/// <summary>Gets or sets the amount of time, in milliseconds, between game (logic) updates.</summary>
publicuintGameUpdateTicks{get;set;}
/// <summary>
/// Indicates that the window manager should position the window. To place the window on a specific display, use the <see cref="WindowPosCenteredDisplay"/> function.
/// </summary>
/// <summary>Indicates that the window manager should position the window. To place the window on a specific display, use the <see cref="WindowPosCenteredDisplay"/> function.</summary>
publicconstintWindowPosUndefined=0x1FFF0000;
/// <summary>
/// Fired when a key is pressed.
/// </summary>
/// <summary>Fired when the window's close button is clicked.</summary>
publiceventEventHandler<WindowEvent>Closed;
/// <summary>Fired when a key is pressed.</summary>
publiceventEventHandler<KeyboardEvent>KeyPressed;
/// <summary>
/// Fired when a key is released.
/// </summary>
/// <summary>Fired when a key is released.</summary>