An SDL wrapper library for .NET.
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using System;
using DotSDL.Events;
using DotSDL.Graphics;
using DotSDL.Input.Keyboard;
namespace Sample.Layers {
public class Window : SdlWindow {
private const double Amplitude = 32.0f;
private const double Period = Math.PI * 4;
private readonly int _redLayer, _greenLayer, _blueLayer;
private double _redPhase = 0.0, _greenPhase = 2.0, _bluePhase = 4.0;
private const double RedSpeed = 0.010, GreenSpeed = 0.015, BlueSpeed = 0.020;
public Window(int scale) : base("Layer Test",
new Point(WindowPosUndefined, WindowPosUndefined),
256 * scale, 196 * scale,
256, 196) {
KeyPressed += OnKeyPressed;
// Base background layer.
for(var i = RenderHeight / 2 * RenderWidth; i < RenderHeight / 2 * RenderWidth + RenderWidth; i++) {
Background.Pixels[i].A = 255;
Background.Pixels[i].R =
Background.Pixels[i].G =
Background.Pixels[i].B = 32;
}
for(var i = (RenderHeight / 2 + 1) * RenderWidth; i < RenderWidth * RenderHeight; i++) {
Background.Pixels[i].A = 255;
Background.Pixels[i].R =
Background.Pixels[i].G =
Background.Pixels[i].B = 64;
}
// Add new layers.
_redLayer = AddLayer(RenderWidth, RenderHeight, BlendMode.Additive);
_greenLayer = AddLayer(RenderWidth, RenderHeight, BlendMode.Additive);
_blueLayer = AddLayer(RenderWidth, RenderHeight, BlendMode.Additive);
}
private void DrawSlice(in Color[] pixels, int x, double phase, byte rVal, byte gVal, byte bVal) {
var val = Math.Abs(Math.Sin((double)x / RenderWidth * Period + phase));
var yMax = val * Amplitude;
var yMaxInt = (int)yMax;
var center = RenderHeight / 2;
Func<int, int, int> pos = (xPix, yPix) => (yPix + center) * RenderWidth + xPix;
for(var y = -yMaxInt; y < yMaxInt + 1; y++) {
var idx = pos(x, y);
pixels[idx].A = 255;
pixels[idx].R = rVal;
pixels[idx].G = gVal;
pixels[idx].B = bVal;
}
// Update the alpha value on the top/bottom pixels to make it sorta look
// antialiased. :)
pixels[pos(x, yMaxInt)].A = pixels[pos(x, -yMaxInt)].A = (byte)(255.0 * (yMax - yMaxInt));
}
protected override void OnDraw() {
// Clear the sine wave from each of the layers.
for(var i = (RenderHeight / 2 - (int)Amplitude) * RenderWidth; i < (RenderHeight / 2 + (int)Amplitude) * RenderWidth; i++) {
Layers[_redLayer].Pixels[i].R = 0;
Layers[_greenLayer].Pixels[i].G = 0;
Layers[_blueLayer].Pixels[i].B = 0;
}
for(var x = 0; x < RenderWidth; x++) {
DrawSlice(Layers[_redLayer].Pixels, x, _redPhase, 255, 0, 0);
DrawSlice(Layers[_greenLayer].Pixels, x, _greenPhase, 0, 255, 0);
DrawSlice(Layers[_blueLayer].Pixels, x, _bluePhase, 0, 0, 255);
}
}
private void OnKeyPressed(object sender, KeyboardEvent e) {
if(e.Keycode == Keycode.Escape)
Stop();
}
protected override void OnUpdate() {
_redPhase += RedSpeed;
_greenPhase += GreenSpeed;
_bluePhase += BlueSpeed;
}
}
}