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Commented the delta/frametime hack.

master
Ian Burgmyer 4 years ago
parent
commit
67c6d1d800
  1. 3
      plip-sdl/main.cpp

3
plip-sdl/main.cpp

@ -43,6 +43,9 @@ void gameLoop(Plip::Plip *plip, PlipSdl::Config *config, PlipSdl::SdlEvent *even
if(event->ProcessEvents() == PlipSdl::SdlUiEvent::Quit)
running = false;
// As implemented, this will not be able to compensate for the host being
// unable to keep up with the emulation core.
// TODO: Fix this so that it will skip frames where appropriate.
plip->Run(frameTime);
auto time = timer->StopwatchStop();

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