Emu?
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/* PlipCore.cpp
*
* Defines an emulation core.
*/
#include "PlipCore.h"
namespace Plip {
PlipCore::PlipCore(PlipAudio *audio, PlipInput *input, PlipVideo *video) {
m_audio = audio;
m_input = input;
m_video = video;
}
std::vector<PlipCoreDescription> PlipCore::GetSupportedCores() {
std::vector<PlipCoreDescription> coreList;
for(auto core : m_supportedCores)
coreList.push_back(core);
return coreList;
}
}