Browse Source

Resolved all ReSharper warnings in Sample.Audio.

improved_timing
Ian Burgmyer 7 years ago
parent
commit
a7dc83f1ab
  1. 22
      Samples/Sample.Audio/Window.cs

22
Samples/Sample.Audio/Window.cs

@ -11,7 +11,7 @@ namespace Sample.Audio {
private int _freq = 440;
private int _minFreq = 1;
private int _maxFreq = 22050;
private readonly int _maxFreq;
private const int DrawX = 1;
private const int SpacingX = 5;
@ -19,11 +19,11 @@ namespace Sample.Audio {
private const byte OnDelta = 24;
private const byte OffColor = 72;
private readonly Color TextColor = new Color { A = 255, R = 159, G = 159, B = 159 };
private readonly Color _textColor = new Color { A = 255, R = 159, G = 159, B = 159 };
private Playback _audio;
private readonly Playback _audio;
private ulong _time;
private int _audioFreq;
private readonly int _audioFreq;
public Window(int width, int height) : base("DotSDL Audio Example",
new Point{ X = WindowPosUndefined, Y = WindowPosUndefined },
@ -32,7 +32,7 @@ namespace Sample.Audio {
KeyPressed += Window_KeyPressed;
KeyReleased += Window_KeyReleased;
_audio = new Playback(48000, AudioFormat.Integer16, 1);
_audio = new Playback(44100, AudioFormat.Integer16, 1);
_audioFreq = _audio.Frequency;
var floatingPointText = _audio.FloatingPoint ? "floating-point, " : "";
@ -44,6 +44,10 @@ namespace Sample.Audio {
_audio.Play();
}
~Window() {
_audio.Close();
}
private void Audio_BufferEmpty(object sender, AudioBuffer e) {
var t = (Math.PI * 2.0 * _freq) / _audioFreq;
for(var i = 0; i < e.Samples.Length; i++)
@ -59,7 +63,7 @@ namespace Sample.Audio {
if(!glyph[y, x]) continue;
var index = canvas.GetIndex(x + xPixel, y + DrawY);
canvas.Pixels[index] = TextColor;
canvas.Pixels[index] = c;
}
}
}
@ -70,14 +74,14 @@ namespace Sample.Audio {
canvas.Pixels[i].R = canvas.Pixels[i].G = canvas.Pixels[i].B = 0;
// hz Text
DrawGlyph(ref canvas, 'h', 5, TextColor);
DrawGlyph(ref canvas, 'z', 6, TextColor);
DrawGlyph(ref canvas, 'h', 5, _textColor);
DrawGlyph(ref canvas, 'z', 6, _textColor);
// Number
var freqText = _freq.ToString();
var textPos = 5 - freqText.Length;
for(int x = 0; x < freqText.Length; x++)
DrawGlyph(ref canvas, freqText[x], textPos + x, TextColor);
DrawGlyph(ref canvas, freqText[x], textPos + x, _textColor);
// Background/highlighting.
var component = 0;

Loading…
Cancel
Save