/* main.c - Program entry point. */ #include #include "defs.h" #include "game.h" #include "video.h" int main(int argc, char **argv) { SDL_bool vga = SDL_FALSE; if(argc < 2) { printf("\n usage: palview (palette file) [vga]\n\n"); printf(" vga should be 1 if the palette is a VGA palette (color range: 0x00-0x3F,\n"); printf(" otherwise it should be 0. If not specified, it will default to 0.\n\n"); return 1; } if(argc > 2) { printf("vga: %s\n", argv[2]); if(strncmp(argv[2], "1", 1) == 0) vga = SDL_TRUE; } game_loop(argv[1], vga); video_close(); SDL_Quit(); return 0; }