/// <summary>Gets or sets the amount of time, in milliseconds, between game (logic) updates.</summary>
publicuintGameUpdateTicks{get;set;}
/// <summary>The list of active <see cref="Sprite"/> objects.</summary>
publicList<Sprite>Sprites{get;}
/// <summary>Indicates that the window manager should position the window. To place the window on a specific display, use the <see cref="WindowPosCenteredDisplay"/> function.</summary>