/* PlipInput.cpp * * Provides an interface between the emulation core and the frontend. */ #include "PlipInput.h" namespace Plip { void PlipInput::AddInput(int id, const PlipInputDefinition& input) { m_coreInput.insert(std::pair(id, input)); } void PlipInput::AddInput(std::map inputList) { m_coreInput.insert(inputList.begin(), inputList.end()); } void PlipInput::ClearInput() { m_coreInput.clear(); } }