|
|
|
@ -83,17 +83,6 @@ namespace DotSDL.Graphics {
|
|
|
|
|
/// </summary> |
|
|
|
|
public CoordinateSystem CoordinateSystem { get; set; } = CoordinateSystem.WorldSpace; |
|
|
|
|
|
|
|
|
|
/// <summary> |
|
|
|
|
/// <c>true</c> if the sprite should be drawn to the screen, otherwise <c>false</c>. |
|
|
|
|
/// </summary> |
|
|
|
|
public bool Shown { get; set; } |
|
|
|
|
|
|
|
|
|
/// <summary> |
|
|
|
|
/// The order in which the sprite is drawn. Lower numbered <see cref="Sprite"/> instances are drawn first |
|
|
|
|
/// and will appear on the bottom. |
|
|
|
|
/// </summary> |
|
|
|
|
public int ZOrder { get; set; } |
|
|
|
|
|
|
|
|
|
/// <summary> |
|
|
|
|
/// Initializes a new <see cref="Sprite"/>. |
|
|
|
|
/// </summary> |
|
|
|
|