
else |
|
self->monsterinfo.currentmove = &berserk_move_pain2; |
|
} |
|
|
|
|
|
void berserk_dead (edict_t *self) |
|
{ |
|
VectorSet (self->mins, -16, -16, -24); |
|
VectorSet (self->maxs, 16, 16, -8); |
|
self->movetype = MOVETYPE_TOSS; |
|
self->svflags |= SVF_DEADMONSTER; |
|
self->nextthink = 0; |
|
gi.linkentity (self); |
|
} |
|
|
|
|
|
mframe_t berserk_frames_death1 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
|
|
}; |
|
mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead}; |
|
|
|
|
|
mframe_t berserk_frames_death2 [] = |
|
{ |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL, |
|
ai_move, 0, NULL |
|
}; |
|
mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead}; |
|
|
|
|
|
void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) |
|
{ |
|
int n; |
|
|
|
if (self->health <= self->gib_health) |
|
{ |
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); |
|
for (n= 0; n < 2; n++) |
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); |
|
for (n= 0; n < 4; n++) |
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); |
|
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); |
|
self->deadflag = DEAD_DEAD; |
|
return; |
|
} |
|
|
|
if (self->deadflag == DEAD_DEAD) |
|
return; |
|
|
|
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); |
|
self->deadflag = DEAD_DEAD; |
|
self->takedamage = DAMAGE_YES; |
|
|
|
if (damage >= 50) |
|
self->monsterinfo.currentmove = &berserk_move_death1; |
|
else |
|
self->monsterinfo.currentmove = &berserk_move_death2; |
|
} |
|
|
|
|
|
/*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight |
|
*/ |
|
void SP_monster_berserk (edict_t *self) |
|
{ |
|
if (deathmatch->value) |
|
{ |
|
G_FreeEdict (self); |
|
return; |
|
} |
|
|
|
// pre-caches |
|
sound_pain = gi.soundindex ("berserk/berpain2.wav"); |
|
sound_die = gi.soundindex ("berserk/berdeth2.wav"); |
|
sound_idle = gi.soundindex ("berserk/beridle1.wav"); |
|
sound_punch = gi.soundindex ("berserk/attack.wav"); |
|
sound_search = gi.soundindex ("berserk/bersrch1.wav"); |
|
sound_sight = gi.soundindex ("berserk/sight.wav"); |
|
|
|
self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2"); |
|
VectorSet (self->mins, -16, -16, -24); |
|
VectorSet (self->maxs, 16, 16, 32); |
|
self->movetype = MOVETYPE_STEP; |
|
self->solid = SOLID_BBOX; |
|
|
|
self->health = 240; |
|
self->gib_health = -60; |
|
self->mass = 250; |
|
|
|
self->pain = berserk_pain; |
|
self->die = berserk_die; |
|
|
|
self->monsterinfo.stand = berserk_stand; |
|
self->monsterinfo.walk = berserk_walk; |
|
self->monsterinfo.run = berserk_run; |
|
self->monsterinfo.dodge = NULL; |
|
self->monsterinfo.attack = NULL; |
|
self->monsterinfo.melee = berserk_melee; |
|
self->monsterinfo.sight = berserk_sight; |
|
self->monsterinfo.search = berserk_search; |
|
|
|
self->monsterinfo.currentmove = &berserk_move_stand; |
|
self->monsterinfo.scale = MODEL_SCALE; |
|
|
|
gi.linkentity (self); |
|
|
|
walkmonster_start (self); |
|
}
|
|
|