An SDL wrapper library for .NET.
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using DotSDL.Interop.Core;
using DotSDL.Math.Vector;
namespace DotSDL.Graphics {
/// <summary>
/// Represents a point in 2D space.
/// </summary>
public class Point : Vector2<int> {
/// <summary>
/// The base <see cref="SdlPoint"/> structure that this class wraps around.
/// </summary>
internal Rect.SdlPoint SdlPoint => new Rect.SdlPoint { X = X, Y = Y };
/// <summary>
/// Returns a <see cref="Point"/> with the coordinates (1, 1).
/// </summary>
public new static Point One => new Point(1, 1);
/// <summary>
/// Returns a <see cref="Point"/> with the coordinates (1, 0).
/// </summary>
public new static Point UnitX => new Point(1, 0);
/// <summary>
/// Returns a <see cref="Point"/> with the coordinates (0, 1).
/// </summary>
public new static Point UnitY => new Point(0, 1);
/// <summary>
/// Returns a <see cref="Point"/> with the coordinates (0, 0).
/// </summary>
public new static Point Zero => new Point(0, 0);
/// <summary>
/// Creates a new <see cref="Point"/> with the coordinates (0, 0).
/// </summary>
public Point() : this(Zero) { }
/// <summary>
/// Creates a new <see cref="Point"/> based on an existing <see cref="Point"/>.
/// </summary>
/// <param name="point">The <see cref="Point"/> to base this new object on.</param>
public Point(Point point) {
X = point.X;
Y = point.Y;
}
/// <summary>
/// Creates a new <see cref="Point"/> based on an existing <see cref="Vector2{T}"/>.
/// </summary>
/// <param name="vec">The <see cref="Vector2{T}"/> to based this new object on.</param>
public Point(Vector2<int> vec) {
X = vec.X;
Y = vec.Y;
}
/// <summary>
/// Creates a new <see cref="Point"/> based on integer coordinates.
/// </summary>
/// <param name="x">The X coordinate of the new <see cref="Point"/>.</param>
/// <param name="y">The Y coordinate of the new <see cref="Point"/>.</param>
public Point(int x, int y) {
X = x;
Y = y;
}
}
}