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@ -43,6 +43,9 @@ void gameLoop(Plip::Plip *plip, PlipSdl::Config *config, PlipSdl::SdlEvent *even
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if(event->ProcessEvents() == PlipSdl::SdlUiEvent::Quit) |
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running = false; |
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// As implemented, this will not be able to compensate for the host being
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// unable to keep up with the emulation core.
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// TODO: Fix this so that it will skip frames where appropriate.
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plip->Run(frameTime); |
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auto time = timer->StopwatchStop(); |
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