* Sprites now use world space coordinates by default. This behavior can be
changed using the CoordinateSystem property.
* Exposed effective size (sprite size with scaling) and drawn size
properties to the Sprite object.
* Added a CameraView rectangle to the SdlWindow to control what is shown in
the world space view.
* Added some arithmetic functions to the Vector2<T> class.
* Sample.Sprites: Rewrote the view windowing code. It actually works
correctly now. :)
* Sample.Sprites: Changed player movement code so that they can no longer
fly off the edges of the screen.
* Updated NuGet package information.
* The power state is currently exposed via a property. Events
(firing on state changes, alarms at certain percentages, etc)
will come later.
* A simple sample project (only outputs to console so far) is
included.