/* PlipInput.cpp * * Provides an interface between the emulation core and the frontend. */ #include "PlipInput.h" namespace Plip { void PlipInput::AddInput(int id, const PlipInputDefinition &input, const PlipInputData &initialData) { m_coreInput.insert(std::pair(id, input)); UpdateInput(id, initialData); } void PlipInput::AddInput(std::unordered_map inputList) { m_coreInput.insert(inputList.begin(), inputList.end()); } void PlipInput::ClearInput() { m_coreInput.clear(); } PlipInputData PlipInput::GetInput(int id) { return m_coreInput.find(id)->second.GetData(); } void PlipInput::UpdateInput(int id, PlipInputData data) { if(m_coreInput.find(id) == m_coreInput.end()) return; m_coreInput.find(id)->second.SetData(data); } }