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68 lines
2.1 KiB
68 lines
2.1 KiB
using DotSDL.Graphics; |
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namespace Sample.Sprites { |
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public class Player : Sprite { |
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private const int Radius = 15; |
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private const int Size = 32; |
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private Color _color; |
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private int _speed; |
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public Player(Color color, int speed, int playerId) : base(Size, Size, playerId) { |
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_color = color; |
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_speed = speed; |
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Shown = true; |
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// Draw some really rough yet strangely lovable circles. |
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for(var x = Radius; x > 1; x--) { |
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var rX = x; |
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var rY = 0; |
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var err = 0; |
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while(rX >= rY) { |
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PlotMirroredPoints(rX, rY); |
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PlotMirroredPoints(rY, rX); |
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rY += 1; |
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if(err <= 0) { |
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err += 2 * rY + 1; |
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} |
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if(err > 0) { |
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rX -= 1; |
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err -= 2 * rX + 1; |
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} |
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} |
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// Increase the brightness as we move further inside. |
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var newR = (short)(_color.R * 1.1); |
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_color.R = (byte)(newR > 255 ? 255 : newR); |
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var newG = (short)(_color.G * 1.1); |
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_color.G = (byte)(newG > 255 ? 255 : newG); |
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var newB = (short)(_color.B * 1.1); |
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_color.B = (byte)(newB > 255 ? 255 : newB); |
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} |
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// Plot a little line so that we can show rotation. |
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for(var y = Radius; y >= 0; y--) { |
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Pixels[GetIndex(Radius, y)] = new Color { R = 64, G = 255, B = 64 }; |
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} |
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} |
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public void Move(Point delta) { |
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// TODO: Support some basic vector arithmetic for points. |
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Position.X += delta.X * _speed; |
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Position.Y += delta.Y * _speed; |
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} |
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private void PlotMirroredPoints(int x, int y) { |
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Pixels[GetIndex(Radius + x, Radius + y)] = _color; |
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Pixels[GetIndex(Radius + x, Radius - y)] = _color; |
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Pixels[GetIndex(Radius - x, Radius + y)] = _color; |
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Pixels[GetIndex(Radius - x, Radius - y)] = _color; |
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} |
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} |
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}
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