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67 lines
2.3 KiB
67 lines
2.3 KiB
using DotSDL.Interop.Core; |
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using DotSDL.Math.Vector; |
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namespace DotSDL.Graphics { |
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/// <summary> |
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/// Represents a point in 2D space. |
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/// </summary> |
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public class Point : Vector2<int> { |
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/// <summary> |
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/// The base <see cref="SdlPoint"/> structure that this class wraps around. |
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/// </summary> |
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internal Rect.SdlPoint SdlPoint => new Rect.SdlPoint { X = X, Y = Y }; |
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/// <summary> |
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/// Returns a <see cref="Point"/> with the coordinates (1, 1). |
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/// </summary> |
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public new static Point One => new Point(1, 1); |
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/// <summary> |
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/// Returns a <see cref="Point"/> with the coordinates (1, 0). |
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/// </summary> |
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public new static Point UnitX => new Point(1, 0); |
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/// <summary> |
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/// Returns a <see cref="Point"/> with the coordinates (0, 1). |
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/// </summary> |
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public new static Point UnitY => new Point(0, 1); |
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/// <summary> |
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/// Returns a <see cref="Point"/> with the coordinates (0, 0). |
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/// </summary> |
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public new static Point Zero => new Point(0, 0); |
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/// <summary> |
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/// Creates a new <see cref="Point"/> with the coordinates (0, 0). |
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/// </summary> |
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public Point() : this(Zero) { } |
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/// <summary> |
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/// Creates a new <see cref="Point"/> based on an existing <see cref="Point"/>. |
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/// </summary> |
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/// <param name="point">The <see cref="Point"/> to base this new object on.</param> |
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public Point(Point point) { |
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X = point.X; |
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Y = point.Y; |
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} |
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/// <summary> |
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/// Creates a new <see cref="Point"/> based on an existing <see cref="Vector2{T}"/>. |
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/// </summary> |
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/// <param name="vec">The <see cref="Vector2{T}"/> to based this new object on.</param> |
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public Point(Vector2<int> vec) { |
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X = vec.X; |
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Y = vec.Y; |
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} |
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/// <summary> |
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/// Creates a new <see cref="Point"/> based on integer coordinates. |
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/// </summary> |
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/// <param name="x">The X coordinate of the new <see cref="Point"/>.</param> |
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/// <param name="y">The Y coordinate of the new <see cref="Point"/>.</param> |
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public Point(int x, int y) { |
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X = x; |
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Y = y; |
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} |
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} |
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}
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